Difference between revisions of "ADVENT Gunner (LW2)"
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− | The ADVENT Gunner is a trooper variant that carries a machine gun | + | {{Toc_(LW2)|45}}<div style="padding-left: 20px; float:right">[[File:ADVENT_Gunner.jpg|256px|left]]</div>The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. |
− | {| class="wikitable" width="100%" | + | They serve a similar role as [[Gunner_(LW2)|XCOM's Gunner]], starting with '''Area Suppression''', high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities. |
+ | ==ADVENT Gunner (Rank 1)== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius | ||
+ | |- align="center" | ||
+ | | '''Rookie''' || 4 || 0 || 60 || 0 || 33 || 0 || 0 || 11 || 45 || 125 || 12 | ||
+ | |- align="center" | ||
+ | | '''Veteran''' || 5 || 0 || 60 || 0 || 33 || 0 || 0 || 11 || 50 || 125 || 12 | ||
+ | |- align="center" | ||
+ | | '''Commander''' || 5 || 0 || 65 || 0 || 40 || 0 || 0 || 11 || 50 || 125 || 12 | ||
+ | |- align="center" | ||
+ | | '''Legend''' || 6 || 0 || 65 || 0 || 40 || 0 || 0 || 11 || 55 || 125 || 12 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | ||
+ | |- align="center" | ||
+ | | '''AutoMag''' || 4-7 || 2 || 5 | ||
+ | |} | ||
+ | {| class="wikitable" width=100% style="table-layout: fixed" | ||
+ | |+ Max Units in Pod = 2 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Leader Spawn Weight''' || - || 1 || 1 || 1 || 1 || 1 || - || - || - || - || - || - || - || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Follower Spawn Weight''' || - || 1 || 2 || 3 || 4 || 5 || 4 || 3 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || - || - || - || - || - | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |+ Abilities and Tactical Upgrades | ||
+ | |- align="center" | ||
+ | | {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Area Suppression (LW2)|b_name=1|b_descr=1}} | ||
+ | | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | ||
+ | | {{Grazing Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|25% chance of applying after completion]] | ||
+ | | {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | ||
+ | |} | ||
+ | ==ADVENT Heavy Gunner (Rank 2) == | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius !! Armor Piercing | ||
+ | |- align="center" | ||
+ | | '''Rookie''' || 6 || 0 || 65 || 0 || 33 || 0 || 0 || 11 || 65 || 125 || 12 || 0 | ||
+ | |- align="center" | ||
+ | | '''Veteran''' || 7 || 0 || 65 || 0 || 33 || 0 || 0 || 11 || 70 || 125 || 12 || 1 | ||
+ | |- align="center" | ||
+ | | '''Commander''' || 8 || 0 || 70 || 0 || 40 || 0 || 0 || 11 || 70 || 125 || 12 || 1 | ||
+ | |- align="center" | ||
+ | | '''Legend''' || 9 || 0 || 70 || 0 || 40 || 0 || 0 || 11 || 75 || 125 || 12 || 1 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | ||
+ | |- align="center" | ||
+ | | '''AutoMag''' || 5-9 || 3 || 5 | ||
+ | |} | ||
+ | {| class="wikitable" width=100% style="table-layout: fixed" | ||
+ | |+ Max Units in Pod = 2 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || 1 || 1 || 1 || 1 || 1 || 1 || 1 || - || - || - || - || - || - || - | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || 1 || 1 || 2 || 3 || 4 || 5 || 6 || 6 || 6 || 6 || 4 || 2 || 1 || 1 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
|- | |- | ||
− | |+ ADVENT Gunner | + | |+ Abilities and Tactical Upgrades |
+ | |- align="center" | ||
+ | | {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Area Suppression (LW2)|b_name=1|b_descr=1}} | ||
+ | | {{Locked On (LW2)|b_name=1|b_descr=1}} | ||
+ | |- align="center" | ||
+ | | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | ||
+ | | {{Grazing Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|25% chance of applying after completion]] | ||
+ | | {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | ||
+ | |} | ||
+ | |||
+ | ==ADVENT Elite Gunner (Rank 3) == | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius!! Armor Piercing | ||
+ | |- align="center" | ||
+ | | '''Rookie''' || 9 || 1 || 70 || 0 || 33 || 10 || 0 || 11 || 85 || 175 || 12 || 1 | ||
+ | |- align="center" | ||
+ | | '''Veteran''' || 13 || 1 || 70 || 0 || 33 || 10 || 0 || 11 || 90 || 175 || 12 || 2 | ||
+ | |- align="center" | ||
+ | | '''Commander''' || 14 || 1 || 75 || 0 || 40 || 10 || 0 || 11 || 90 || 175 || 12 || 2 | ||
+ | |- align="center" | ||
+ | | '''Legend''' || 15 || 1 || 75 || 0 || 40 || 10 || 0 || 11 || 95 || 175 || 12 || 2 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | ||
+ | |- align="center" | ||
+ | | '''AutoMag''' || 6-11 || 4 || 5 | ||
+ | |} | ||
+ | {| class="wikitable" width=100% style="table-layout: fixed" | ||
+ | |+ Max Units in Pod = 2 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 1 || 1 || 1 || 1 || 1 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 3 || 4 || 5 || 5 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | |+ Abilities and Tactical Upgrades | |
− | |||
|- align="center" | |- align="center" | ||
− | | | + | | {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
+ | | {{Area Suppression (LW2)|b_name=1|b_descr=1}} | ||
+ | | {{Locked On (LW2)|b_name=1|b_descr=1}} | ||
+ | | {{Covering Fire (LW2)|b_name=1|b_descr=1}} | ||
|- align="center" | |- align="center" | ||
− | | [[ | + | | {{Traverse Fire (LW2)|b_name=1|b_descr=1}} |
+ | | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | ||
+ | | {{Grazing Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|25% chance of applying after completion]] | ||
+ | | {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | ||
|} | |} | ||
− | |||
[[Category: ADVENT (LW2)]] | [[Category: ADVENT (LW2)]] |
Latest revision as of 13:41, 21 October 2020
The ADVENT Gunner is a trooper variant that carries a machine gun.
They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.
ADVENT Gunner (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
AutoMag | 4-7 | 2 | 5 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | 1 | 2 | 3 | 4 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Heavy Gunner (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
AutoMag | 5-9 | 3 | 5 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 4 | 2 | 1 | 1 |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Elite Gunner (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
AutoMag | 6-11 | 4 | 5 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 3 | 4 | 5 | 5 |
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |