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  • {{Toc (Long War)}} ...quipment for 40% of its manufacturing credit cost. Exalt loot is worth 200 credits per piece. You cannot sell Satellites, Interceptors, and Firestorms.
    801 bytes (121 words) - 23:30, 3 August 2020
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Armor Data Box (Long War)
    1 KB (154 words) - 00:03, 27 May 2016
  • {{Facilities Data Box (Long War) |adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund)
    2 KB (236 words) - 21:45, 22 October 2018
  • {{Facilities Data Box (Long War) |effect=[[MEC Trooper (Long War)|MEC Troopers]] and Item repair
    2 KB (331 words) - 23:38, 11 March 2020
  • {{Facilities Data Box (Long War) |manpower=1 [[Soldiers (Long War)|Soldier]] at Corporal rank
    4 KB (600 words) - 12:40, 6 August 2020
  • {{Toc (Long War)|7}} [Editor note: Soldier armour and MEC armour requires updated prereq, cost and sell value information. SHIV requires full update to LWR]
    26 KB (3,589 words) - 20:09, 25 July 2020
  • {{Facilities Data Box (Long War) |credits=0
    5 KB (717 words) - 17:27, 14 July 2020
  • {{Toc (Long War)|7}} ...s of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks.
    28 KB (3,949 words) - 08:14, 2 April 2021
  • ...an buy officer training programs here. See [[Officer Training School (Long War)]]. ...s will, which also determines the success chance. See [[Psionic Labs (Long War)]].
    6 KB (861 words) - 13:27, 13 July 2021
  • ...lecting this option generates 50% of number of missions that standard Long War would, but this can be adjusted with a setting in the LongWar.ini file whic ==Things that scale with Dynamic War==
    5 KB (712 words) - 19:43, 27 January 2017
  • ...n="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}} ...|{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
    20 KB (2,639 words) - 01:15, 15 April 2024
  • {{Toc (Long War)|45}} ...otgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.
    25 KB (3,528 words) - 14:31, 9 May 2023
  • {{Toc (Long War)|35}} Long War broadens the amount of weapons available, both by increasing the number of
    69 KB (9,548 words) - 17:01, 18 July 2020
  • ...ed in Long War Rebalance. You will want to upgrade to superior guns in the long run. Ballistic weapons use the same models as EXALT ballistic weapons in va ...e essentially just a damage upgrade over Ballistic and Beam weapons at the cost of being heavier. The 'Quenchgun' foundry project will grant all Gauss weap
    71 KB (9,526 words) - 01:14, 15 April 2024
  • ! width="8%" colspan="3" style="padding: 3px;" | Cost | width="3%" | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}}
    7 KB (978 words) - 21:20, 31 January 2024
  • {{Toc (Long War)|65}} {{Facilities Data Box (Long War)
    17 KB (2,027 words) - 06:10, 29 November 2021
  • {{Toc (Long War)|30}} ...razil also increases this to 3 item slots for the early game [[Armor (Long War)|armors]] (Tac Vest, Tac Armor, Kestrel Armor, Phalanx Armor and Aurora), b
    56 KB (7,966 words) - 01:16, 6 December 2022
  • ...nfantry Vehicle''' to make it a more viable replacement for soldiers, Long War Rebalance takes a different approach. Only one S.H.I.V. can be controlled a ! colspan="3" style="padding:5px;" | '''Production Cost'''
    2 KB (386 words) - 20:08, 25 July 2020
  • ! width="8%" colspan="3" style="padding: 3px;" | Cost | width="3%" | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}}
    7 KB (921 words) - 20:05, 25 July 2020
  • ...maments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which ...ase you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations.
    23 KB (3,380 words) - 00:36, 15 April 2024

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