Difference between revisions of "Gunner (LW2)"
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HubrisBliss (talk | contribs) |
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Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. | Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. | ||
− | + | == Abilities == | |
− | | | + | <!-- The periods '''.''' below are placeholders, text coming soon --> |
− | + | {{Class Tree (LW2)| | |
− | | {{ | + | |Squaddie1={{Knife Fighter (LW2)|text=1}} |
− | | {{ | + | |Squaddie2={{Suppression (LW2)|text=1}} |
− | | {{ | + | |Squaddie3={{Area Suppression (LW2)|text=1}} |
− | | | + | |SquaddieE1= '''.''' |
− | + | |SquaddieE2= '''.''' | |
− | + | |SquaddieE3= '''.''' | |
− | + | |Subclass1= '''SAW Gunner''' | |
− | | | + | |Subclass2= '''Machinegunner''' |
− | | {{ | + | |LCorporal1={{Center Mass (LW2)|text=1}} |
− | | {{ | + | |LCorporal2={{Combatives (LW2)|text=1}} |
− | | {{ | + | |LCorporal3={{Grazing Fire (LW2)|text=1}} |
− | | | + | |LCorporalE1=''.'' |
− | | {{ | + | |LCorporalE2=''.'' |
− | | {{ | + | |LCorporalE3=''.'' |
− | | {{ | + | |Corporal1={{Hail of Bullets (LW2)|text=1}} |
− | | | + | |Corporal2={{Shredder (LW2)|text=1}} |
− | | {{ | + | |Corporal3={{Lockdown (LW2)|text=1}} |
− | | {{ | + | |CorporalE1=''.'' |
− | | {{ | + | |CorporalE2=''.'' |
− | | | + | |CorporalE3=''.'' |
− | | {{ | + | |Sergeant1={{Flush (LW2)|text=1}} |
− | | {{ | + | |Sergeant2={{Iron Curtain (LW2)|text=1}} |
− | | {{ | + | |Sergeant3={{Demolition (LW2)|text=1}} |
− | | | + | |SergeantE1=''.'' |
− | | {{ | + | |SergeantE2=''.'' |
− | | {{ | + | |SergeantE3=''.'' |
− | | {{ | + | |StaffSgt1={{Chain Shot (LW2)|text=1}} |
− | | | + | |StaffSgt2={{Formidable (LW2)|text=1}} |
− | | {{ | + | |StaffSgt3={{Mayhem (LW2)|text=1}} |
− | | {{ | + | |StaffSgtE1=''.'' |
− | | {{ | + | |StaffSgtE2=''.'' |
− | | | + | |StaffSgtE3=''.'' |
− | | {{ | + | |TechSgt1={{Cyclic Fire (LW2)|text=1}} |
− | | {{ | + | |TechSgt2={{Danger Zone (LW2)|text=1}} |
− | | {{ | + | |TechSgt3={{Cool Under Pressure (LW2)|text=1}} |
− | |} | + | |TechSgtE1=''.'' |
+ | |TechSgtE2=''.'' | ||
+ | |TechSgtE3=''.'' | ||
+ | |GunSgt1={{Saturation Fire (LW2)|text=1}} | ||
+ | |GunSgt2={{Rapid Fire (LW2)|text=1}} | ||
+ | |GunSgt3={{Traverse Fire (LW2)|text=1}} | ||
+ | |GunSgtE1=''.'' | ||
+ | |GunSgtE2=''.'' | ||
+ | |GunSgtE3=''.'' | ||
+ | |MSgt1={{Rupture (LW2)|text=1}} | ||
+ | |MSgt2={{Combat Fitness (LW2)|text=1}} | ||
+ | |MSgt3={{Kill Zone (LW2)|text=1}} | ||
+ | |MSgtE1=''.'' | ||
+ | |MSgtE2=''.'' | ||
+ | |MSgtE3=''.'' | ||
+ | }} | ||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Soldiers (Long War 2)]] | [[Category: Soldiers (Long War 2)]] | ||
[[Category: Classes (Long War 2)]] | [[Category: Classes (Long War 2)]] |
Revision as of 13:06, 26 January 2017
Gunner: Primary: Cannon; Secondary: Combat Knife
Gunners are akin to vanilla Grenadiers that have specialised in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense.
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
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SAW Gunner | Machinegunner | ||
Lance Corporal |
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Corporal |
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Sergeant |
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Staff Sergeant |
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Tech Sergeant |
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Gunnery Sergeant |
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Master Sergeant |