Difference between revisions of "Shinobi (LW2)"
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| '''Serial''' | | '''Serial''' | ||
''A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded.'' | ''A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded.'' | ||
− | | {{ Template: | + | | {{ Template:Rapid Fire (LW2)|text=1}} |
| '''Reaper''' | | '''Reaper''' | ||
''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. Four-turn cooldown.'' | ''A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. Four-turn cooldown.'' |
Revision as of 00:55, 22 January 2017
Shinobi: Primary: Rifle, SMG(default) or Shotgun; Secondary: Sword
Phantom
When the squad is revealed, this soldier remains concealed. |
Fleche
Attack any enemy within movement range with your sword. Deals +1 damage for every 4 tiles between your starting position and the target. |
Slash
Attack an adjacent target with your sword. Uses one action. |
Saboteur | Kenshi | |
---|---|---|
Ghostwalker
Activate this ability to reduce enemy detection range against you by 40% for the rest of your turn as well as the following turn. Does not apply to ADVENT security towers. Five-turn cooldown. Also slightly reduces this soldier's impact on infiltration times. |
Low Profile
Makes partial cover count as full. |
Cutthroat
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage. |
Shadowstep
This soldier does not trigger overwatch or reaction fire. |
Lone Wolf
Gain +10 Aim and +10 defense when 7 or more tiles distant from any ally. |
Infighter
Gain 25 dodge against attacks within four tiles. |
Tradecraft
This soldier has significantly reduced infiltration times while on missions. |
Hunter's Instincts
Ranged attacks against flanked enemies deal +2 damage. |
Blademaster
All sword attacks deal +1 extra damage and have +10 Aim. |
Shadowstrike
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. |
Evasive
Start each mission with 100 bonus dodge. This bonus is removed after you take damage for the first time. |
Blademaster
Free sword attacks on any enemies that enter or attack from melee range. |
Covert
Enemies have 20% smaller detection radius against you. |
Hard Target
Gain 5 dodge per enemy you can see, up to a maximum of +50. |
Coup De Grâce
Coup de Grâce can only target non-robotic, disoriented, stunned or unconscious enemies. Base 25% chance to kill disoriented units and a base 50% chance to kill stunned/unconscious units. Gain up to 75% additional chance to kill based on remaining target health. |
Conceal
Immediately enter concealment once per mission. |
Tactical Sense
Gain +5 defense for each enemy you can see, up to a maximum of +20 defense. |
Implacable
If you score one or more kills on your turn, you are granted a single bonus move. |
Serial
A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded. |
Reaper
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. Four-turn cooldown. |