The Hunter (LWOTC)

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The Hunter
The Hunter is the master of long range combat, constantly keeping distance from your troops while taking them down with highly accurate fire. Weak at close combat, but is not to be underestimated..

Basic Abilities

List of the chosen's basic abilities

Disabler
*Pistol attacks remove all remaining ammo, meaning that the affected unit will have to reload before being able to fire again.
Pistol attacks disables the target's primary weapon, removing all remaining ammo.
Infighter
*Gain 40 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Gain 40 dodge against attacks within four tiles.
Tracking Shot
Template:Tracking Shot (LWOTC)/Info
At the start of your turn, mark an enemy that's flanked against you as a free action. Your first shot against that target is guaranteed to hit, and refunded.
Flashbang
XCOM2 infoIcon custom 1.png
Throw a flashbang grenade that disorients organic targets within the blast radius for 1 turn as a free action. 2-turn cooldown.
Quickdraw
* Quickdraw allows the soldier to spread their fire around to different targets in the same turn.
Firing your pistol with your first action no longer ends your turn.
Low Profile
*Makes partial cover count as full.
Makes partial cover count as full.
Squadsight
*Squadsight is best augmented by high ground, allowing soldiers relatively clear sight lines and an additional aim bonus to offset Squadsight's aim penalty. *When using Squadsight, there is no limit on how far your targets can be, but an aim penalty accumulates with distance. *Overwatch shots do not use squadsight by default.
You can target enemies within squadmates' sight, provided there is line of sight to the target.
Anticipation
XCOM2 infoIcon custom 1.png
Damage taken by melee attacks is reduced by 50%.
Hunter's Grapple
* This ability is a free action and has a 3-turn cooldown. * The Hunter can grapple to a point up to 14 tiles away.
Deploy a grappling hook to move quickly to an elevated position.

Strengths

Possible Chosen strengths they can train.

Tier 1 Tier 2 Tier 3
Predator
*Your ranged attacks gain 15 bonus aim and 15 bonus critical chance against enemies that are flanked or out of cover.
Your ranged attacks gain 15 bonus aim and 15 bonus critical chance against enemies that are flanked or out of cover.
Lightning Hands
* Lightning Hands can combo well with two-action abilities, as it does not prevent their use in the same turn. * Lightning Hands has a 3 turn cooldown.
Fire your pistol at a target. This attack does not cost an action.
You Cannot Hide
*While cover may no longer make you less likely to be hit, it can still be beneficial by preventing flanking bonuses.
Primary weapon attacks gain 30 aim.
Hit it where it hurts
XCOM2 infoIcon custom 1.png
Primary weapon attacks now inflict bleeding.
Infernal Fury
XCOM2 infoIcon custom 1.png
Primary weapon attacks now inflict burning.
Trigger Bot
* Trigger Bot will only trigger once per turn. * Trigger Bot can be triggered by melee attacks and area of effect attacks. * Trigger Bot will not trigger when targeted by overwatch fire.
When targeted by enemy fire, automatically fire back with your Sniper Rifle once per turn with an attack that has a 35% damage penalty, but is a guaranteed hit.
Blast Shield
XCOM2 infoIcon custom 1.png
Damage taken by explosive attacks is reduced by 50%.
Hazmat Vest
XCOM2 infoIcon custom 1.png
Become immune to environmental effects.
Overbearing Superiority
*Whenever you get a critical hit with your primary weapon, your actions are refunded. *This does not work for multi-shot abilities.
Whenever you get a critical hit with your primary weapon, your actions are refunded. Also grants +20 crit chance.
Executioner
*Confers +20 aim and +20 critical chance against targets at half or less of their original hit points.
Confers +15 aim and +15 critical chance against targets at half or less of their original hit points.
Psychotic Rage
XCOM2 infoIcon custom 1.png
Deal 35% additional damage when below 50% HP.
Instant Reaction Time
XCOM2 infoIcon custom 1.png
Gain 2 dodge per tile from the attacker.
Faceoff
* Faceoff is best augmented by an aggressive field position, granting a high chance to hit at multiple targets. * Faceoff cannot be used while in concealment * Faceoff has a 3 turn cooldown
Fire once at every visible enemy with your pistol.
Mark
XCOM2 infoIcon custom 1.png
Primary weapon attacks mark the target and reduces their defense by 10.
All Seeing
XCOM2 infoIcon custom 1.png
Detect concealed units within vision range.
Toxic Nightmare
XCOM2 infoIcon custom 1.png
Primary Weapon attacks now inflict poison.
Sting Grenades
*Your flashbang grenades have a 50% chance to stun enemies. *Enemies' innate flashbang resistance does not affect stun chance. *Bluescreen Bombs is not required to affect mechanical units.
Your flashbang grenades have a 50% chance to stun enemies.
Damage Control
*Your armor hardens temporarily after an impact. After taking damage, gain 2 armor through the end of the next turn.
After taking damage, gain 2 armor through the end of the turn.
Unbreakable
Template:Unbreakable (LWOTC)/Info
All Rupture Effects inflicted on you will be instantly removed.
Hero Slayer
Template:Hero Slayer (LWOTC)/Info
Attacks deal +35% damage against hero classes.

Rank 1 Stats

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 20 0 80 0 33 0 0 16 50 8
Veteran 26 0 80 0 33 0 0 16 50 8
Commander 31 0 85 0 40 0 0 16 50 8
Legend 39 0 90 0 40 0 0 16 50 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chosen Sniper Rifle 3 - 5 2 3 +10 Crit Chance
Chosen Pistol 2 - 4 1 - -


Rank 2 Stats

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 26 0 80 0 33 0 0 16 50 8
Veteran 35 0 80 0 33 0 0 16 50 8
Commander 42 0 85 0 40 0 0 16 50 8
Legend 52 0 90 0 40 0 0 16 50 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chosen Sniper Rifle 4 - 7 2 3 +10 Crit Chance
Chosen Pistol 3 - 5 2 - -


Rank 3 Stats

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 35 0 80 0 33 0 0 16 50 8
Veteran 46 0 85 0 33 0 0 16 50 8
Commander 55 0 85 0 40 0 0 16 50 8
Legend 69 0 90 0 40 0 0 16 50 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chosen Sniper Rifle 6 - 8 3 3 +10 Crit Chance
Chosen Pistol 4 - 6 2 - -


Rank 4 Stats

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 46 0 80 0 33 0 0 16 50 8
Veteran 61 0 80 0 33 0 0 16 50 8
Commander 74 0 85 0 40 0 0 16 50 8
Legend 92 0 90 0 40 0 0 16 50 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chosen Sniper Rifle 7 - 10 4 3 +10 Crit Chance
Chosen Pistol 5 - 7 3 - -


Rank 5 Stats

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Detection Radius
Detection Radius (tiles)
Rookie 67 0 80 0 33 0 0 16 50 8
Veteran 89 0 80 0 33 0 0 16 50 8
Commander 106 0 85 0 40 0 0 16 50 8
Legend 133 0 90 0 40 0 0 16 50 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
Chosen Sniper Rifle 8 - 12 5 3 +10 Crit Chance
Chosen Pistol 6 - 8 3 - -

Tips

  • The most threatening ability of the Hunter is Tracking Shot which allows them to mark and take a free guaranteed shot against a flanked soldier. The key is to make sure you do not become flanked at the start of their turn to grant them a target to mark.
  • Similar to our own Sharpshooters, the Hunter has Squadsight which can extend their vision range to targets within their allies' sight. it is best to make sure there is no line of sight that will have your soldier's flank against the Hunter granting them a target to mark.
  • The Hunter is the most evasive of the chosen having many defensive abilities to make them a slippery target. It is ideal to have ways to make them easier targets such as Holotarget or to engage in close range. Be careful of engaging in close range as they have abilities that can make it more difficult while possibly exposing yourself.
  • The Hunter's mobility for their Prime Reaction starts out as 10 and they gain 2 mobility per reaction gained until their next turn. Make sure your soldiers are in position to be able to take effective actions while also making sure you do not expose yourself as a result of their retreat.