Difference between revisions of "Agents Armor (Apocalypse)"

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quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).
 
quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).
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Note that removing the Marsec chestpiece during flight will cause the agent to plumet to the ground. Even while the game is paused. This allows sudden mid-air evasion of projectiles and missiles, assuming your reflexes are fast enough to reequip it before your agent hits the ground.
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Best mix'n'match early game is Marsec chestpiece with Megapol armor for others. Later on, either all X-com armor, or possibly X-com armor + Marsec Chest Piece. Really late game, it is viable to use ONLY the Marsec Chest Piece + Shields.

Revision as of 08:00, 17 March 2009

Soldier Armour

There are three types of armour available in Apocalypse. Two suits of terran design, one suit of X-COM origin.

There are five pieces for each set (helmet, chest, legs, left arm, right arm). Pieces can be mixed and matched. They do not need to be worn as a set, or even for complete coverage. Be warned that the mixture will not only look ugly, it will often *appear* to have holes which expose the agent underneath. Rest assured, this is only a cosmetic affect, the fact that there is a gap between the chest and leg pieces does not mean your agent will get shot in the stomach.

Megapol Armour

The basic suit which is available at the start of the new game. It is the heaviest of the three types, and provides medium protection. Manufactured by Megapol.

Marsec Armour

An advanced armour suit which is available after week one. It is lighter than Megapol armour, but at the disadvantage of providing less protection. It does make up for the loss in protection by being slightly more resistant to explosions than Megapol Armour.

The armour (the chest piece only) also contains anti-gravity equipment which enables the wearer to fly/hover in the tactical battlescape. No other item in-game grants this ability. If an agent is airborne then they receive an accuracy penalty. However, this disadvantage is more than negated by the ability to fly. Manufactured by Marsec.

X-COM Armour

An X-COM/alien hybrid armour suit which is available only after the necessary research has been completed. X-COM engineers must manufacture this suit in pieces. The armour is extremely light and provides approximately 33 to 50% more protection than Megapol armour. It has exceptional high explosive defence. This armour is usually available mid to late game.

Mixing armor

Early game

One of the more useful setups early in the game is the Marsec body unit complemented with Megapol armor in other locations. This gives the agent the ability to fly coupled with decent protection. It's worth noting that the Marsec and Megapol torso plate are the same weight.

Typical Use

...to be continued

quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).


Note that removing the Marsec chestpiece during flight will cause the agent to plumet to the ground. Even while the game is paused. This allows sudden mid-air evasion of projectiles and missiles, assuming your reflexes are fast enough to reequip it before your agent hits the ground.

Best mix'n'match early game is Marsec chestpiece with Megapol armor for others. Later on, either all X-com armor, or possibly X-com armor + Marsec Chest Piece. Really late game, it is viable to use ONLY the Marsec Chest Piece + Shields.