Armor (XCOM2)
Revision as of 07:50, 8 February 2016 by LooseMoose (talk | contribs)
Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and research/manufacturing are required to gain access to more advanced armor types.
Armor Types
Type | Health Points | Armor Points | Mobility | Dodge | Extra Abilities |
---|---|---|---|---|---|
Kevlar Armor | align="center" | ||||
Resistance Warrior Kevlar Armor | align="center" | ||||
Predator Armor | +4 | Provides one additional inventory slot | |||
EXO Suit | +5 | +1 | Allows the soldier to mount a heavy weapon | ||
Spider Suit | +4 | +1 | +20 | Grapple modual |