Talk:NKF's X-COM Apocalypse: Starter's Guide

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Actually, those androids make uber scouts and anti-psi units. If you want your other agents to gain exp, just send them in around 10 squares behind the android... Also, make ABSOLUTELY sure to get armor for all your agents, since it makes a HUGE difference in this game. Later in the game, heavy enemy armor means that the rapid fire low damage weapons will bounce right off the large ships. You need low ROF, high damage per hit weapons at this point. (but the shields are not affected by armor)

In turn based mode, the machinegun on autofire at point blank range is simply IMBA.

Oh I lurves them androids. Forget about the fact that they cannot max their stats: They're ammo sponges (no training, hence no need to keep them at 100% health), ignore psi, brainsuckers are blind to them and are great all-rounders that I would gladly throw into the thick of things, even if they're only armed with a power sword. They're survivors, and if they can let my humans and hybrids last longer and fight better, I'm all for it. Definitely going to have to mention them when I get round to the start-thinking-of-improving-your-ground-troops section.
Since you start with Megapol Armor, the mid-weight armor, you're actually pretty well off. It's when you get new parts, now that's when things get interesting - and yet, there aren't very many wrong answers. Well, except for running around with nothing on! -NKF 04:06, 6 March 2009 (CST)

Re: "beginner mistake"

You mentioned on this page that unloading soldiers into a building prior to investigation risks them being stranded if it's an Alien Dimension building when the transport auto-launches.

However, this is not true. The transport does NOT auto-launch from Alien Dimension buildings when you complete a mission, and as such you can simply load the soldiers back in before you do launch (the building can no longer be selected directly, but when selecting the vehicle you can still access "vehicle location/passengers"). I have confirmed this myself.

I suppose that if you launched the vehicle and then did the mission, the agents would indeed be lost forever, but simply unloading them into the building doesn't risk that catastrophe. Magic9mushroom (talk) 16:42, 17 August 2018 (CEST)

As per the preamble, much of this was just an idea dump with minimal to no in-game testing or reference. You are right, the game doesn't auto launch after completing an Alien Dimension building as the falling debris would damage the ship. I guess the thing that would catch you out is forgetting to recover the troops before launching. That would certainly strand them.
I don't know what led me to unloading my troops in the first place (I would have been far from a newbie to the game by then), but after that experience and later reading that other players had done the same, I felt it was something worth noting. NKF (talk) 12:27, 20 August 2018 (CEST)