Some time after first playing UFO I started hunting around the web for relevant material, and came across X-Com Tactical Command (now StrategyCore). I can usually be found in the forum there, though I do frequent a handful of other places as well.
These days most of my X-COM related time is spent decoding the UFO save files, though I do write the occasional mod/editor/logger.
|Contains various editors for UFO and TFTD, plus my modpack - BBMod. The Sun Java VM is required, though the effects of all tools can be seen under DOSBox.
Last updated: 18/11/2012
Allows you to edit saved battlescape maps, including positions of units, item properties and terrain. Check this thread for details and instructions.
Splits the CE executable. If any of my tools state that they require XcomUtil, this can instead be used as an alternative.
It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.
Manages and implements custom uniform sets and inventory screens into UFO: Enemy Unknown and Terror from the Deep. Additionally for UFO, adds unique inventory screens for power/flying armour equipped troopers, re-introduces male civilians to terror missions, and causes X-COM craft to appear during base defense missions. Contains "addon" data for integration into XcomUtil.
A mod for Terror from the Deep that imports most of the maps from UFO: Enemy Unknown, and allows you to fight the aliens on land or at sea! Refer to this thread for details and instructions.
Converts your terrain PCK images to represent the actual 3D models they correspond to (colour coded according to their type).
Takes the graphics for either UFO or TFTD and converts them for use with the other game. The resulting maps are best used with XcomUtil's "hybrid" feature, though at the moment units need to be manually implemented after conversion (see the manual).
Command line tools to convert UFO/TFTD image files to GIF format, and back again (and BMP, in the case of PCKs). Programs to deal with every known game image format. If you need a program to deal with GIF files, try Paint.NET.
|UFO Damage Testing Tileset|
|Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod.|
|Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of.|
|Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is.|
|The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished.|
|(Note: This tool has been made redundant, as Seb has made his own, far superior version: the UFO Extender. Check out his user page for more info).
Applies some of the various tweaks Seb76 has being posting around the wiki ('cause I'm starting to lose track of them all).