Has anyone ever used all nine sonic pulsers in the backpack as a death-switch bomb? The results would be terrifying, even if they all detonated at the lowest strength (60 HE is still a lot for an aquatoid or gillman, and that's only one pulser). I could imagine if someone edited the byte offsets for troop cost and pulser materials (0 Zrbite and $200 or so), this would be a very deadly tactic. Muton commander 23:03, 30 September 2008 (CDT)
- The aliens pack quite a lot of pulsers in general, so you wouldn't need to build too many of them unless you really go all out to use this strategy.
- However, 9 pulsers might be a little overkill on most aliens. The entire arming phase will prove to be quite tedious and the only alien that would need such firepower would be the lobstermen. However I don't think they'd need that much damage. Still, nothing wrong with having a grenadier armed with lots of ready-to-go pulsers. Use the arm and belt slots though, faster travel time between them and the hands than from the backpack. -NKF 23:26, 30 September 2008 (CDT)