Orange Pad Re-inforcement Spawns
THIS page is not a proper article for UFOpaedia. Currently a dumpind ground for WIPs of various pages.
TEMP DUMP
Score Summary
or de-brief screen at the end of a mission Every single entity has a certain 'death score' when killed. eg: Chrysalis=3, Popper=8 etc. Every item has a corresponding score. eg: Toxigun=4, Entropy Pod=7.
- Combat Rating = amount of points acquired from a total each unit's death score, upon their death caused by X-Com.
- Casualty Penalty = X-Com losses (agent death) and any neutrals 'accidently' killed. Always negative.
- Leadership Score = {Combat Rating + Casualty Penalty + Live Aliens Captured}
- Live Aliens Captured = recovered alive instead of killed, based on death score.
- Equipment Captured =
...doing some testin to be sure
Overhead View Orange Pad
Normal Orange Pad
Corrupted Orange Pad
Food Chamber in overhead view. Isometric view displays the structure properly.
Spawn Camping
This pic reveals alot!
This was a stress-test mission within the Spawning Chamber (it has the queen) using edited values to get a uniform result.
Aliens
- Anthropods only, score = 10.
- Disruptor gun only, score = 8.
Xcom = 10 Agents
- Lawpistol = recharging: 25cap,regen5,dam=100
- other stuff: sword, x4 AP-G, Medi, Cloak, 5-piece armor.
- Items per agent = 13.
- Total X-Com items = 130 items.
Results
Equipment Score = 4616
{4616 ÷ 8} = 577
meaning 577 disruptor guns on the ground ...which is higher than the supposed limit of 500 items (130items from X-Com) = 707.
Kill Score = 56450
{{56450 - queen50pts} ÷ 10} = 5640
meaning X-Com agents killed...
5640 anthropods (this is ridiculous!)
Conservative Results
TESTING: item limit, spawn limit if any, unit death limit, artifical combat active timers
Rules: Anthropod only with single Disruptor Gun, each is equal to 1 point score. Mission must complete with no equipment destroyed, no objectives destroyed until end and no orange spawn pads destroyed prematurely, 8xagents (1x recharging lawpistol, cloak, 5xarmorpiece - 56 total items)
Test1: Spawning Chamber (has queen)
Gametime: Start 11:32. End=16:27. Last Kill=14:52
De-Brief:
- Combat = 733 (less 50 for queen death score)
- Equipment = 693
Notes: 683 anthros killed, items easily surpassed the supposed item limit of 500, active combat timer seems to be exact 200minutes.
Test2: Maintenance
Gametime: Start 2:21:51. End=8:11. Last Kill=6:21:51
De-Brief:
- Combat = 681
- Equipment = 666
Notes: 681 anthros killed, items again surpassed limit, active combat timer is exactly 4 hours (240minutes), item drop qty does not match with alien death qty.
Test3: Maintenance again
Gametime: Start 2:21:51. End=14:33. Last Kill=6:01:51
De-Brief:
- Combat = 668
- Equipment = 666
Notes: 668 anthros killed according to score BUT add up quantity of aliens killed (8xagent's kill count from zero) and it becomes 913 kills! So now it looks like Combat rating is not correct versus actual kill count. This is becoming a headache. Items again surpassed limit and are exact as before in Test 2. Active combat timer is less than 4 hours now, being ~220minutes and also again: item drop qty does not match with alien death qty (913) but it does with combat rating 668 vs 666.
Although this is interesting for someone with no life sitting at home never needing to work (thx crypto!!) I do have better things to do... EsTeR (talk)
Conclusion So Far
- Item limit is obviously wrong! It is not 500.
- There seems to be a timer for active combat in which spawns cease. Could each building have its own unique time limit?
- Of the two examples, Anthropods qty killed is -very- close to being the same. Spawns may not be unlimited ...BAH!
more testing is needed obviously since two results are inconsequential.lost interest.