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  • .... Horrified, he eventually managed to contact Bradford and the remnants of XCOM in the Resistance. Occasionally, you may see him from behind, where you can ! rowspan="2" | Project !! rowspan="2" | Prerequisites !! rowspan="2" | Cost !! colspan="3" | Unlocks
    6 KB (842 words) - 19:12, 2 July 2020
  • |image = [[File:XCom2-Muton.png|156px|XCOM 2 Muton]] |armor = 1/1/2/2
    2 KB (317 words) - 15:12, 5 July 2020
  • ...rts, see''''' '''[[Primary Weapons (LWR)]]''' '''''and''''' '''[[Secondary Weapons (LWR)]].''' Long War Rebalance makes a number of changes to weapons from Long War, some concepts are still similar in LWR compared to Long War:
    9 KB (1,367 words) - 20:10, 25 July 2020
  • {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} {{Ref Close | source = XCOM: Enemy Unknown (2012)}}
    6 KB (897 words) - 09:49, 2 September 2020
  • ** 2 Engineers ...ch]]. Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
    3 KB (482 words) - 20:34, 23 November 2013
  • ...our heavy plasma technology permit the creation of a burst-style particle beam, capable of unprecedented focused energy output. Its heat dispersal would b {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}
    2 KB (248 words) - 08:04, 5 October 2014
  • ...see''''' '''[[Primary Weapons (Long War)]]''' '''''and''''' '''[[Secondary Weapons (Long War)]].''' Long War makes several changes to weapons:
    9 KB (1,475 words) - 04:44, 8 December 2021
  • : 1. Alien moves one grid from behind wall into view (2 TUs) : 2. Alien chooses to fire (8 TUs)
    7 KB (1,151 words) - 10:11, 13 September 2013
  • [[Image:Sectopod 2 (EU2012).png|right|300px|Sectopod]] | [[File:ALIEN CANNONFIRE.png|24px]]<br>'''Cannon Fire'''|| ''Beam attack that causes high damage and grants free Overwatch. If the Sectopod d
    5 KB (868 words) - 15:10, 30 December 2015
  • ...retrieved. This allows Commanders to augment their reserves of basic laser weapons (for arming second-line personnel) through capturing equipment if desired. ...t their Elite operatives can easily boast as much health as an experienced XCOM operative in heavy armor and have a similar array of perks available.
    11 KB (1,456 words) - 16:33, 19 July 2020
  • ...ns that are only available to one or a few classes, each class has several weapons to choose from. ...Tap and Light 'Em Up, the bonus only applies to the first shot. Note that weapons that can only be fired as the first action, such as Sniper Rifles, can stil
    69 KB (9,548 words) - 17:01, 18 July 2020
  • ...an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost
    15 KB (1,793 words) - 23:36, 30 March 2024
  • ...e Sawed-off Shotgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weap While the number of Rocket Launchers and MEC secondary weapons remains unchanged, explosives in general have received an overhaul. Unlike
    25 KB (3,528 words) - 14:31, 9 May 2023
  • ...2)|satellites]] (or that has completely withdrawn from the [[XCOM (EU2012)|XCOM]] project), as you have no method by which to detect marauding [[UFOs (EU20 ...t to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!
    9 KB (1,314 words) - 20:09, 25 October 2013
  • ===Main Weapons=== ...alists]] and [[Psi Operative (XCOM2)|Psi operatives]]. They are generalist weapons, not excelling in any particular situation. Clip size 4
    14 KB (2,007 words) - 11:43, 11 September 2023
  • ...ally tried editing most of these values, however [http://www.stonepool.com/xcom/hacking/up.html Hatfarm] has made entries available by editing UP[8]''' -[[ 1 - Heavy Weapons Platforms
    6 KB (850 words) - 04:37, 23 July 2013
  • ...Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons. ! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlo
    30 KB (3,918 words) - 02:16, 8 March 2024
  • ...rowspan="2" | Credit type !! rowspan="2" width=" 25%"| Effects !! colspan="2" | Prerequisites !! colspan="7" | Cost | Weapons
    17 KB (2,027 words) - 06:10, 29 November 2021
  • ...uncil requests''' come from random Council countries that haven't left the XCOM project. Having fewer or more Council countries has no effect on the overal If a request would provide Scientists or Engineers as a reward, but XCOM has > 120 of them, there is a 33% chance to convert the reward to a soldier
    17 KB (2,462 words) - 12:38, 19 May 2022
  • ...in the long run. Ballistic weapons use the same models as EXALT ballistic weapons in vanilla. There are 3 Arc Weapons: the Arc Rifle, Arc Pistol, and the Stun Rifle. While most campaigns will l
    71 KB (9,526 words) - 01:14, 15 April 2024

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