Difference between revisions of "ADVENT MEC (LW2)"
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− | + | {{Unit Stat Box LW2 | |
+ | |name=Superheavy MEC | ||
+ | |rank=3 | ||
+ | |followerforcelevel=19-20 | ||
+ | |leaderforcelevel=16-20 | ||
+ | |podmax=2 | ||
+ | |picture=[[File:ADVENT_Superheavy_MEC_(LW2).jpg|256px]] | ||
+ | |armor=3/4/4/4 | ||
+ | |hp=18/20/22/24 | ||
+ | |mobility=12 | ||
+ | |detection=15 | ||
+ | |offense=80/85/90/90 | ||
+ | |ap=1 | ||
+ | |crit=0/10/10/10 | ||
+ | |defense=20 | ||
+ | |dodge=0 | ||
+ | |will=50 | ||
+ | |hackdef=120 | ||
+ | }}{{Unit Stat Box LW2 | ||
+ | |name=Heavy MEC | ||
+ | |rank=2 | ||
+ | |followerforcelevel=10-20 | ||
+ | |leaderforcelevel=9-15 | ||
+ | |podmax=2 | ||
+ | |picture=[[File:ADVENT_Heavy_MEC.jpg|256px]] | ||
+ | |armor=2/3/3/3 | ||
+ | |hp=12/13/14/16 | ||
+ | |mobility=12/15/15/15 | ||
+ | |detection=12 | ||
+ | |offense=75 | ||
+ | |ap=0 | ||
+ | |crit=0/10/10/10 | ||
+ | |defense=10/10/10/15 | ||
+ | |dodge=0 | ||
+ | |will=50 | ||
+ | |hackdef=80/85/85/85 | ||
+ | }}{{Unit Stat Box LW2 | ||
+ | |name=ADVENT MEC | ||
+ | |rank=1 | ||
+ | |followerforcelevel=5-20 | ||
+ | |leaderforcelevel=4-8 | ||
+ | |podmax=2 | ||
+ | |picture=[[File:ADVENT_mec.jpg|256px]] | ||
+ | |armor=1/2/2/2 | ||
+ | |hp=7/8/8/9 | ||
+ | |mobility=12/14/14/14 | ||
+ | |detection=12 | ||
+ | |offense=70/75/75/75 | ||
+ | |ap=0 | ||
+ | |crit=0/10/10/10 | ||
+ | |defense=0 | ||
+ | |dodge=0 | ||
+ | |will=50 | ||
+ | |hackdef=50/70/70/70 | ||
+ | }} | ||
− | ADVENT | + | '''ADVENT MECs''' are AI operated mechanized combat units. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. |
+ | ADVENT will deploy both '''Heavy MECs''' and '''Superheavy MECs''' as threats increase as well as specialized [[ADVENT MEC Archer (LW2)|MEC Archers]]. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
Line 8: | Line 63: | ||
|+ ADVENT MEC Abilities | |+ ADVENT MEC Abilities | ||
|- | |- | ||
− | ! width=""50px" align="center" | Ability !! | + | ! width=""50px" align="center" | Ability !! Rank Required |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- align="center" | |- align="center" | ||
− | | | + | | {{Mechanical Chassis (LW2) |b_name=1|b_descr=1}} || MEC (Mk1) |
|- align="center" | |- align="center" | ||
− | | [[File:UIPerk_salvo.png |38px]]<br />'''Micro Missiles''' | + | | [[File:UIPerk_salvo.png |38px]]<br />'''Micro Missiles''' <br/> ''Long range missile barrage that deals damage.'' || MEC (Mk1) |
+ | |- align="center" | ||
+ | | {{Suppression (LW2) | b_name=1|b_descr=1}} || MEC (Mk1) | ||
+ | |} | ||
+ | |||
+ | * MECs will often go on overwatch instead of scampering when their pod activates. | ||
+ | * Micro Missiles do not deal enough environmental damage to destroy basically any cover, and do not destroy corpses and loot. | ||
+ | |||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |+ ADVENT MEC Potential [[Dark_Events_(LW2)|Tactical Dark Events]] | ||
+ | |- | ||
+ | ! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active | ||
+ | |- align="center" | ||
+ | | {{Center Mass (LW2)|b_name=1}} || All ranks || 16% | ||
+ | |- align="center" | ||
+ | | {{Damage Control (LW2)|b_name=1}} || All ranks || 20% | ||
+ | |- align="center" | ||
+ | | {{Iron Skin (LW2)|b_name=1}} || All ranks || 100% | ||
|} | |} | ||
− | |||
[[Category: ADVENT (LW2)]] | [[Category: ADVENT (LW2)]] |
Latest revision as of 12:46, 22 May 2017
ADVENT MECs are AI operated mechanized combat units. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols.
ADVENT will deploy both Heavy MECs and Superheavy MECs as threats increase as well as specialized MEC Archers.
- MECs will often go on overwatch instead of scampering when their pod activates.
- Micro Missiles do not deal enough environmental damage to destroy basically any cover, and do not destroy corpses and loot.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
All ranks | 16% | |
All ranks | 20% | |
Iron Skin |
All ranks | 100% |