The performance of an XCOM soldier in battle and his/her actions (moving, firing, etc.) during tactical combat are determined by his/her stats. A soldier's stats can be improved through experience gained in combat missions, bonuses from rank promotions, perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:
Visible Stats
Stat |
Value |
Description
|
Health Points |
5 |
If it reaches zero the soldier permanently dies.
|
Aim |
65 |
Chance to hit the target when firing or throwing.
|
Defense |
0 |
Protection against enemy fire.
|
Will |
40 |
Morale.
|
XCOM units also have the following stats, which all start at zero and seemed to be only modified through each Soldier's individual abilities perks, armor and equipment.
Hidden Stats
Stat |
Value |
Description
|
Sight Radius |
27 |
# of spaces a unit can see - nearly all weapons also have this range
|
Mobility |
12 |
# of tiles a unit can move
|
Psionics |
30 |
Psi stat
|
Critical Hit Chance |
0 |
Chance to inflict critical hits?
|
Critical Damage Chance |
0 |
Chance to receive critical damage?
|
Reaction |
0 |
Used for Overwatch?
|
Flight Fuel |
0 |
# of turns that can be spent flying
|
See Also