Equipment (Piratez)
This page may be outdated. It is up-to-date for version 0.95A. The latest version is v.N1. |
Equipment takes on the form in three essential types: Thrown (explosives), Restorative, and Utility.
Thrown explosives are very important in Piratez, as they are a major complement to the lack of powerful firearms until your headquarters has established adequate manufacturing capabilities and decent technological understanding of components. Grenades will continue to be very useful throughout your campaign of piracy, so don't neglect your hands from being able to utilize thrown explosives.
Restorative equipment are the items most resembling the vanilla X-Com Medi-Kit and typically come in two types: Medkits and Alcohol. Medkits is similar to the vanilla X-Com Medi-Kit but generally lack Pain Killers or Stimulants and the advanced forms can restore a substantial amount of Health. Alcohol, on the other hand, typically fills the gap of the Medkits and utilizes Pain Killers and Stimulants, although a few have limited Heal capabilities. Either way, plan for all your hands to have a bottle of brew on themselves, and a select few carrying Medkits for the severe trauma.
Lastly, Utility items are the ones that don't really do damage or act as a restorative, instead offering some unique or advantageous ability or capacity to improve your tactical standing. The practicality of each item is on a case-by-case basis, and requires experience to utilize to full effect.
Quick Reference Guide
Inflicts Damage? | Restorative? | ||||||||
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Equipment | Type | Weight | Size | Usage | Type | Amount | Type | Amount | Additional Effect(s) |
Acid Grenade | Thrown | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Stun | 40 | No | Inflicts 100% Acid Damage, 25% Stun Damage, 150% Damage to Items, 100% Damage to Terrain Reduces Armor of Affected by (Damage*(TFTD Damage Formula [50% to 150%])) |
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Black Powder Bomb | Thrown | 4 | 1x1 | Aimed Shot - 60% base TUs, 8 Energy Throw - 25% base TUs, 8 Energy |
Concussive | 60 | No | Limited Range (16 tiles) | |
Crate of Violence | Thrown | 10 | 2x2 | Prime - 50% base TUs Throw - 25% base TUs, 20 Energy |
Concussive | 99 | No | Reduces Current Morale of Affected by 5% May Set Target(s) on Fire if Damage Inflicted Greater Than 30 |
|
Demonic Essence | Thrown | 3 | 2x2 | Aimed Shot - 45% base TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Acid | 200 | No | None | |
Dynamite | Thrown | 5 | 1x2 | Prime - 50% base TUs Throw - 25% base TUs, 10 Energy |
Concussive | 82 | No | None | |
Elerium Grenade | Thrown | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Concussive | 90 | No | None | |
Flask o' Acid | Thrown | 3 | 1x1 | Aimed Shot - 40% base TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Acid | 40 | No | Reduces Armor of Affected by (Damage*(Default Damage Formula [UFO (0% to 200%) or TFTD (50% to 150%)])) Limited Range (16 tiles) |
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Frag Grenade | Thrown | 4 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 8 Energy |
Concussive | 65 | No | None | |
Fusion Grenade | Thrown | 4 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 8 Energy |
Concussive | 125 | No | None | |
HE Grenade | Thrown | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Concussive | 50 | No | None | |
High Explosive | Thrown | 6 | 1x2 | Prime - 50% base TUs Throw - 25% base TUs, 12 Energy |
Concussive | 110 | No | None | |
Landmine | Thrown | 6 | 1x2 | Prime - 50% base TUs Throw - 25% base TUs, 12 Energy |
Concussive | 90 | No | Explodes when Activated by Unit(s) within Range (1 tile) | |
Molotov Cocktail | Thrown | 3 | 1x1 | Aimed Shot - 55% base TUs, 6 Energy Throw - 25% base TUs, 6 Energy |
Incendiary | 30 | No | Reduces Current Morale of Affected by 30% Limited Range (20 tiles) |
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Nuclear Demo Charge | Thrown | 10 | 1x2 | Prime - 50% base TUs Throw - 25% base TUs, 20 Energy |
Concussive | 200 | No | None | |
Proxy Grenade | Thrown | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Concussive | 90 | No | Explodes when Activated by Unit(s) within Range (1 tile) | |
Satchel Charge | Thrown | 15 | 2x2 | Prime - 50% base TUs Throw - 25% base TUs, 20 Energy |
Concussive | 150 | No | None | |
Spiced Landmine | Thrown | 6 | 1x2 | Prime - 50% base TUs Throw - 25% base TUs, 14 Energy |
Concussive | 128 | No | Explodes when Activated by Unit(s) within Range (1 tile) | |
Spikeball | Thrown | 4 | 1x1 | Aimed Shot - 40% base TUs, 8 Energy Throw - 25% base TUs, 8 Energy |
Concussive | 80 | No | Limited Range (12 tiles) | |
Stick Grenade | Thrown | 3 | 1x1 | Aimed Shot - 45% base TUs, 6 Throw - 25% base TUs, 6 Energy |
Concussive | 50 | No | Limited Range (24 tiles) | |
Stun Grenade | Thrown | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Stun | 50 | No | -50% Reduced Damage against Armor | |
Willie Pete | Thrown | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Incendiary | 60 | No | Reduces Current Morale of Affected by 20% | |
Atom Beer | Restorative | 2 | 2x1 | Use - 8 TUs Throw - 25% base TUs, 4 Energy |
No | --- Stimulant (3 Uses) --- |
--- +20 Energy, -10 Stun Dmg per Use --- |
None | |
Bandages | Restorative | 3 | 1x1 | Use - 15 TUs Throw - 25% base TUs, 6 Energy |
No | --- --- Heal (3 Uses) |
--- --- -1 Wound, +3 HP per Use |
None | |
Combat Drugs | Restorative | 3 | 1x1 | Use - 15 TUs Throw - 25% base TUs, 6 Energy |
No | --- Stimulant (3 Uses) --- |
--- +50 Energy, -30 Stun Dmg per Use --- |
None | |
Field Surgery Kit | Restorative | 12 | 2x2 | Use - 25 TUs Throw - 25% base TUs, 20 Energy |
No | --- --- Heal (10 Uses) |
--- --- -1 Wound, +6 HP per Use |
None | |
Finely Distilled Rum | Restorative | 5 | 2x1 | Use - 10 TUs Throw - 25% base TUs, 10 Energy |
No | Pain Killer (6 Uses) Stimulant (6 Uses) Heal (6 Uses) |
Restore Morale (100%*Total HP Lost) per Use +25 Energy, -12 Stun Dmg per Use -1 Wound, +5 HP per Use |
None | |
First Aid Kit | Restorative | 4 | 1x1 | Use - 15 TUs Throw - 25% base TUs, 8 Energy |
No | Pain Killer (2 Uses) Stimulant (4 Uses) Heal (5 Uses) |
Restore Morale (100%*Total HP Lost) per Use -20 Stun Dmg per Use -1 Wound, +3 HP per Use |
None | |
Kosmoportovaya Vodka | Restorative | 4 | 2x1 | Use - 10 TUs Throw - 25% base TUs, 8 Energy |
No | Pain Killer (5 Uses) --- Heal (5 Uses) |
Restore Morale (100%*Total HP Lost) per Use --- -1 Wound per Use |
None | |
Nano-Surgery Device | Restorative | 16 | 2x2 | Use - 20 TUs Throw - 25% base TUs, 20 Energy |
No | --- --- Heal (12 Uses) |
--- --- -1 Wound, +10 HP per Use |
None | |
X-Grog | Restorative | 30 | 3x2 | Use - 12 TUs Throw - 25% base TUs, 20 Energy |
No | Pain Killer (30 Uses) Stimulant (30 Uses) Heal (30 Uses) |
Restore Morale (100%*Total HP Lost) per Use +25 Energy, -12 Stun Dmg per Use -1 Wound, +3 HP per Use |
None | |
Apple | Utility | 2 | 1x1 | Aimed Shot - 15% base TUs Throw - 15% base TUs, 4 Energy |
Stun | 5 | Energy | +10 | Boosts Thrower's Energy by +10 Item Destroyed upon Successful Aimed Shot |
Aye-Phone | Utility | 3 | 1x1 | Aye? - 20 TUs Throw - 25% base TUs, 6 Energy |
No | No | Detects Moving Units when Activated | ||
Electro-flare | Utility | 2 | 1x1 | Throw - 25% base TUs, 4 Energy | No | No | Produces Light in a Moderate Radius | ||
Knockout Grenade | Utility | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Stun | 60 | No | Inflicts 60% Stun Damage | |
Light Crystal | Utility | 6 | 1x1 | Throw - 25% base TUs, 12 Energy | No | No | Produces Intense Light that Penetrates Objects and Terrain in a Huge Radius | ||
Mind Probe | Utility | 5 | 2x2 | Examine - 50% base TUs Throw - 25% base TUs, 10 Energy |
No | No | Displays Detailed Information regarding Target | ||
Mushroom Beer | Utility | 4 | 2x1 | Aimed Shot - 50% base TUs, 40 Energy, 80 Morale Throw - 25% base TUs |
Cutting | 20 | Health | +40 | Boosts Thrower's Health by +40 Reduces Thrower's Energy by -40 and Morale by -80 Item Destroyed upon Successful Aimed Shot |
Smoke Grenade | Utility | 3 | 1x1 | Prime - 50% base TUs Throw - 25% base TUs, 6 Energy |
Smoke | 60 | No | None | |
Tear Gas Can | Utility | 3 | 1x1 | Aimed Shot - 25% base TUs Throw - 25% base TUs |
Smoke | 20 | No | Reduces Time Units of Affected by (Damage*(RNG Formula*1.0)), Inflicts Stun Dmg by (Damage*(RNG Formula/0.5)) Limited Range (2 tiles); Two Uses |
Thrown
Acid Grenade | ||||||||||||||||||||||||||||
A type of grenade that sprays everything with highly corrosive acid. Highly damaging to terrain and items, living targets are usually mobile enough to avoid the majority of the splash, but they still will loose extra 2-6 points of armor, and the intense pain may cause them to faint.
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Source: Piratez Bootypedia
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Black Powder Bomb | ||||||||||||||||||||||||||||
Caution: contains large doses of pure, concentrated anarchy. Use with care to avoid starting an accidental social upheaval.
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Source: Piratez Bootypedia
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Crate of Violence | ||||||||||||||||||||||||||||
Very unwieldy to throw (weight = 10), but still goes a long way. Literally: the shrapnel remains dangerous in a far wider area that you'd think.
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Source: Piratez Bootypedia
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Demonic Essence | ||||||||||||||||||||||||||||
This flask contains what we believe is the soul of a demon. Just don't ask too many questions. The stuff is unspeakably vile so we think throwing it at an enemy will have rather sad consequences to the latter.
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Source: Piratez Bootypedia
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Dynamite | ||||||||||||||||||||||||||||
A home-made high explosive, for those special situations where you absolutely, positively need something blown to kingdom come. Can't be thrown as far as a grenade, so make sure you put it into worthy hands.
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Source: Piratez Bootypedia
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Elerium Grenade | ||||||||||||||||||||||||||||
These nuclear grenades are secured by a simple electronic lock. By employing a Slave AI, we were able to break the code quite easily and now we can use these grenades at will - they pack quite a punch for their small size.
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Source: Piratez Bootypedia
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Flask o' Acid | ||||||||||||||||||||||||||||
Single-use, easily breakable glass object containing a highly reactive substance. Do not ingest. Seriously.
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Source: Piratez Bootypedia
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Frag Grenade | ||||||||||||||||||||||||||||
A strong explosive charge, contained within a fragmentating metal shell. It brings more violence to your doorstep than a HE grenade, but weighs more.
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Source: Piratez Bootypedia
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Fusion Grenade | ||||||||||||||||||||||||||||
Our own version of a vanilla Elerium Grenade, stronger and heavier than the tiny original, and with no stupid code-locks. Also, unlimited supply!
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Source: Piratez Bootypedia
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HE Grenade | ||||||||||||||||||||||||||||
Light and convenient tool for exploding people. Results not guaranteed when used for demolition or against modern body armor, but it can be thrown pretty far. Provided with a sophisticated, unerring timer that, as research shows, is almost never used.
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Source: Piratez Bootypedia
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High Explosive | ||||||||||||||||||||||||||||
With the power to blow most buildings to kingdom come, occupants included, this handheld problem solver is sometimes named 'a perfect gift for a girl who has everything'. It wasn't designed as a thrown weapon, though, so high Strength is a must if you plan to use it offensively, Cap'n.
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Source: Piratez Bootypedia
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Landmine | ||||||||||||||||||||||||||||
As the old saying goes, few things can sneak up to someone as good as a landmine. This time-honored and ever-popular device of war has a proximity fuse that will detonate as soon as something enters a 1 meter circle around it (note that it can't detect movement above or below it). The force of the explosion is concentrated upwards, so the blast is contained within a 2-meter radius.
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Source: Piratez Bootypedia
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Molotov Cocktail | ||||||||||||||||||||||||||||
Fire and forget, but don't forget to light it up before throwing (a common swabbie mistake). It's not a grenade!
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Source: Piratez Bootypedia
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Nuclear Demo Charge | |||||||||||||||||||
An explosive pack powerful enough to break the outer hull of a warship. After setting this up, it is generally advisable to get the hell out of there. The blast radius is truly awesome.
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Source: Piratez Bootypedia
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Proxy Grenade | ||||||||||||||||||||||||||||
An Elerium explosive of our own design, it is fitted with a crystal-based proximity fuse. Powerful yet lightweight. It has a blast radius of 3 metres.
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Source: Piratez Bootypedia
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Satchel Charge | ||||||||||||||||||||||||||||
A satchel filled with high explosives. Used by peaceful folks for mining, demolition and mass carnage purposes.
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Source: Piratez Bootypedia
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Spiced Landmine | ||||||||||||||||||||||||||||
This mine has been laced with Elerium, and a special fuse has been developed to make it explode. Dirty and inefficient, but effective design. The explosion is much more powerful, so the kill radius stretches to 4 tiles.
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Source: Piratez Bootypedia
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Spikeball | ||||||||||||||||||||||||||||
Lo Wang's Bang.
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Source: Piratez Bootypedia
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Stick Grenade | ||||||||||||||||||||||||||||
No timer, no hassle, just pull the pin and throw. The ingenious stick device assures it can be thrown pretty far even by weak people.
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Source: Piratez Bootypedia
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Stun Grenade | ||||||||||||||||||||||||||||
It makes bang loud enough to likely stun an unarmored human target.
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Source: Piratez Bootypedia
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Willie Pete | |||||||||||||||||||
Burn baby burn, flames are getting higher! Causes very intense incineration within a limited radius (3); unlike normal fire weapons, WP causes high initial damage to the target. The Mortar WP shells work in a similar fashion.
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Source: Piratez Bootypedia
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Restorative
Atom Beer | |||||||||||||||||||
Tastes like piss but possesses a pretty solid kick. Quickly downing restores 20 Energy & 10 Stun Damage. 3 use per battle.
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Source: Piratez Bootypedia
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Bandages | |||||||||||||||||||
Allows to bandage Fatal Wounds before ye bleed to death. 3 uses per battle. 3 HP healed per Wound. Cannot be used on oneself.
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Source: Piratez Bootypedia
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Combat Drugs | |||||||||||||||||||
Injecting this vile stuff gives you an euphoric feeling of invincibility, instantly restoring 30 Stun & 50 Energy (Stamina). 3 uses per battle. Just remember: winners don't do drugs!
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Source: Piratez Bootypedia
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Field Surgery Kit | |||||||||||||||||||
Much more effective than Bandages, yet much less wieldy and takes a lot of time to use. 6 HP healed per Wound, 10 uses per battle. Cannot be used on oneself.
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Source: Piratez Bootypedia
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Finely Distilled Rum | |||||||||||||||||||
More potent than Grog - this bottle is nothing short of a wonder! 6 uses per battle of each of the following:
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Source: Piratez Bootypedia
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First Aid Kit | |||||||||||||||||||
A more advanced healing kit than simple bandages, it has 5 uses per battle (3 HP healed per Wound). In addition, holds 2 doses of painkiller (to restore Morale loss caused by Wounds) and 4 shots of Stimulant (20 Stun damage removed per shot). All in a single, neat package. Cannot be used on oneself.
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Source: Piratez Bootypedia
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Kosmoportovaya Vodka | |||||||||||||||||||
A popular human brand of strong beverage, it allows to quickly kill off the pain caused by injury and disinfect the wound, therefore stopping further health loss. It doesn't replenish your hit points, though; 5 uses per battle.
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Source: Piratez Bootypedia
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Nano-Surgery Device | |||||||||||||||||||
This device works miracles, instantly knitting flesh and restoring lost health that'd take weeks to return normally. 10 HP healed per Wound, 12 uses per battle. Cannot be used on oneself. Requires Surgery Room to manufacture.
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Source: Piratez Bootypedia
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X-Grog | |||||||||||||||||||
It's crucial to keep high spirits during a battle! Since no pirate will drink alone, this barrel holds enough liqour for the whole crew! 30 uses per battle of EACH of the following applications:
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Source: Piratez Bootypedia
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Utility
Apple | ||||||||||||||||||||||||||||
We've discovered a legend that Old Earth people were using this strange fruit to construct their most sophisticated electronics. The story turned out to be a hoax - when we connected the apple to standard superconductive electrodes and engaged high voltage, it exploded and covered the whole room with fine mash. By brilliantly not cleaning it up, we've found out it undergoes fermentation! No it totally wasn't laziness!
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Source: Piratez Bootypedia
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Aye-Phone | |||||||||
This tricky device's function is to detect moving enemy units. However, it requires some practice to use effectively. Activate it by clicking 'Aye?'. The display shows an arrow in the center which is the direction your gal is facing (North is at the top). The flashing blobs show units which have moved recently. Large units, or fast moving units, will produce larger blobs. Static units will not be detected.
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Source: Piratez Bootypedia
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Electro-flare |
Source: Piratez Bootypedia
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Knockout Grenade | ||||||||||||||||||||||||||||
Works exactly like a Smoke Grenade, with a twist - it's filled with a drugged gas, that delivers about quadruple Stun damage to those who are hit by the initial explosion. No more dangerous than a standard smoke after that. It won't have any effect on enemies who are immune to smoke.
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Source: Piratez Bootypedia
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Light Crystal |
Source: Piratez Bootypedia
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Mind Probe | |||||||||
This strange device allows you to scan the very soul of your target, and it works even in the hands of magical laymen! Upon using it, you will learn enemy's vital statistics, as well as their rank and health. Scary, isn't it? But there is more to it - like the possibility of using this mind-reading technology to construct weapons and other devices that can be manipulated with a mere thought...
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Source: Piratez Bootypedia
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Mushroom Beer | ||||||||||||||||||||||||||||
A secret recipe we have learned from an old Mechtoid, brewed from various unspeakable stuff. Drink it and throw the bottle anywhere (including at the enemy). If you're brave enough, that is. It gives you an instant boost of +40 Health, even beyond the maximum, but might cause hallucinations and other predictable side effects.
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Source: Piratez Bootypedia
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Smoke Grenade | ||||||||||||||||||||||||||||
Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well.
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Source: Piratez Bootypedia
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Tear Gas Can | ||||||||||||||||||||||||||||
Go for their eyes! An amazing solution for boarding actions! Any target caught in the attack zone has their TUs reduced by 20-40 (assuming standard 400% smoke vulnerability), and suffers half as much Stun damage. The can is good for 2 attacks, and has an effective attack range of 2.
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Source: Piratez Bootypedia
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Miscellaneous
Crack |
Source: Piratez Bootypedia
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Broken BFG Battery |
Source: Piratez Bootypedia
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Broken UAC Battery |
Source: Piratez Bootypedia
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Jewelry |
Source: Piratez Bootypedia
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Exquisite Gem |
Source: Piratez Bootypedia
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Exquisite Lingerie |
Source: Piratez Bootypedia
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Gold Bar |
Source: Piratez Bootypedia
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Encrypted Data Disc |
Source: Piratez Bootypedia
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Govt Papers | |||||||
A locked briefcase filled with 'top secret' papers. We can read them to learn about Earth's countries and shipping activities, or fence the thing away on the Black Market for some good coin (only unopened briefcases sell, since broken ones are seen as fraudulent; people are so mean and untrusting these days!).
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Source: Piratez Bootypedia
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Gun Almanach |
Source: Piratez Bootypedia
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Liber Occultus | |||||||
This ancient tome is written in an ancient tongue. We don't really understand it, but we get better at pretending to (e.g., hours of learned dispute about correct declinations). With a few candles, a slave, and more of these books we might be able to summon an arcane being. It will either fight our enemies deliciously or bake delicious cookies for us - depends on whether this blot here is an umlaut mark or just a squashed insect. Oh, right, and we'll need a professional summoning circle, too.
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Source: Piratez Bootypedia
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Mutant Porn | |||||||
We have taken a closer look at these zines and we found a lot of anatomically very correct and detailed drawings of naked people. This particular issue features multi limbed people. You wouldn't guess, what a lad with three arms can do. Or perhaps you would. Anyways, after exposing this issue to some of the gals, they felt inspired to drag a few three armed persons into our hideout for further anatomical studies. Therefore we reclassify this reading material as educational instead of recreational.
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Source: Piratez Bootypedia
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Assault Transport Documentation | |||||||
See Assault Transport for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Boarding Torpedo Documentation | |||||||
See Boarding Torpedo for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Bomber Documentation | |||||||
See Bomber for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Courier Documentation | |||||||
See Courier for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Cruiser Documentation | |||||||
See Cruiser for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Cutter Documentation | |||||||
See Cutter for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Destroyer Documentation | |||||||
See Destroyer for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Envoy Documentation | |||||||
See Envoy for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Excavator Documentation | |||||||
See Excavator for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Fighter Documentation | |||||||
See Fighter for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Freighter Documentation | |||||||
See Freighter for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Frigate Documentation | |||||||
See Frigate for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Gunboat Documentation | |||||||
See Gunboat for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Gunship Documentation | |||||||
See Gunship for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Heavy Gunship Documentation | |||||||
See Heavy Gunship for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Hopper Documentation | |||||||
See Hopper for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Light Gunboat Documentation | |||||||
See Light Gunboat for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Military Transport Documentation | |||||||
See Military Transport for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Runabout Documentation | |||||||
See Runabout for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Scout Documentation | |||||||
See Scout for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Shrine Ship Documentation | |||||||
See Shrine Ship for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Supply Ship Documentation | |||||||
See Supply Ship for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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Terror Ship Documentation | |||||||
See Terror Ship for declassified reconnaissance and visual surveillance.
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Source: Piratez Bootypedia
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UAC Weapons Documentation |
Source: Piratez Bootypedia
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Uranium Weapons | |||||||
It appears that the humans were once in possession of fabled weapons of mass destruction, able to destroy whole cities. They manufactured these weapons from a rare earth element, called 'Uranium'. Tragically, seems that the technology has been lost forever, and the Star Gods made sure the existing fission weapons stockpiles disappeared. The 'Baby Nukes' we've found are amongst the last of their kind, and their replication seems impossible.
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Source: Piratez Bootypedia
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Uniform Exclusive
Medical Bag | |||||||||||||||||||
Lorem ipsum
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Source: Piratez Bootypedia
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VooDoo Rod | |||||||||
Only those trained in magic and wearing a proper dress (which we need to figure out separately) can touch their VooDoo rods.
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Source: Piratez Bootypedia
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