Difference between revisions of "Heavy Laser/Auto"
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A heavy squad support weapon, the '''Heavy Laser/Auto''' can be researched following the discovery of the [[Scatter Laser]]. | A heavy squad support weapon, the '''Heavy Laser/Auto''' can be researched following the discovery of the [[Scatter Laser]]. | ||
− | This weapon excels in mid-range combat, while it lacks an aimed shot function, its snapshot has an extended firing range of | + | This weapon excels in mid-range combat, while it lacks an aimed shot function, its snapshot has an extended firing range of 24 in-game tiles and an impressive 75% base accuracy chance, whilst only consuming 33% of the soldiers time units to fire. This deceptively long firing range makes the weapon an supremely effective weapon when engaging in scout-sniper tactics in long range combat, and easily compensates for the lack of an aimed firing mode. Befitting its fire support role, the weapon's auto-shot mode fires 4 laser shots per salvo. |
The primary drawback of the weapon is its heavy weight of 18 units, recruits may struggle to carry this weapon alongside their armour and other equipment. | The primary drawback of the weapon is its heavy weight of 18 units, recruits may struggle to carry this weapon alongside their armour and other equipment. |
Revision as of 10:21, 11 October 2021
A heavy squad support weapon, the Heavy Laser/Auto can be researched following the discovery of the Scatter Laser.
This weapon excels in mid-range combat, while it lacks an aimed shot function, its snapshot has an extended firing range of 24 in-game tiles and an impressive 75% base accuracy chance, whilst only consuming 33% of the soldiers time units to fire. This deceptively long firing range makes the weapon an supremely effective weapon when engaging in scout-sniper tactics in long range combat, and easily compensates for the lack of an aimed firing mode. Befitting its fire support role, the weapon's auto-shot mode fires 4 laser shots per salvo.
The primary drawback of the weapon is its heavy weight of 18 units, recruits may struggle to carry this weapon alongside their armour and other equipment.
Statistics
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Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Snap: 3 shots, 1% remaining TUs
- Auto: 2 salvos of 8 shots, 0% remaining TUs
See Also
To be added