ASTORE.DAT 1st BYTE Alien type
01h Aquatoid 02h Gill Man 03h Lobster Man 04h Tasoth 05h Calcinite 06h Deep One 07h Bio-Drone 08h Tentaculat 09h Triscene 0Ah Hallucinoid 0Bh Xorquid
2nd BYTE Alien class
01h Commander 02h Navigator 03h Medic 04h Technician 05h Squad Leader 06h Soldier 07h Terrorist
These values define the alive aliens that we have in the base. The two values (one for the type and one for the class) must be entered in the first two bytes of the file. After the project has started or the aliens have been transferred to another base, the first byte will be 0. You can re-enter a new value to have other aliens.