Difference between revisions of "Alloy Tracked Chassis"
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[[Image:alloy_tank_body.png | right| Alloy tracked tank]] | [[Image:alloy_tank_body.png | right| Alloy tracked tank]] | ||
− | '''Alloy Tracked Chassis''' HWP's are essentially upgraded standard Tracked Chassis, rebuilt with an alloy framework, Alloy Chassis tanks have the advantage of stronger armour | + | '''Alloy Tracked Chassis''' HWP's are essentially upgraded [[Tracked Chassis |standard Tracked Chassis]], rebuilt with an alloy framework, Alloy Chassis tanks have the advantage of stronger armour and more time units. They also benefit from a slightly improved targeting computer, conferring a minor boost to the chassis aim and reactions. |
− | For all strategic and tactical benefits, they are | + | For all strategic and tactical benefits, they are very similar to their standard counterparts. The chief difference is the alloy variant can absorb slightly more damage and they can exploit their time unit bonus to scout further. Furthermore, all Alloy Tracked variants can auto-fire their main weapons. |
− | + | Unlike the standard chassis, these units require alien alloys in their construction, but only have a slightly higher cash cost. The onus is on X-COM to determine if the costs of these units are worth the benefits. | |
==General Information== | ==General Information== | ||
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<br clear="all"> | <br clear="all"> | ||
Cost/Manufacture: $560,000, 16 Alien Alloys, 1200 Engineering Hours | Cost/Manufacture: $560,000, 16 Alien Alloys, 1200 Engineering Hours | ||
+ | |||
+ | Similar combat performance to its non-alloy counterpart, its auto-fire mode can fire 3 rounds per salvo. | ||
+ | |||
+ | <table {{StdCenterTable}} width="30%"> | ||
+ | <tr {{StdDescTable_Heading}}><th>Cannon Turret Information</th></tr> | ||
+ | <tr><td>Type</td><td>HWP Cannon Shells</td></tr> | ||
+ | <tr><td>Damage</td><td>60 (HE)</td></tr> | ||
+ | <tr><td>Ammunition</td><td>30</td></tr> | ||
+ | <tr><td>Aimed Shot</td><td>58% (80% TU)</td></tr> | ||
+ | <tr><td>Snap Shot</td><td>39% (33% TU)</td></tr> | ||
+ | <tr><td>Auto Shot</td><td>29% (45% TU)</td></tr> | ||
+ | </table> | ||
===Alloy Tank/Rocket Launcher=== | ===Alloy Tank/Rocket Launcher=== | ||
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Cost/Manufacture: $580,000, 16 Alien Alloys, 1200 Engineering Hours | Cost/Manufacture: $580,000, 16 Alien Alloys, 1200 Engineering Hours | ||
+ | Similar combat performance to its non-alloy counterpart, its auto-fire mode can fire 2 rockets per salvo. | ||
+ | <table {{StdCenterTable}} width="30%"> | ||
+ | <tr {{StdDescTable_Heading}}><th>Rocket Turret Information</th></tr> | ||
+ | <tr><td>Type</td><td>HWP Rocket</td></tr> | ||
+ | <tr><td>Damage</td><td>85 (HE)</td></tr> | ||
+ | <tr><td>Ammunition</td><td>8</td></tr> | ||
+ | <tr><td>Aimed Shot</td><td>74% (75% TU)</td></tr> | ||
+ | <tr><td>Snap Shot</td><td>42% (45% TU)</td></tr> | ||
+ | <tr><td>Auto Shot</td><td>32% (65% TU)</td></tr> | ||
+ | </table> | ||
===Alloy Tank/Laser=== | ===Alloy Tank/Laser=== | ||
[[Image:Alloy Tank Laser.png | left | Alloy Laser tank]] | [[Image:Alloy Tank Laser.png | left | Alloy Laser tank]] | ||
<br clear="all"> | <br clear="all"> | ||
Cost/Manufacture: $620,000, 16 Alien Alloys, 1400 Engineering Hours | Cost/Manufacture: $620,000, 16 Alien Alloys, 1400 Engineering Hours | ||
+ | |||
+ | Similar combat performance to its non-alloy counterpart, its auto-fire mode can fire 3 laser beams per salvo. | ||
+ | |||
+ | <table {{StdCenterTable}} width="30%"> | ||
+ | <tr {{StdDescTable_Heading}}><th>Laser Turret Information</th></tr> | ||
+ | <tr><td>Type</td><td>Laser Beam</td></tr> | ||
+ | <tr><td>Damage</td><td>110 </td></tr> | ||
+ | <tr><td>Ammunition</td><td>255</td></tr> | ||
+ | <tr><td>Aimed Shot</td><td>58% (75% TU)</td></tr> | ||
+ | <tr><td>Snap Shot</td><td>35% (33% TU)</td></tr> | ||
+ | <tr><td>Auto Shot</td><td>29% (60% TU)</td></tr> | ||
+ | </table> | ||
+ | |||
+ | ==See Also== | ||
+ | {{Equipment (Hardmode) Navbar}} |
Latest revision as of 12:46, 23 October 2021
Alloy Tracked Chassis HWP's are essentially upgraded standard Tracked Chassis, rebuilt with an alloy framework, Alloy Chassis tanks have the advantage of stronger armour and more time units. They also benefit from a slightly improved targeting computer, conferring a minor boost to the chassis aim and reactions.
For all strategic and tactical benefits, they are very similar to their standard counterparts. The chief difference is the alloy variant can absorb slightly more damage and they can exploit their time unit bonus to scout further. Furthermore, all Alloy Tracked variants can auto-fire their main weapons.
Unlike the standard chassis, these units require alien alloys in their construction, but only have a slightly higher cash cost. The onus is on X-COM to determine if the costs of these units are worth the benefits.
General Information
Statistics
Time Units | 80 |
Health | 90 |
Energy | 100 |
Firing Accuracy | 65 |
Reactions | 25 |
Armour
Facing | Protection |
---|---|
Front | 115 |
Left/Right | 100 |
Rear | 85 |
Under | 85 |
Variants
Alloy Tank/Cannon
Cost/Manufacture: $560,000, 16 Alien Alloys, 1200 Engineering Hours
Similar combat performance to its non-alloy counterpart, its auto-fire mode can fire 3 rounds per salvo.
Cannon Turret Information | |
---|---|
Type | HWP Cannon Shells |
Damage | 60 (HE) |
Ammunition | 30 |
Aimed Shot | 58% (80% TU) |
Snap Shot | 39% (33% TU) |
Auto Shot | 29% (45% TU) |
Alloy Tank/Rocket Launcher
Cost/Manufacture: $580,000, 16 Alien Alloys, 1200 Engineering Hours
Similar combat performance to its non-alloy counterpart, its auto-fire mode can fire 2 rockets per salvo.
Rocket Turret Information | |
---|---|
Type | HWP Rocket |
Damage | 85 (HE) |
Ammunition | 8 |
Aimed Shot | 74% (75% TU) |
Snap Shot | 42% (45% TU) |
Auto Shot | 32% (65% TU) |
Alloy Tank/Laser
Cost/Manufacture: $620,000, 16 Alien Alloys, 1400 Engineering Hours
Similar combat performance to its non-alloy counterpart, its auto-fire mode can fire 3 laser beams per salvo.
Laser Turret Information | |
---|---|
Type | Laser Beam |
Damage | 110 |
Ammunition | 255 |
Aimed Shot | 58% (75% TU) |
Snap Shot | 35% (33% TU) |
Auto Shot | 29% (60% TU) |