Difference between revisions of "Advanced Warfare Center (LW2)"
Line 10: | Line 10: | ||
{{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
Deadeye <br /> | Deadeye <br /> | ||
+ | |||
+ | |||
Steady Hands <br /> | Steady Hands <br /> | ||
+ | |||
+ | |||
Hit Where It Hurts <br /> | Hit Where It Hurts <br /> | ||
− | Close | + | |
− | Locked On | + | |
+ | {{Close and Personal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | {{Locked On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
Heavy Frags <br /> | Heavy Frags <br /> | ||
− | Biggest | + | |
+ | |||
+ | {{Biggest Booms (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
{{Shadowstrike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Shadowstrike (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
Sprinter <br /> | Sprinter <br /> | ||
− | HEAT Warheads | + | |
− | Precision Shot | + | |
− | Flush | + | {{HEAT Warheads (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
+ | |||
+ | |||
+ | {{Precision Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | {{Flush (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
Line 28: | Line 51: | ||
− | Kubikuri | + | {{Kubikuri (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
− | Walk Fire | + | |
− | Aggression | + | |
− | Grazing Fire | + | {{Walk Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
− | Shredder | + | |
− | Chain Shot | + | |
− | Hail of Bullets | + | {{Aggression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
− | Iron Curtain | + | |
− | Volatile Mix | + | |
− | Center Mass | + | {{Grazing Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
− | Salvo | + | |
− | Bring Em On | + | |
+ | {{Shredder (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | {{Chain Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
+ | |||
+ | {{Hail of Bullets (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
+ | |||
+ | {{Iron Curtain (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
+ | |||
+ | {{Volatile Mix (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
+ | |||
+ | {{Center Mass (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | {{Salvo (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | {{Bring 'Em On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
Line 46: | Line 91: | ||
In The Zone<br /> | In The Zone<br /> | ||
− | Death From Above | + | |
− | Double Tap | + | |
− | Lethal | + | {{Death From Above (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | |||
+ | |||
+ | {{Double Tap (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | {{Lethal (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
+ | |||
{{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
{{Run and Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | {{Run and Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
Bullet Shred<br /> | Bullet Shred<br /> | ||
− | Full Kit | + | |
− | + | ||
− | Holo Targeting | + | {{Full Kit (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | |||
+ | |||
+ | {{Bombardier (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
+ | |||
+ | {{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
{{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
− | Hit and Run | + | |
− | Cyclic Fire | + | |
+ | {{Hit and Run (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |||
+ | |||
+ | {{Cyclic Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
== Pistol Perks == | == Pistol Perks == | ||
Line 63: | Line 132: | ||
Return Fire<br /> | Return Fire<br /> | ||
+ | |||
+ | |||
Quickdraw<br /> | Quickdraw<br /> | ||
+ | |||
+ | |||
Clutch Shot<br /> | Clutch Shot<br /> | ||
+ | |||
+ | |||
Lightning Hands<br /> | Lightning Hands<br /> | ||
+ | |||
+ | |||
Faceoff<br /> | Faceoff<br /> | ||
+ | |||
+ | |||
Fan Fire<br /> | Fan Fire<br /> | ||
+ | |||
+ | |||
Gunslinger<br /> | Gunslinger<br /> | ||
Line 76: | Line 157: | ||
− | Damn Good Ground | + | {{Damn Good Ground (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
− | Ever Vigilant | + | |
− | Deep Cover | + | |
+ | {{Ever Vigilant (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | Deep Cover | ||
+ | |||
+ | |||
{{Lone Wolf (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Lone Wolf (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
{{Infighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Infighter (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
− | Covering Fire | + | |
+ | |||
+ | {{Covering Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
Will to Survive<br /> | Will to Survive<br /> | ||
+ | |||
+ | |||
Smoke Grenade<br /> | Smoke Grenade<br /> | ||
+ | |||
+ | |||
Flashbanger<br /> | Flashbanger<br /> | ||
+ | |||
+ | |||
{{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
− | Sentinel | + | |
+ | |||
+ | {{Sentinel (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
Sharpshooter Aim<br /> | Sharpshooter Aim<br /> | ||
Line 93: | Line 196: | ||
− | Cool Under Pressure | + | {{Cool Under Pressure (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
− | + | ||
+ | |||
+ | {{Low Profile (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
Line 103: | Line 208: | ||
− | Suppression | + | {{Suppression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
Line 109: | Line 214: | ||
− | Fortify | + | {{Fortify (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
− | Formidable | + | {{Formidable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
Line 121: | Line 226: | ||
− | Field Medic | + | {{Field Medic (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} |
Line 127: | Line 232: | ||
− | Rapid Deployment | + | {{Rapid Deployment (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
+ | |||
+ | |||
{{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
Line 141: | Line 248: | ||
{{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | {{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
− | Untouchable | + | |
− | + | ||
− | Close Combat Specialist | + | {{Untouchable (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
+ | |||
+ | |||
+ | {{Kill Zone (LW2) | b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |||
+ | |||
+ | {{Close Combat Specialist (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} | ||
[[Category: Long War 2]] | [[Category: Long War 2]] |
Revision as of 04:59, 6 February 2017
The Advanced Warefare Center, AWC, continues to provide the ability for soldiers to acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive, 3 defensive, and 7 pistol perks. The pistol perks are always the same 7 though their order of unlock is random, the three offensive and defensive skills are a random subset from other classes. Soldiers may train all 13 perks with enough time and must train in a pod at the AWC, they will not be awarded perks by ranking up.
The AWC is also used as the infirmary and can be staffed with a scientist to speed up healing.
Offense Perks
Level 1
Deadeye
Steady Hands
Hit Where It Hurts
Heavy Frags
Sprinter
Level 2
Level 3
In The Zone
Bullet Shred
Pistol Perks
Return Fire
Quickdraw
Clutch Shot
Lightning Hands
Faceoff
Fan Fire
Gunslinger
Defensive Perks
Level 1
Deep Cover
Will to Survive
Smoke Grenade
Flashbanger
Sharpshooter Aim
Level 2
Resilience
Level 3