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The first functional powered armour suit, as in vanilla the power suit represents a tremendous upgrade to all previous armours, providing double the protection of its predeccessor personal armour.
A further enchancement to the power suit, and all future power suit variants, is the conferment of +30 stamina units to the operator, and negative 10 weight to wearing the armour. Representing the strength of the power armour strength support systems, the suit allows its user to ignore the first 10 units of item weight when carrying items, allowing the operator to carry more equipment and ensuring even the weakest recruit can wear a power suit.
The power suit can eventually be upgraded to the flying suit.
Statistics
Armour confers -10 weight and +30 stamina to user.
Armour
Facing |
Protection |
Front | 100 |
Left/Right | 80 |
Rear | 70 |
Under | 60 |
Damage Modifier Type |
Damage Modifier |
Armor Piercing | 60% |
Incendiary | 0% |
Laser Beam | 90% |
Plasma Beam | 90% |
Smoke | 0% |
Stun | 80% |
Manufacturing
Manufacture |
Construct |
Repair |
Cost | $168,000 | $84,000 |
Technician Hours | 1000 | 500 |
Workspace | 16 | 16 |
Materials | 12 Alien Alloys, 8 Elerium | 6 Alien Alloy, 4 Elerium |
Conversion
Convert To Flying Suit
Manufacture |
Conversion |
Cost | $64,000 |
Technician Hours | 400 |
Workspace | 16 |
Materials | 8 Elerium |
|
To Reinforced Power Suit
Manufacture |
Conversion |
Cost | $168,000 |
Technician Hours | 1000 |
Workspace | 20 |
Materials | 12 Alien Alloys, 8 Elerium |
|
To Reinforced Flying Suit
Manufacture |
Conversion |
Cost | $296,000 |
Technician Hours | 1400 |
Workspace | 20 |
Materials | 12 Alien Alloys, 16 Elerium |
|
Note: Protects the wearer against all incendiary/fire damage and the stun damage caused by smoke inhalation.
Image
Power Suit
See Also