Difference between revisions of "Armor (XCOM2)"

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!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]
 
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]]
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|[[Predator Armor (XCOM2)|Predator Armor]] ||150 Supply||[[ADVENT Trooper (XCOM2)|6 ADVENT Trooper]]|||||20||
 
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|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5
 
|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5

Revision as of 09:21, 8 February 2016

Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and research/manufacturing are required to gain access to more advanced armor types.

Armor Types

Type Health Points Armor Points Mobility Dodge Extra Abilities
Kevlar Armor 0
Resistance Warrior Kevlar Armor 0
Predator Armor +4 Provides one additional inventory slot
EXO Suit +5 +1 Allows the soldier to mount a heavy weapon
Spider Suit +4 +1 +20 Grapple modual
Warden Armor +6 +1
WAR Suit +6 +2 Allows the soldier to mount a heavy weapon
Wraith Suit ? ? Enhanced Psionic armor (awaiting construction to see stats)


Manufacturing

Type Cost Corpses Elerium Cores Alloys Elerium Crystals Est Time
Predator Armor 150 Supply 6 ADVENT Trooper 20
EXO Suit 2 ADVENT Trooper 1 5 5
Spider Suit 2 ADVENT Stun Lancer 1 5 5
WAR Suit corpses Co A Cr
Wraith Suit corpses Co A Cr

Notes