Difference between revisions of "Experience (LWR)"

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There is no cap to how much experience soldiers can earn on a single mission.
 
There is no cap to how much experience soldiers can earn on a single mission.
 +
 +
Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.
 +
 +
XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.
  
 
Note: SHIVs do not gain XP.
 
Note: SHIVs do not gain XP.
  
== Sources of Experience ==
+
__TOC__
 +
 
 +
[[File:Levelup2.png|right]]
  
{| class="wikitable" style="max-width: 600px; text-align:center;"
+
== Mission XP ==
 +
 
 +
{| class="wikitable" style="max-width: 700px; text-align:center;"
 
|+
 
|+
! style="width: 75%;" | Source  
+
! style="width: 55%;" | Source  
! style="width: 25%; padding: 10px 8px 8px 8px;" | XP
+
! style="width: 45%; padding: 10px 8px 8px 8px;" | XP
 
|-  
 
|-  
| style="padding: 5px;" | '''Alien Kill''' || 5
+
| style="padding: 5px;" | '''Mission Complete''' || +120
 
|-  
 
|-  
| style="padding: 5px;" | '''High Level Alien Kill''' || 10
+
| style="padding: 5px;" | '''Major* Mission Complete''' || +150
 
|-  
 
|-  
| style="padding: 5px;" | '''Mission Complete''' || 100
+
| style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)**
 
|-  
 
|-  
| style="padding: 5px;" | '''Mission Complete (w High Level Alien)''' || 130
+
| style="padding: 5px;" | Alien Kill || +8 (Killer Only) (SHIVs share with squad)
 
|-  
 
|-  
| style="padding: 5px;" | '''Long Mission Complete''' || 140
+
| style="padding: 5px 20px;" | Killing Alien Leader || +8 per Leader LvL (Each Squad Member)
 
|-  
 
|-  
| style="padding: 5px;" | '''Long Mission Complete (w High Level Alien)''' || 200
+
| style="padding: 5px 20px;" | Capturing Alien Leader || +10 per Leader LvL (Each Squad Member)
|-
 
| style="padding: 5px;" | '''No Dead Soldiers on a Mission''' || 20
 
 
|}
 
|}
  
A '''High Level Alien''' bonus will apply to an individual soldier/MEC if that soldier/MEC is a a Private, Lance Corporal, or Corporal sees one of the following enemies during a mission: Outsider, Mechtoid, Sectoid Commander, Muton Elite, Sectopod, or Ethereal.
+
'''Notes''':
 +
*''Major'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
 +
**The Deployed value cannot be below 4
  
The following types of missions count as a '''Long Mission''': Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses.
+
The following factors modify only the '''Mission Complete''' and '''Major Mission Complete XP''' gains:
  
Other factors modify how much experience soldiers gain:
+
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 +
|+
 +
! style="width: 30%;" | Factor
 +
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification
 +
|-
 +
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]   '''''Show 'Em the Ropes''''' || Triple for soldiers of SGT rank or less
 +
|-
 +
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]   '''''Tricks of the Trade''''' || +10% for all soldiers
 +
|-
 +
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shared evenly to squad
 +
|}
 +
 
 +
The following factors modify all Mission XP gains:
  
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
|+
 
|+
 
! style="width: 30%;" | Factor
 
! style="width: 30%;" | Factor
! style="width: 70%; padding: 10px 8px 8px 8px;" | XP Modification
+
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission XP Modification
 
|-  
 
|-  
| style="padding: 5px;" | '''Officer''' || +10% '''all XP''' per officer rank
+
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% per month passed
 
|-  
 
|-  
| style="padding: 5px;" | '''Cognitive Enhancer''' || x2 '''all XP'''
+
| style="padding: 5px;" | '''''Alien Trophy''''' || +20%
 
|-  
 
|-  
| style="padding: 5px;" | '''Show 'Em the Ropes''' || x2 '''mission XP''' to all soldiers in the squad at Sergeant rank or lower
+
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35%
 
|-  
 
|-  
| style="padding: 5px;" | '''Tricks of the Trade''' || +35% '''mission XP''' to all soldiers in the squad at Sergeant rank or higher
+
| style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.25
 +
|}
 +
 
 +
There is no cap on how much XP a soldier can acquire in a mission.
 +
 
 +
== Officer Training School XP ==
 +
 
 +
{| class="wikitable" style="max-width: 700px; text-align:center;"
 +
|+
 +
! style="width: 55%;" | Source
 +
! style="width: 45%; padding: 10px 8px 8px 8px;" | XP
 +
|-
 +
| style="padding: 5px;" | XTP I || +5 / day
 +
|-
 +
| style="padding: 5px;" | XTP II || +10 / day
 
|-  
 
|-  
| style="padding: 5px;" | '''1st SHIV (Alive after Mission)''' || Shares its '''mission XP''' evenly to its squad mates
+
| style="padding: 5px;" | XTP III || +20 / day
 +
|-
 +
| style="padding: 5px;" | Retired Soldiers || 25% of retired soldier missions<br>(modified by campaign length)
 
|}
 
|}
 +
 +
All OTS XP is granted at midnight and only apply to active/fatigued soldiers.
  
 
== Experience per Rank ==
 
== Experience per Rank ==
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! style="width: 34%; padding: 10px 8px 8px 8px;" | XP Required
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | XP Required
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" |[[File:RANK SQUADDIE.png|32px]]&nbsp;&nbsp;&nbsp;'''Specialist''' || 100
+
| style="text-align: left; padding: 5px 20px;" |[[File:RANK SQUADDIE.png|32px]]&nbsp;&nbsp;&nbsp;'''''Specialist''''' || 100
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CORPORAL.png|32px]]&nbsp;&nbsp;&nbsp;'''Lance Corporal''' || 500
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CORPORAL.png|32px]]&nbsp;&nbsp;&nbsp;'''''Lance Corporal''''' || 400
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK SERGEANT.png|32px]]&nbsp;&nbsp;&nbsp;'''Corporal''' || 1200
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK SERGEANT.png|32px]]&nbsp;&nbsp;&nbsp;'''''Corporal''''' || 1000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK LIEUTENANT.png|32px]]&nbsp;&nbsp;&nbsp;'''Sergeant''' || 2200
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK LIEUTENANT.png|32px]]&nbsp;&nbsp;&nbsp;'''''Sergeant''''' || 2000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CAPTAIN.png|32px]]&nbsp;&nbsp;&nbsp;'''Tech Sergeant''' || 3500
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CAPTAIN.png|32px]]&nbsp;&nbsp;&nbsp;'''''Tech Sergeant''''' || 4000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK MAJOR.png|32px]]&nbsp;&nbsp;&nbsp;'''Gunnery Sergeant''' || 5100
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK MAJOR.png|32px]]&nbsp;&nbsp;&nbsp;'''''Gunnery Sergeant''''' || 7000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK COLONEL.png|32px]]&nbsp;&nbsp;&nbsp;'''Master Sergeant''' || 7000
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK COLONEL.png|32px]]&nbsp;&nbsp;&nbsp;'''''Master Sergeant''''' || 12000
 
|}
 
|}
  
 
== Sources of Psi Experience ==
 
== Sources of Psi Experience ==
  
After Xenopsionics is researched, soldiers will begin accruing '''255 Psi XP''' after each mission (modified by Campaign Length).  
+
After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).  
 +
 
 +
Psi XP gained after any mission:
 +
'''70 Psi XP'''
  
 
This can be doubled if the soldier is wearing a '''Neuroregulator'''.
 
This can be doubled if the soldier is wearing a '''Neuroregulator'''.
 +
 +
The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).
  
 
You can see the current Psi XP level and cap in their Barracks profile.
 
You can see the current Psi XP level and cap in their Barracks profile.
Line 87: Line 130:
 
== Psi Experience per Rank ==
 
== Psi Experience per Rank ==
  
{| class="wikitable" style="max-width: 200px; text-align:center;"
+
{| class="wikitable" style="max-width: 260px; text-align:center;"
 
|+
 
|+
 
! style="width: 66%;" | Rank  
 
! style="width: 66%;" | Rank  
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
 
|-  
 
|-  
| style="padding: 5px;" | '''''Awakened''''' || 200
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Awakened''''' || 100
|-
 
| style="padding: 5px;" | '''''Adept''''' || 600
 
 
|-  
 
|-  
| style="padding: 5px;" | '''''Corporal''''' || 1200
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Adept''''' || 200
 
|-  
 
|-  
| style="padding: 5px;" | '''''Empath''''' || 2000
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Empath''''' || 400
 
|-  
 
|-  
| style="padding: 5px;" | '''''Psion''''' || 3000
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Psion''''' || 600
 
|-  
 
|-  
| style="padding: 5px;" | '''''Master''''' || 4200
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]&nbsp;&nbsp;&nbsp;'''''Master''''' || 1000
 
|}
 
|}

Latest revision as of 14:59, 4 June 2024

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In General

Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.

Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.

There is no cap to how much experience soldiers can earn on a single mission.

Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.

XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.

Note: SHIVs do not gain XP.

Levelup2.png

Mission XP

Source XP
Mission Complete +120
Major* Mission Complete +150
Mission Complete with less than max units 400 x (Max/Deployed - 1)**
Alien Kill +8 (Killer Only) (SHIVs share with squad)
Killing Alien Leader +8 per Leader LvL (Each Squad Member)
Capturing Alien Leader +10 per Leader LvL (Each Squad Member)
Notes: 
*Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
**The Deployed value cannot be below 4

The following factors modify only the Mission Complete and Major Mission Complete XP gains:

Factor Mission Complete XP Modification
Dazed.png   Show 'Em the Ropes Triple for soldiers of SGT rank or less
IC StarHire.png   Tricks of the Trade +10% for all soldiers
1st SHIV (Alive after Mission) Shared evenly to squad

The following factors modify all Mission XP gains:

Factor Mission XP Modification
Campaign Progression +10% per month passed
Alien Trophy +20%
Cognitive Enhancer +35%
Campaign Length x2/x1/x0.5/x0.25

There is no cap on how much XP a soldier can acquire in a mission.

Officer Training School XP

Source XP
XTP I +5 / day
XTP II +10 / day
XTP III +20 / day
Retired Soldiers 25% of retired soldier missions
(modified by campaign length)

All OTS XP is granted at midnight and only apply to active/fatigued soldiers.

Experience per Rank

Rank XP Required
RANK SQUADDIE.png   Specialist 100
RANK CORPORAL.png   Lance Corporal 400
RANK SERGEANT.png   Corporal 1000
RANK LIEUTENANT.png   Sergeant 2000
RANK CAPTAIN.png   Tech Sergeant 4000
RANK MAJOR.png   Gunnery Sergeant 7000
RANK COLONEL.png   Master Sergeant 12000

Sources of Psi Experience

After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).

Psi XP gained after any mission:

70 Psi XP

This can be doubled if the soldier is wearing a Neuroregulator.

The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).

You can see the current Psi XP level and cap in their Barracks profile.

Psi Experience per Rank

Rank Psi XP Required
CLASS PSIONIC.png   Awakened 100
CLASS PSIONIC.png   Adept 200
CLASS PSIONIC.png   Empath 400
CLASS PSIONIC.png   Psion 600
CLASS PSIONIC.png   Master 1000