Difference between revisions of "OpenApoc"
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| [[What it should be. Design doc (Apocalypse)|<b style="color:white!important;">■ What it should be. Big Apoc Concept</b>]] | | [[What it should be. Design doc (Apocalypse)|<b style="color:white!important;">■ What it should be. Big Apoc Concept</b>]] | ||
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− | | [[ | + | | [[Raw Concepts (OpenApoc)|<b style="color:white!important;">■ Raw Concepts</b>]] |
|- {{stdTable Sub Heading}} | |- {{stdTable Sub Heading}} | ||
| [[Customizing (OpenApoc)|<b style="color:white!important;">■ Customizing</b>]] | | [[Customizing (OpenApoc)|<b style="color:white!important;">■ Customizing</b>]] |
Revision as of 13:38, 22 March 2021
This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.
Feel free to add new pages, edit the current ones and to use the discussion tab to ask any questions. |
OpenApoc is an open-source re-implementation of the original XCOM: Apocalypse that requires the original game files to run.
We needs more programmers, so we finish the project faster. Help us bring more attention to OpenApoc!
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