Talk:Sonic-Blasta Rifle

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So I got down to some serious theorycrafting recently and something jumped out at me.

Specifically, the Sonic-Blasta Rifle ties the Sonic Cannon at 100% accurate kneeling snap fire for firing accuracy of 116+. Does this create a niche for the SBR as a sniper rifle (particularly for soldiers with even TU, since even one facing turn will stop them from firing two Sonic Cannon shots) for these exceptionally-accurate soldiers, since two SBR shots are generally better than one SC shot? Magic9mushroom (talk) 05:02, 10 May 2015 (EDT)

Not as much of a niche weapon as the Plasma Rifle in UFO, but definitely a more mobile option if you were in a situation where you had to turn. If you didn't have to worry about turning, the sonic pistol would be a good earlier option for someone with 103+ accuracy. That gets you two 100% aimed shots while kneeling. NKF (talk) 02:49, 11 May 2015 (EDT)

Of course, two Sonic Pistol shots is barely better than one Sonic Cannon shot, and aimed kneeling Sonic Cannon shots reach 100% accuracy at only 76 FA. And at 109+ FA kneeling Sonic Cannon snap shots reach 100% accuracy and thus it resumes being indubitably the best if you don't need to turn. Magic9mushroom (talk) 03:17, 11 May 2015 (EDT)

Heh, the Sonic Cannon always trumps the others except when it comes to speed/volume of shots. NKF (talk) 05:28, 11 May 2015 (EDT)

Regarding SBR availability into the lategame

For anyone who's curious: the SBR is never fully phased-out. Alien weapon loadouts in TftD are strongly dependent on the class of Alien Submarine being assaulted; Survey Ship and Escort crews only ever get access to Sonic Pistols and Sonic-Blasta Rifles. Even late in the game when larger subs have fully transitioned to "late-game" loadouts (Sonic Cannon, Disruptor Pulse Launcher, Thermal Shok Launcher, Drill + Sonic Pulsers), these subs will still have Sonic-Blasta Rifles (not Sonic Pistols - those are phased out). Magic9mushroom (talk) 06:43, 3 March 2019 (CET)