Difference between revisions of "ADVENT General (LWOTC)"
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The '''ADVENT General''' is the commander of all ADVENT legions in a region. Their importance to ADVENT's chain of command keeps them from being seen in the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ. | The '''ADVENT General''' is the commander of all ADVENT legions in a region. Their importance to ADVENT's chain of command keeps them from being seen in the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ. | ||
Revision as of 14:12, 22 August 2023
The ADVENT General is the commander of all ADVENT legions in a region. Their importance to ADVENT's chain of command keeps them from being seen in the front lines, only being encountered when XCOM brings the fight to an ADVENT regional HQ.
Tactically, ADVENT Generals boast massive health pools and thick armor, as well as deadly aim and damage values, but posses no special combat abilities, instead having perks that enhance other ADVENT units nearby, which will always be put to good use, as Generals are always accompanied by a large squad of both ADVENT infantry and mechanical units. The Generals' units alone are reason enough to train and bring rocket-specialized Technicals to HQ raids.
ADVENT Generals are distinguishable from regular ADVENT Officers by their lack of a helmet.
ADVENT General (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Rifle | 5-8 | 2 | 3 | Pierce: 2 |
ADVENT Grenade | 3-8 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
Have a chance to resist the effects of flashbangs. |
Soldiers within Command Range of the Officer receive +5 bonus to defense value provided by cover. | ||||||||||||
All allies within Command Range of the Officer gain +10% to hit on reaction fire. |
Mark a target that grants 10 aim to allies attacks' against the target that lasts 2 turns. 2-turn cooldown. |
Throw Grenade Throw a grenade at the target area. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Advanced General (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
ADVENT Mag Rifle | 6-10 | 4 | 3 | Pierce: 5 Shred: 1 Rupture: 1 |
ADVENT Grenade | 3-8 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
Have a chance to resist the effects of flashbangs. |
Soldiers within Command Range of the Officer receive +5 bonus to defense value provided by cover. | ||||||||||||
All allies within Command Range of the Officer gain +10% to hit on reaction fire. |
Mark a target that grants 10 aim to allies attacks' against the target that lasts 2 turns. 2-turn cooldown. |
Throw Grenade Throw a grenade at the target area. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |