Difference between revisions of "Alien Missions"
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− | ''' | + | '''Research:''' Generally small vehicles, least threat |
− | + | '''Harvest:''' Great concern to governments, usually cattle abduction | |
+ | with [[Harvester]] UFO. | ||
− | + | '''Abduction:''' Abducts humans, causes great alarm | |
− | + | '''Infiltration:''' Infiltrates countries and try to make pact with government, big threat as countries that sign pact cease to fund XCOM! | |
− | Infiltration | + | Four UFOs take part in an Infiltration mission, landing in both the target and neighboring countries. Limited information indicates two of these are often [[Battleship]]s. Limited information indicates a reaction force skilled enough to prevent all four UFOs from completing their mission may prevent the pact from being signed. It is not yet known whether engaging intact UFOs on the ground will prevent them from completing their mission. |
− | Base: | + | '''Base: ''' Survey and establish alien base, may contain alien commander, esp. higher levels |
− | + | This commander does not yet count as a Base Commander so is not useful for 'research' purposes. | |
− | + | '''Terror: ''' Creates terror sites when lands at city, so get them fast! | |
− | + | Contains Terror Units. Failure to intercept will result in a [[Terror Mission]]. | |
− | [KC-USG] | + | '''Retaliation:''' Scout / attack XCOM base, greatest threat |
+ | |||
+ | Scouts can be misled. If you shoot them down further and further away from your base each time, their search pattern will never find your base and they may eventually give up. If they do find your base, they'll send battleships. | ||
+ | |||
+ | Shooting down an incoming battleship will only delay the inevitable [[Base Defense]] mission, as another one will soon be on the way. Best prepare the base. | ||
+ | |||
+ | '''Supply:''' Supply alien bases. Trail them and patrol nearby to find alien | ||
+ | |||
+ | The steady stream of supply ships to an alien base can mean several fairly easy supply ship missions for the capitalist XCOM commander with a well-placed radar post. | ||
+ | |||
+ | ''(Outline from section 9.4 of KC-USG , available in [[Links]]) |
Revision as of 09:54, 11 May 2005
Research: Generally small vehicles, least threat
Harvest: Great concern to governments, usually cattle abduction with Harvester UFO.
Abduction: Abducts humans, causes great alarm
Infiltration: Infiltrates countries and try to make pact with government, big threat as countries that sign pact cease to fund XCOM!
Four UFOs take part in an Infiltration mission, landing in both the target and neighboring countries. Limited information indicates two of these are often Battleships. Limited information indicates a reaction force skilled enough to prevent all four UFOs from completing their mission may prevent the pact from being signed. It is not yet known whether engaging intact UFOs on the ground will prevent them from completing their mission.
Base: Survey and establish alien base, may contain alien commander, esp. higher levels
This commander does not yet count as a Base Commander so is not useful for 'research' purposes.
Terror: Creates terror sites when lands at city, so get them fast!
Contains Terror Units. Failure to intercept will result in a Terror Mission.
Retaliation: Scout / attack XCOM base, greatest threat
Scouts can be misled. If you shoot them down further and further away from your base each time, their search pattern will never find your base and they may eventually give up. If they do find your base, they'll send battleships.
Shooting down an incoming battleship will only delay the inevitable Base Defense mission, as another one will soon be on the way. Best prepare the base.
Supply: Supply alien bases. Trail them and patrol nearby to find alien
The steady stream of supply ships to an alien base can mean several fairly easy supply ship missions for the capitalist XCOM commander with a well-placed radar post.
(Outline from section 9.4 of KC-USG , available in Links)