Difference between revisions of "Shinobi (LW2)"
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== Abilities == | == Abilities == | ||
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{{Class Tree (LW2)| | {{Class Tree (LW2)| | ||
|Squaddie1={{Phantom (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie1={{Phantom (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Squaddie2={{Fleche (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie2={{Fleche (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Squaddie3={{Slash (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie3={{Slash (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
− | + | |Subclass1=Saboteur | |
− | + | |Subclass2=Kenshi | |
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− | |Subclass1= | ||
− | |Subclass2= | ||
|LCorporal1={{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |LCorporal1={{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|LCorporal2={{Low Profile (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |LCorporal2={{Low Profile (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|LCorporal3={{Cutthroat (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |LCorporal3={{Cutthroat (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|Corporal1={{Shadowstep (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Corporal1={{Shadowstep (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Corporal2={{Lone Wolf (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Corporal2={{Lone Wolf (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Corporal3={{Infighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Corporal3={{Infighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|Sergeant1={{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Sergeant1={{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Sergeant2={{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Sergeant2={{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Sergeant3={{Blademaster (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Sergeant3={{Blademaster (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|StaffSgt1={{Shadowstrike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |StaffSgt1={{Shadowstrike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|StaffSgt2={{Evasive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |StaffSgt2={{Evasive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|StaffSgt3={{Bladestorm (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |StaffSgt3={{Bladestorm (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|TechSgt1={{Covert (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |TechSgt1={{Covert (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|TechSgt2={{Hard Target (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |TechSgt2={{Hard Target (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|TechSgt3={{Coup de Grace (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |TechSgt3={{Coup de Grace (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|GunSgt1={{Conceal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |GunSgt1={{Conceal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|GunSgt2={{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |GunSgt2={{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|GunSgt3={{Implacable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |GunSgt3={{Implacable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|MSgt1={{Serial (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |MSgt1={{Serial (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|MSgt2={{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |MSgt2={{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|MSgt3={{Reaper (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |MSgt3={{Reaper (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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}} | }} | ||
Revision as of 02:22, 28 January 2017
Shinobi are XCOM's ultimate infiltration experts, penetrating enemy lines covertly to convey vital reconnaissance, ready to exploit the enemy with their blades and SMG's when the moment emerges.
- Primary: Rifle, SMG (default) or Shotgun
- Secondary: Sword
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.
"Saboteur" type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.
"Kenshi" type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.
The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
When the squad is revealed, this soldier remains concealed. |
Attack any enemy within movement range with your sword. Deals +1 damage for every 4 tiles between your starting position and the target. |
Attack an adjacent target with your sword. Uses one action. |
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Saboteur | Kenshi | ||
Lance Corporal |
Activate this ability to reduce enemy detection range against you by 25% for the rest of your turn as well as the following turn. Four-turn cooldown. |
Makes partial cover count as full. |
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage. |
Corporal |
This soldier does not trigger overwatch or reaction fire. |
Gain +10 aim and +10 defense when 7 or more tiles distance from any ally. |
Gain 25 dodge against attacks within four tiles. |
Sergeant |
This soldier has significantly reduced infiltration times while on missions. |
Ranged attacks against flanked enemies deal +2 damage. |
All sword attacks deal +1 extra damage and have +10 Aim. |
Staff Sergeant |
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. |
Free sword attacks on any enemies that enter or attack from melee range. |
Tech Sergeant |
Enemies have 25% smaller detection range against you. |
Gain 3 dodge per enemy you can see, up to a maximum of +30. |
Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage. |
Gunnery Sergeant |
Immediately enter concealment once per mission. |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
If you score one or more kills on your turn, you are granted a single bonus move. |
Master Sergeant |
A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded but your damage and crit chance will be reduced for every subsequent attack. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability. |
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage. |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
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Squaddie | 0 | 2 | 4 | 0 | 2 | 5 |
Lance Corporal | 0 | 2 | 4 | 0 | 2 | 5 |
Corporal | 1 | 2 | 0 | 0 | 1 | 5 |
Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Staff Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Tech Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Gunnery Sergeant | 1 | 2 | 0 | 0 | 1 | 5 |
Master Sergeant | 0 | 2 | 0 | 0 | 1 | 5 |
Total | 2 | 16 | 8 | 0 | 10 | 40 |
This class also gains 1 point of strength, though it's not clear what that does.
Perk Details
- Ghostwalker reduces a solder's infiltration cost by 4%
- Tradecraft reduces a soldier's infiltration cost by 35%.
- Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 4%
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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