Difference between revisions of "Advanced Workshop (Apocalypse)"
(Added max number of engineers (50). So no more than 5 AWs are needed.) |
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Some projects are so large-scale or complex that they can only be undertaken at ''Advanced Workshops'', such as vehicles and large weaponry. | Some projects are so large-scale or complex that they can only be undertaken at ''Advanced Workshops'', such as vehicles and large weaponry. | ||
− | As with the other X-COM titles, you can never have too many engineers building for [[Bio-Trans|profit]], or adding advanced ships to your fleet. Build as many ''Advanced Workshops'' as soon as possible, and recruit every engineer you can find. Two ''Advanced Workshops'' will suffice for beating the game, though 3 | + | As with the other X-COM titles, you can never have too many engineers building for [[Bio-Trans|profit]], or adding advanced ships to your fleet. Build as many ''Advanced Workshops'' as soon as possible, and recruit every engineer you can find. Two ''Advanced Workshops'' will suffice for beating the game, though 3 to 5 are recommended for complete dominance. The maximum number of engineers that can be on the payroll among all your bases is 50. |
== Prerequisite == | == Prerequisite == |
Revision as of 02:52, 3 March 2014
Atomic replicators and conventional tools for replicating various materials and equipment.
A large workshop can accomodate ten technicians at one time.
Workshops can produce various items, but basic items like Megapol grenades and ammunition are by city regulations available only from official manufacturers.
You will need to research alien weapons before you can produce them or other alien technology in workshops.
Some projects are so large-scale or complex that they can only be undertaken at Advanced Workshops, such as vehicles and large weaponry.
As with the other X-COM titles, you can never have too many engineers building for profit, or adding advanced ships to your fleet. Build as many Advanced Workshops as soon as possible, and recruit every engineer you can find. Two Advanced Workshops will suffice for beating the game, though 3 to 5 are recommended for complete dominance. The maximum number of engineers that can be on the payroll among all your bases is 50.
Prerequisite
While the small workshop is included in your starting base, the advanced lab must be unlocked via the research tree. In order to make the Advanced Workshop available, you must complete research for Dimension Probe.
Items that Require Advanced Workshop for Manufacture
Small Disruption Shield
Large Disruption Shield
Cloaking Field
Teleporter