Alliance Advisor (Piratez)

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This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1.


Alliance Advisor
Time Units 50
Stamina 50
Health 30
Bravery 90
Reactions 55
Firing Accuracy 30
Melee Accuracy 40
Throwing Accuracy 25
Strength 22
VooDoo Skill 20
VooDoo Strength 65


Armor: Front 4
Armor: Sides 4
Armor: Rear 4
Armor: Under 4
Melee Dodge none
Night Vision 20
Energy Recovery 16
Stun Recovery Normal


Alliance Advisor


2X2 Unit? No
Height Standing 21
Size Medium
Bleed Immune? No


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
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Bootypedia

Alliance Advisor

The Mutant Alliance agreed to let us hire these guys. They have no combat value and carry no weapons, but are very well informed, skilled in VooDoo and equipped with scanner devices, which allows them to identify enemies for us, and even tell us if an enemy is wounded or panicking. They're also pretty skilled medics. However, we must be careful not to let them die, as it would result in some tensions with the Alliance.

Source: Piratez Bootypedia

Weapons

Melee

  • Medic (Doctor's Bag) (10 TUs to use)
    • 15X Painkiller
    • 15X Heal (1 Wound, 5 Health points)
    • 15X Stimulant (20 stun recovery)

Ranged

  • Mind Probe

Manufacturing

Not manufacture-able. Must be purchased on the Black Market

Work Hours

72 hours transit to base after purchase.

Cost

  • $40,000

Required Items

None

Inventory

AllianceAdvisorI Piratez.png

Associated Research

Requires contact with the Mutant Alliance to purchase on the black market.

Raw Ruleset Data

Notes

Loss of the advisor causes a -100 pts to the mission score.