Uploads by Spike

Jump to navigation Jump to search

This special page shows all uploaded files.

File list
Date Name Thumbnail Size Description Versions
13:02, 4 October 2012 TFTD ZOMBIE24.PNG (file) 1 KB Image 24 from Battlescape PCK file, extracted using Daishiva's PCKView. 1
14:33, 30 September 2012 TFTD Zombie CU.PNG (file) 1,006 bytes smaller image 2
14:12, 30 September 2012 TFTD Zombie Encounter.png (file) 19 KB Oh my GOD what just happened to Sergei? 1
12:48, 3 September 2012 Prehistoric negative score.png (file) 5 KB Negative score in May 1998, and positive score in June 1998, prior to the start of the game at Jan 1999, possibly contributing to the Activity Overflow bug. Possibly due to an incorrectly initialised array of historic score values, or incorrectly zeroed i 1
11:37, 3 September 2012 Xcom-areas.png (file) 6 KB Same as the others, shows overflow. 2
11:36, 3 September 2012 Xcom-countries.png (file) 6 KB Same as XCOM Areas actually 2
11:05, 3 September 2012 Ufo-countries.png (file) 6 KB UFO Activity in countries is literally off the chart. Clearly some kind of integer overflow. 1
11:03, 3 September 2012 Ufo-areas.png (file) 6 KB UFO Activity is literally off the chart. Clearly some kind of integer overflow. 1
10:59, 3 September 2012 Dissatisfied customers.png (file) 10 KB Extreme negative/underflow score, caused by extreme negative/underflow UFO Activity levels. Note that that funding "score" was very positive. 1
21:00, 3 October 2010 NoBaseSuperH.zip (file) 10 KB Starting saved game for the No Base scenario. XCom has no base, and only $4.45M in cash. Superhuman difficulty. You may want to increase the starting cash. The replacement cost of the starting base, and everything in it, is nearly $8M. 1
00:17, 25 March 2010 UFOExtender1.21.BSCrash.zip (file) 3 KB Transition from Geoscape to Battlescape crashes as transport lands for first mission 1
22:57, 15 March 2010 MIAoverload.zip (file) 67 KB AutoCombat save game. XCom wins at 117% but, apart from killing the aliens, the results behave as if an actual abort had taken place. 1
18:12, 21 July 2009 SaveEquipmentPostFix.zip (file) 13 KB Re try with New game after fix by Seb. Still seeing last 2 characters with incorrect weights. The weights were the same on the Equip screen as on the Battlescape. excess weights are 6 and 3 units. 1
21:41, 20 July 2009 SaveEquipmentKeller.zip (file) 16 KB Re UFOLoader bug. The last man, Keller, is too heavy. The effect is NOT present in Equip Screen; his weight only increases once on the Battlescape. He is carrying a Rocket (object type 13) inside an invisible second weapon. This mission has only starting 1
21:13, 20 July 2009 SaveEquipmentSeidler.zip (file) 14 KB Another instance where the last guy has phantom heavy equipment. This is on a different PC: Win XP 2002 SP3, AMD Athlon 64 2.41GHz. Fresh new-install game, single binary. No changes to any loadout. Just added weapons to Skyranger. 1
01:11, 20 July 2009 SaveEquipmentSnags.zip (file) 101 KB Re Seb76 Loader Save Equipment feature. Game save files step by step. Shows bug of spurious ammo in nonexistent 2 weapon, and phantom-primed grenade. 1
11:07, 19 July 2009 SaveEquipmentUFOExtenderIni.zip (file) 2 KB Not 100% sure but this should be the .ini file from the same save game where odd things were happening with Save Equipment. 1
23:15, 18 July 2009 SaveEquipmentGAME 10.zip (file) 16 KB Save game file for experimental Save Equipment feature of Seb76's Loader. Various quirks, in particular the soldier who is encumbered even though she is only carrying a grenade! 1
17:51, 10 March 2009 TFTD Incendiary Tests 01 Spike.zip (file) 126 KB Save game files with TFTD terrain & aliens under fire. In one of them an Aquatoid takes a single DH from a GC-P and pops his clogs shortly therafter. In others, various fires are started, and then go out. 1
17:11, 9 March 2009 XCom Armour Survival Table.xls (file) 125 KB v0.2: Added separate column for Flying Suit as I realised its armour level is not the same as the Power Suit! Also normalised Health levels to 30 for all Armour types Previously I'd assumed by the time you get better armour, your average Health is better. 2
07:04, 1 March 2009 Firepower.xls (file) 301 KB Version 7g. Probability of non-zero damage re-implemented as an Excel User Defined Function "PNZ". Improved formula for average area effect damage vs large (4-square) units. Rankings of area effect weapons vs large units are improved! 8
03:44, 14 December 2008 OBDTU150.DAT (file) 4 KB Replacement for GEOSCAPE\OBDATA.DAT. Ensures the TU::accuracy efficiency of all weapons when Aimed is at least equal to 150% of the same efficiency for Snap fire. This is probably over-powerful and unbalancing. Also, in some cases (Rifle and Plasma Rifle) 1
03:42, 14 December 2008 OBDTU125.DAT (file) 4 KB Replacement for GEOSCAPE\OBDATA.DAT. Ensures the TU::accuracy efficiency of all weapons when Aimed is at least equal to 125% of the same efficiency for Snap fire. This is the same ratio that obtains for Rocket weapons. 1
03:41, 14 December 2008 OBDTU100.DAT (file) 4 KB Replacement for GEOSCAPE\OBDATA.DAT. Ensures the TU::accuracy efficiency of all weapons when Aimed is at least equal to 100% of the same efficiency for Snap fire. 1
20:23, 25 November 2008 IncomingRetaliation.zip (file) 15 KB Saved game file (GAME_8) with a Floater Battleship on a retaliation mission appearing in about 3hrs (0320 or so) from the East. With only a Small Radar in operation, there is no warning. 1
11:49, 24 November 2008 BaseDisjointGenStores.ZIP (file) 8 KB Screenshot of base disjoint error (Gen Stores on bottom of map) that occurred with Seb76's loader, with Base Disjoin bugfix enabled. 1
18:36, 24 March 2008 BaseFixer.zip (file) 5 KB BaseFixer alpha 0.03: Python script, batch file, readme/docs, and optional hook script for use with XcomUtil. Fixes the Paying For Dirt, Phantom Radar, and Radar Stacking bugs. 1
22:06, 13 March 2008 XCOMUtil Profits.xls (file) 53 KB Adaptation of the XCOM Profits spreadsheet to reflect economic changes made by selecting the XComUtil "new laser weapons" manufacturing option. 1
01:07, 10 March 2008 Detection chart.xls (file) 34 KB I had hidden some columns in a way that was trying to make the main data more clear, but also hid the assumptions. 2
01:04, 10 March 2008 Multiple radar.xls (file) 24 KB Chart of Short Range and Long Range detection percentages under a proposed scheme to make multiple radars of the same type, in the same base, effective. 1
21:43, 28 February 2008 UFO construction img.png (file) 13 KB UFO Construction image from XCom in-game UFOPaedia 1