Difference between revisions of "Archangel Armor (EU2012)"

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==Notes==  
 
==Notes==  
*'''IMPORTANT NOTE:''' If you end your turn over an obstacle that you could normally not walk on (one which does not show a grid such as a box or unwalkable rooftop) and you have no more fuel, your unit will be stuck there unable to move until the mission is over. They will, however be able to perform actions such as firing, overwatch, etc.  
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*
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'''IMPORTANT NOTE:''' If you end your turn over an obstacle that you could normally not walk on (one which does not show a grid such as a box or unwalkable rooftop) and you have no more fuel, your unit will be stuck there unable to move until the mission is over. They will, however be able to perform actions such as firing, overwatch, etc.  
  
 
*Flying units get 20 defense
 
*Flying units get 20 defense
  
 
*While flying, you DO receive the usual elevation bonuses conferred to a unit that is higher than another. This will also trigger the sniper perk 'Damn Good Ground'.
 
*While flying, you DO receive the usual elevation bonuses conferred to a unit that is higher than another. This will also trigger the sniper perk 'Damn Good Ground'.

Revision as of 22:05, 16 October 2012

Description

  • Engineering:

The Archangel suit combines our heavy armor set with a small propulsion system that allows for limited flight capabilities

  • Research Notes:

As it turns out, our initial optimism about the design of this particular suit was entirely justified. Having successfully developed a miniaturized version of the alien propulsion modules recovered from the field, we've now successfully integrated this device into a suit of heavy armor. Although we've exceeded the weight of the original floater specimen these propulsion units were adapted from, we believe our adjustment to the system have actually improved their overall efficiency. As a result of our efforts, this suit is capable of providing limited flight capabilities to the wearer.

Stats

Item Name
Property Info
Requires: Titan Armor
New Fighter Craft
Cost: §200
Alloy:36
Elerium:25
Min. Engineers:35
Health +8
Abilities Flight: 6 moves
Foundry Upgrades Flight to 12 moves

Notes


IMPORTANT NOTE: If you end your turn over an obstacle that you could normally not walk on (one which does not show a grid such as a box or unwalkable rooftop) and you have no more fuel, your unit will be stuck there unable to move until the mission is over. They will, however be able to perform actions such as firing, overwatch, etc.

  • Flying units get 20 defense
  • While flying, you DO receive the usual elevation bonuses conferred to a unit that is higher than another. This will also trigger the sniper perk 'Damn Good Ground'.