Difference between revisions of "Assault (LW2)"
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== Abilities == | == Abilities == | ||
<!-- The periods '''.''' below are placeholders, text coming soon --> | <!-- The periods '''.''' below are placeholders, text coming soon --> | ||
− | {{Class Tree (LW2)| | + | <!--{{Class Tree (LW2)| |
|Squaddie1= '''.''' | |Squaddie1= '''.''' | ||
|Squaddie2={{Run and Gun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie2={{Run and Gun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|MSgtE2=''.'' | |MSgtE2=''.'' | ||
|MSgtE3=''.'' | |MSgtE3=''.'' | ||
− | }} | + | }}--> |
+ | |||
+ | {| class="wikitable" style="vertical-align:top; text-align:center" width="100%" | ||
+ | |- | ||
+ | ! width="10%" vertical-align="center" | Rank | ||
+ | ! colspan="3" vertical-align="center" | Ability | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK SQUADDIE (LW2).png|35px]]<br/>Squaddie | ||
+ | | '''.''' | ||
+ | | {{Run and Gun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Stun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- vertical-align="center" | ||
+ | ! style="border-left:none; border-right:none;" | | ||
+ | ! style="border-left:none; border-right:none;" | '''Raider''' | ||
+ | ! style="border-left:none; border-right:none;" | | ||
+ | ! style="border-left:none; border-right:none;" | '''Breacher''' | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK LANCE CORPORAL (LW2).png|35px]]<br/>Lance Corporal | ||
+ | | {{Slug Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Electroshock (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Lightning Reflexes (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK CORPORAL (LW2).png|35px]]<br/>Corporal | ||
+ | | {{Trench Gun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Arc Pulser (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Close and Personal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK SERGEANT (LW2).png|35px]]<br/>Sergeant | ||
+ | | {{Killer Instinct (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Stun Gunner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Fortify (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK STAFF SGT (LW2).png|35px]]<br/>Staff Sergeant | ||
+ | | {{Extra Conditioning (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Aggression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK TECH SGT (LW2).png|35px]]<br/>Tech Sergeant | ||
+ | | {{Hit and Run (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Close Encounters (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK GUNNERY SGT (LW2).png|35px]]<br/>Gunnery Sergeant | ||
+ | | {{Bring 'Em On (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Close Combat Specialist (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Untouchable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK MASTER SGT (LW2).png|35px]]<br/>Master Sergeant | ||
+ | | {{Street Sweeper (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Chain Lightning (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Lethal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |} | ||
+ | |||
+ | |||
== Stat Progression == | == Stat Progression == |
Revision as of 18:54, 27 January 2017
The Assault serves as our primary close range unit, able to push in close and hold the line.
Primary: Rifle, SMG or Shotgun (default); Secondary: Arc Thrower
The Assault class is specialised in mobility and dealing damage with guns. They are somewhat akin to a shotgun-using vanilla Ranger, but with more emphasis on damage and without the sword, or stealth skills.
"Raider" type Assaults (Left branch) excel at achieving and exploiting flanks on enemy positions, clearing out groups of lightly-armored hostiles or single well-armored hostiles with their various special shotgun attacks, but will need supporting fire from allies to help cover them, as their innate defenses may not be enough to withstand a counterattack.
"Breacher" type Assaults (Right branch) are XCOM's ideal front line, capable of plunging into the heart of an enemy formation and weathering enemy reprisals long enough for the rest of the Assault's squad to wipe out the enemy, but alone may struggle to confront multiple hostiles, particularly at range.
Assaults carry Arc Throwers as their secondary weapon. These have normal range penalties, giving shotgun equipped Assaults an nonlethal option for use at range, stunning organic targets if it hits them. The center branch features multiple upgrades to the Arc Thrower, making an Assault more than capable of shutting down even the scariest of hostiles when you need it most.
Abilities
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 5 | ? | 0 | 0 |
Lance Corporal | 1 | 2 | 5 | 0 | 0 | 0 |
Corporal | 0 | 2 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Tech Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Total | 4 | 16 | 10 | 0 | 0 | 0 |
This class also gains 1 point of strength, though it's not clear what that does.