Difference between revisions of "Bases (Apocalypse)"
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− | + | An X-Com base is the headquarters of operations for dealing with the alien problem within Mega-Primus.<br> | |
− | The | + | |
+ | ==Purpose== | ||
+ | A base is a collection of facilities constructed within the basement of a building. An X-Com Base must contain facilities that are be utilized to maximise potential and efficiency. At minimum, a base must contain: | ||
+ | * a place to barrack troops. | ||
+ | * an area to store items.<br> | ||
+ | |||
+ | Facilities are available to enable customisation of a base to optimise particular usage requirements. In general, operational priorties are: | ||
+ | * a strike base. | ||
+ | * a biology research base. | ||
+ | * a quantum physics research base. | ||
+ | * a manufacturing base.<br> | ||
+ | |||
+ | Other facilities may further enhance such operational priorities to include: | ||
+ | * emergency medical care. | ||
+ | * combat training. | ||
+ | * psionics training. | ||
+ | * craft repair. | ||
+ | * internal defense. <br> | ||
+ | |||
+ | ==Start Base== | ||
+ | At game start, a fully functional X-Com base is provided for free, including some troops and equipment, scientists and enginners, and a small collection of vehicles. The location of the start base is randomly chosen according to game difficulty from the available buildings owned by the Government: either a warehouse or a slum building.<br> | ||
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+ | <!-- | ||
+ | Order: | ||
+ | what+use | ||
+ | buy | ||
+ | location | ||
+ | layout | ||
+ | facilities | ||
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==Purchase== | ==Purchase== | ||
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There are 4 factors to consider when buying a new base: '''Cost''', '''Layout''', '''Building Type''' and '''Location'''. A complete list of all the buildings and their characteristics can be found at [[Base Locations (Apocalypse)|Base Locations]] and a detailed analysis of their layouts at [[Base Layouts (Apocalypse)|Base Layouts]]. | There are 4 factors to consider when buying a new base: '''Cost''', '''Layout''', '''Building Type''' and '''Location'''. A complete list of all the buildings and their characteristics can be found at [[Base Locations (Apocalypse)|Base Locations]] and a detailed analysis of their layouts at [[Base Layouts (Apocalypse)|Base Layouts]]. | ||
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== Base Location and Type == | == Base Location and Type == | ||
Revision as of 20:20, 6 April 2022
An X-Com base is the headquarters of operations for dealing with the alien problem within Mega-Primus.
Purpose
A base is a collection of facilities constructed within the basement of a building. An X-Com Base must contain facilities that are be utilized to maximise potential and efficiency. At minimum, a base must contain:
- a place to barrack troops.
- an area to store items.
Facilities are available to enable customisation of a base to optimise particular usage requirements. In general, operational priorties are:
- a strike base.
- a biology research base.
- a quantum physics research base.
- a manufacturing base.
Other facilities may further enhance such operational priorities to include:
- emergency medical care.
- combat training.
- psionics training.
- craft repair.
- internal defense.
Start Base
At game start, a fully functional X-Com base is provided for free, including some troops and equipment, scientists and enginners, and a small collection of vehicles. The location of the start base is randomly chosen according to game difficulty from the available buildings owned by the Government: either a warehouse or a slum building.