Difference between revisions of "Technical (LW2)"
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! Fireman | ! Fireman | ||
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− | | | + | | {{ Template:Fire in the Hole (LW2)|text=1}} |
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| {{ Template:Suppression (LW2)|text=1}} | | {{ Template:Suppression (LW2)|text=1}} | ||
| '''Roust''' | | '''Roust''' | ||
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| '''Fortify''' | | '''Fortify''' | ||
''Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown.'' | ''Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown.'' | ||
− | | | + | | {{ Template:Napalm-X (LW2)|text=1}} |
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| '''Concussion Rocket''' | | '''Concussion Rocket''' | ||
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''Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage.'' | ''Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage.'' | ||
| {{ Template:Formidable (LW2)|text=1}} | | {{ Template:Formidable (LW2)|text=1}} | ||
− | | | + | | {{ Template:Phosphorus (LW2)|text=1}} |
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|- | |- | ||
| '''Javelin Rockets''' | | '''Javelin Rockets''' | ||
''The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.'' | ''The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.'' | ||
− | | | + | | {{ Template:Fire and Steel (LW2)|text=1}} |
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| '''Incinerator''' | | '''Incinerator''' | ||
''Your flamethrower has an increased range of one tile and covers a wider area of effect.'' | ''Your flamethrower has an increased range of one tile and covers a wider area of effect.'' | ||
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''Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.'' | ''Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.'' | ||
| {{ Template:Rapid Fire (LW2)|text=1}} | | {{ Template:Rapid Fire (LW2)|text=1}} | ||
− | | | + | | {{ Template:Firestorm (LW2)|text=1}} |
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Revision as of 03:33, 22 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Heavy Weapons
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. Using either gauntlet ability requires one action and ends your turn. |
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Rocketeer | Fireman | |
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Roust
Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position. | ||
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown. |
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Concussion Rocket
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke. Stun and disorientation chances based on target's will score. |
Shredder
Your primary weapon attacks shred armor. |
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within. |
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage. |
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Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect. | |
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Tactical Sense
Gain +5 defense for each enemy you can see, up to a maximum of +20 defense. |
Quickburn
Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown. |
Bunker Buster
Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire. |