Difference between revisions of "Base Defense (TFTD)"
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== General Discussion == | == General Discussion == | ||
− | + | This section is "under construction". Please see the associated Discussion page for initial musings about TFTD Base Defence. | |
− | + | For now, here are a few bare facts: | |
− | + | * TFTD Aliens can spawn outside (but near to) their normal spawn points, i.e. Airlocks and Sub Pens. A standard Base Defence Layout Strategy is still mostly effective, just beware your "rear" is not totally secure. | |
− | + | * The 80 item limit still applies, but the order of including/excluding weapons has changed (in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 80 available items in preference to some of the standard starting weapons. | |
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== To Do == | == To Do == |
Revision as of 14:07, 10 October 2008
Purpose
Most of the information on Base Defence is found on the link at the bottom of this page. This page is to discuss any differences in Base Defence missions that are specific to TFTD.
General Discussion
This section is "under construction". Please see the associated Discussion page for initial musings about TFTD Base Defence.
For now, here are a few bare facts:
- TFTD Aliens can spawn outside (but near to) their normal spawn points, i.e. Airlocks and Sub Pens. A standard Base Defence Layout Strategy is still mostly effective, just beware your "rear" is not totally secure.
- The 80 item limit still applies, but the order of including/excluding weapons has changed (in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 80 available items in preference to some of the standard starting weapons.
To Do
Discussion of how the module tiles are different (if at all) in TFTD - which ones have clear killing zones, which ones have tricky little hidey holes, etc.
See Also
The main article on Base Defense, though it is focused on UFO: Enemy Unknown (XCom 1).