ADVENT Gunner (LWOTC)

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ADVENT Gunner.jpg

The ADVENT Gunner is a trooper variant that carries a machine gun.

They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from lower mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.


ADVENT Gunner (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 4 0 60 0 33 0 0 11 45 125 8
Veteran 5 0 65 0 33 0 0 11 50 125 8
Commander'5' 5 0 65 0 40 0 0 11 50 125 8
Legend 6 0 65 0 40 0 0 11 55 125 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Cannon 4-7 2 5 -
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - 1 1 1 1 1 - - - - - - - - - - - - - -
Follower Spawn Weight - 1 2 3 4 5 4 3 2 1 1 1 1 1 1 - - - - -
Abilities and Tactical Upgrades
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grazing Fire
Missed shots with your primary weapon have an additional roll to become a graze.

25% chance of applying after completion
Shredder
Your primary weapon attacks shred armor.

16% chance of applying after completion


ADVENT Heavy Gunner (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 6 0 65 0 33 0 0 11 65 125 9
Veteran 7 0 70 0 33 0 0 11 70 125 9
Commander 8 0 70 0 40 0 0 11 70 125 9
Legend 9 0 70 0 40 0 0 11 70 125 9
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Cannon 5-9 3 5 Pierce: 1 (Except on Rookie)
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - 1 1 1 1 1 1 - - - - - - -
Follower Spawn Weight - - - - - - 1 1 2 3 4 5 6 6 6 6 4 2 1 1
Abilities and Tactical Upgrades
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Locked On
Gain +20 aim and +10 crit for successive shots at the same enemy unit.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grazing Fire
Missed shots with your primary weapon have an additional roll to become a graze.

25% chance of applying after completion
Shredder
Your primary weapon attacks shred armor.

16% chance of applying after completion


ADVENT Elite Gunner (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 9 1 70 0 33 10 0 11 85 175 8
Veteran 13 1 70 0 33 10 0 11 90 175 8
Commander 14 1 75 0 40 10 0 11 90 175 8
Legend 15 1 75 0 40 10 0 11 95 175 8
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Cannon 6-11 4 5 Pierce: 2 (On Rookie: 1)
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - 1 1 1 1 1 1 1
Follower Spawn Weight - - - - - - - - - - - - - - - 1 3 4 5 5
Abilities and Tactical Upgrades
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Locked On
Gain +20 aim and +10 crit for successive shots at the same enemy unit.
Covering Fire
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement.
Traverse Fire
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.
Center Mass
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grazing Fire
Missed shots with your primary weapon have an additional roll to become a graze.

25% chance of applying after completion
Shredder
Your primary weapon attacks shred armor.

16% chance of applying after completion


Tips

  • Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
  • Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly disssuade them from ever using them. But unlike other unit types, it may be beneficial to group up in order to incentivize the gunner to suppress your soldiers which will effectively remove their chance at a shot to deal potential damage. If doing this, it is ideal to have a way to disable their suppression in the next turn to truly make their turn a wasted one otherwise you pinned yourself down into a tougher turn.