Difference between revisions of "SPARK (LW2)"
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== Abilities == | == Abilities == | ||
− | + | {{SPARK Tree (LW2) | |
− | {{ | + | |Squire1= {{Overdrive (LW2)| b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}} |
− | | | + | |Squire2= {{Arsenal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}} |
− | | | + | |Squire3= {{Mechanical Chassis (LW2)| b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}} |
− | | | + | |Squire4= {{Hack (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | ||
|Subclass1= Future Combat | |Subclass1= Future Combat | ||
|Subclass2= War Machine | |Subclass2= War Machine | ||
− | | | + | |Aspirant1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Aspirant2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Aspirant3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Knight1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Knight2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Knight3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Cavalier1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Cavalier2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Cavalier3={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Vanguard1={{Intimidate (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Vanguard2={{Repair (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Vanguard3={{Guardian (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Paladin1={{Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Paladin2={{Wrecking Ball (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Paladin3={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Champion1={{Bombard (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Champion2={{Damage Control (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Champion3={{Hunter Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Templar1={{Sacrifice (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Templar2={{Impact Fields (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
− | | | + | |Templar3={{Nova (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} |
}} | }} | ||
Revision as of 12:44, 4 February 2017
These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad. Default Loadout: SPARK Armor: All SPARKs are built with simple metallic plates to cover their core systems. Primary Weapon: Heavy Autocannon Secondary Weapon: SPARK BIT Heavy Weapon: Shredder Gun
SPARKs do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for either High Pressure Tanks or Extra Rocket.
Also note, the SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN.
Sparks are 34% more expensive for infiltration.
Abilities
Mouse-over for more information.
Rank | Ability | |||||||||||
Squire |
Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty. |
The BIT can equip and fire heavy weapons. |
This unit is immune to fire and poison damage. |
Attempt to remotely breach security on a network access point with your GREMLIN. | ||||||||
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Future Combat | War Machine | |||||||||||
Aspirant |
Your primary weapon attacks shred armor. |
Iron Skin Incoming melee damage is reduced by 3. |
Grants 15 defense and an armor point when in overwatch. | |||||||||
Knight |
Equipped heavy weapons deal +2 damage and have increased area of effect. |
Gain a bonus point of Armor, and always provide high cover to all adjacent squadmates. |
When Overdrive is active, Standard Shots do not incur recoil penalties. | |||||||||
Cavalier |
Attack any enemy within movement range with a powerful melee attack. |
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. | |||||||||
Vanguard |
When targeted by an attack, the enemy has a chance to panic. |
Send the BIT to a damage robotic ally and repair it. Advanced BITs can repair slightly more. |
With every successful Overwatch shot, there is a 50% chance that another shot will be taken. | |||||||||
Paladin |
Every time you are targeted, part of the energy is channeled to your primary weapon. This energy is unleashed with your next Standard Shot. |
While Overdrive is active, break through walls and cover when moving. |
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn. | |||||||||
Champion |
Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage. |
After taking damage, gain two armor through the end of the next turn. |
When an enemy is revealed, there is a 33% chance to take a free Overwatch shot. | |||||||||
Templar |
Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active. |
Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown. |
Release a blast of energy, damaging all nearby enemies. This attack has no cooldown, but consecutive Novas will damage the SPARK. | |||||||||
Stat Progression
This class also gains 3 points of strength, though it's not clear what that does.
Though SPARK units don't gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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