Difference between revisions of "Base Stores"

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For a basic description of how General Stores work [[General Stores|click here]]. This article is more in depth and complete regarding items and the space they take up.
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{{tocright}}In [[X-COM|UFO]]/[[TFTD]], each [[General Stores]] module you have adds 50 "storage units" to your base. These can be used to store various forms of equipment and other items.
  
==Nuts and Bolts==
+
==Item storage sizes==
{|
+
===UFO===
|valign = "top" width = "55%"|
+
<table cellpadding="5"><tr>
Space is the volume a single item occupies in storage. If you have 50 items with a space of 1 each, the group would occupy 50 space. Notice that aircraft, personnel and live aliens are not listed. These things require specialized storage facilities ([[Hangar]], [[Living Quarters]] and [[Alien Containment]]) and do not use space in the [[General Stores]].  
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<td valign="top"><table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}><th width="150">Item</th><th width="50">Space</th><th width="50">Mult.</th></tr>
 +
<tr><td align="left">Stingray Launcher</td><td>0.80</td><td>5/4</td></tr>
 +
<tr><td align="left">Avalanche Launcher</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">Cannon</td><td>1.50</td><td>2/3</td></tr>
 +
<tr><td align="left">Fusion Ball Launcher</td><td>2.00</td><td>1/2</td></tr>
 +
<tr><td align="left">Laser Cannon</td><td>2.00</td><td>1/2</td></tr>
 +
<tr><td align="left">Plasma Beam</td><td>1.20</td><td>5/6</td></tr>
 +
<tr><td align="left">Stingray Missile</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Avalanche Missiles</td><td>1.50</td><td>2/3</td></tr>
 +
<tr><td align="left">Cannon Rounds(x50)</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left">Fusion Ball</td><td>0.60</td><td>5/3</td></tr>
 +
<tr><td align="left">Tank/Cannon</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">HWP Cannon Shells</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Tank/Rocket Launcher</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">HWP Rockets</td><td>0.60</td><td>5/3</td></tr>
 +
<tr><td align="left">Tank/Laser Cannon</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">Hovertank/Plasma</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">Hovertank/Launcher</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">HWP Fusion Bomb</td><td>0.60</td><td>5/3</td></tr>
 +
<tr><td align="left">Pistol</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Pistol Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Rifle</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Rifle Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Heavy Cannon</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">HC-AP Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">HC-HE Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">HC-I Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Auto-Cannon</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">AC-AP Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
</table></td>
  
General Store facilities stack. Multiple modules act as a single cohesive storage unit, not as separate facilities. This is an important point to consider as you may be able to store more items in 100 units of space than 2 facilities with 50. For example, one General Store can contain 62 Stingray Launchers. If General Stores were not stackable, then two should hold 124. In actuality, two modules can hold a total of 125 Stingray Launchers.
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<td valign="top"><table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}><th width="150">Item</th><th width="50">Space</th><th width="50">Mult.</th></tr>
 +
<tr><td align="left">AC-HE Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">AC-I Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Rocket Launcher</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Small Rocket</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Large Rocket</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Incendiary Rocket</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Laser Pistol</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Laser Rifle</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Heavy Laser</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">Grenade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Smoke Grenade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Proximity Grenade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">High Explosive</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Motion Scanner</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Medi-Kit</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Psi-Amp</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Stun Rod</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Electro-flare</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Elerium-115</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Heavy Plasma</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Heavy Plasma Clip</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">Plasma Rifle</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Plasma Rifle Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Plasma Pistol</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Plasma Pistol Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Blaster Launcher</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">Blaster Bomb</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Small Launcher</td><td>0.20</td><td>5/1</td></tr>
 +
</table></td>
 +
 
 +
<td valign="top"><table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}><th width="150">Item</th><th width="50">Space</th><th width="50">Mult.</th></tr>
 +
<tr><td align="left">Stun Bomb</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Alien Grenade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Mind Probe</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Sectoid Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Snakeman Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Ethereal Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Muton Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Floater Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Celatid Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Silacoid Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Chryssalid Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Reaper Corpse</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">Sectopod Corpse</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">Cyberdisc Corpse</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">UFO Power Source</td><td>0.70</td><td>10/7</td></tr>
 +
<tr><td align="left">UFO Navigation</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">UFO Construction*</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Alien Food</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Reproduction*</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Entertainment</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Surgery</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Examination Room</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Alloys</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Alien Habitat*</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Personal Armor</td><td>0.80</td><td>5/4</td></tr>
 +
<tr><td align="left">Power Suit</td><td>0.80</td><td>5/4</td></tr>
 +
<tr><td align="left">Flying Suit</td><td>0.80</td><td>5/4</td></tr>
 +
</table></td>
 +
</tr></table>
 +
 
 +
 
 +
===TFTD===
 +
<table cellpadding="5">
 +
<tr>
 +
<td valign="top"><table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}><th width="175">Item</th><th width="50">Space</th><th width="50">Mult.</th></tr>
 +
<tr><td align="left">Ajax Launcher</td><td>0.80</td><td>5/4</td></tr>
 +
<tr><td align="left">D.U.P. Head Launcher</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">Craft Gas Cannon</td><td>1.50</td><td>2/3</td></tr>
 +
<tr><td align="left">P.W.T. Cannon</td><td>2.00</td><td>1/2</td></tr>
 +
<tr><td align="left">Gauss Cannon</td><td>2.00</td><td>1/2</td></tr>
 +
<tr><td align="left">Sonic Oscillator</td><td>1.20</td><td>5/6</td></tr>
 +
<tr><td align="left">Ajax Torpedoes</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">D.U.P. Head Torpedoes</td><td>1.50</td><td>2/3</td></tr>
 +
<tr><td align="left">Gas Rounds(x50)</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left">P.W.T. Ammo</td><td>0.60</td><td>5/3</td></tr>
 +
<tr><td align="left">Coelacanth/G. Cannon</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">Coelacanth/Aqua Jet</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">Coelacanth/Gauss</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">Displacer /Sonic</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">Displacer /P. W. T.</td><td>6.00</td><td>1/6</td></tr>
 +
<tr><td align="left">Dart Gun</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Dart Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Jet Harpoon</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Harpoon Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Gas Cannon</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">GC-AP Bolts</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">GC-HE Bolts</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">GC-Phosphorous Bolts</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Hydro-Jet Cannon</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">HJ-AP Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">HJ-HE Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">HJ-P Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Torpedo Launcher</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Small Torpedo</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Large Torpedo</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Phosphor Torpedo</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Gauss Pistol</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Gauss Pistol Clip</td><td>0.10</td><td>10/1</td></tr>
 +
</table></td>
 +
<td><table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}><th width="175">Item</th><th width="50">Space</th><th width="50">Mult.</th></tr>
 +
<tr><td align="left">Gauss Rifle</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Gauss Rifle Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Heavy Gauss</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">Heavy Gauss Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Magna-Blast Grenade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Dye Grenade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Particle Disturbance Grenade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Magna-Pack Explosive</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Particle Disturbance Sensor</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Medi-Kit</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">M.C. Disruptor</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Thermal Tazer</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Chemical-flare</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Vibro Blade</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Thermic Lance</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Heavy Thermic Lance</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left" {color: red }>Aquanaut Corpse?</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left" {color: red }>Aquanaut Corpse?</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left" {color: red }>Aquanaut Corpse?</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left">Sonic Cannon</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Cannon Power Clip</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">Sonic Blasta-Rifle</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Blasta Power Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Sonic Pistol</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Pistol Power Clip</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Disruptor Pulse Launcher</td><td>0.30</td><td>10/3</td></tr>
 +
<tr><td align="left">Disruptor Ammo</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Thermal Shok Launcher</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Themal Shok Bomb</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Sonic Pulser</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Zrbite</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">M.C. Reader</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Aquatoid Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
</table></td>
 +
<td valign="top"><table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}><th width="175">Item</th><th width="50">Space</th><th width="50">Mult.</th></tr>
 +
<tr><td align="left">Gill Man Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Lobster Man Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Tasoth Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Calcinite Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Deep One Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Bio-Drone Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Tentaculat Corpse</td><td>0.40</td><td>5/2</td></tr>
 +
<tr><td align="left">Triscene Corpse</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">Hallucinoid Corpse</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">Xarquid Corpse</td><td>1.00</td><td>1/1</td></tr>
 +
<tr><td align="left">&nbsp;Squad Leader</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left">&nbsp;Soldier</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left">&nbsp;Terrorist</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left">?</td><td>0.00</td><td>N.A.</td></tr>
 +
<tr><td align="left">Ion Beam Accelerators</td><td>0.70</td><td>10/7</td></tr>
 +
<tr><td align="left">Magnetic Navigation</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Sub Construction</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Alien Cryogenics</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Cloning</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Learning Arrays</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Alien Imlanter</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Examination Room</td><td>0.20</td><td>5/1</td></tr>
 +
<tr><td align="left">Aqua Plastics</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Alien Re-animation Zone</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Plastic Aqua-Armor</td><td>0.80</td><td>5/4</td></tr>
 +
<tr><td align="left">Ion Armor</td><td>0.80</td><td>5/4</td></tr>
 +
<tr><td align="left">Mag. Ion Armor</td><td>0.80</td><td>5/4</td></tr>
 +
<tr><td align="left">Solid Harpoon Bolts</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Aqua Jet Missiles</td><td>0.60</td><td>5/3</td></tr>
 +
<tr><td align="left">P.W. Torpedo</td><td>0.60</td><td>5/3</td></tr>
 +
<tr><td align="left">Gauss Cannon Ammo</td><td>0.10</td><td>10/1</td></tr>
 +
<tr><td align="left">Gauss Cannon Ammo</td><td>0.60</td><td>5/3</td></tr>
 +
</table></td></tr></table>
 +
 
 +
== Explanation ==
 +
 
 +
'''Space''' is the volume a single item occupies in storage. If you have 50 items with a space of 0.10 each, the group would occupy 5 slots. Aircraft, personnel and live aliens require specialized storage facilities ([[Hangar]]/[[Sub Pen]], [[Living Quarters]] and [[Alien Containment]]) and do not use space in the General Stores.
 +
 
 +
The '''Multiplier''' (Mult.) column is used for determining the quantity of items you can store in a module.  It is always the reciprocal of the "Space" column. However, as is common in X-COM, integer rounding plays a role. The equation linking total storage space to the number of items is:
  
The "Multiplier" column is used for determining the quantity of items you can store in a module (It is simply the inverse of the Space column). As usual, integer rounding plays a role. The equation linking total storage space to the number of items is
 
 
  '''Total Items = INT(Total Storage Space * Multiplier)'''
 
  '''Total Items = INT(Total Storage Space * Multiplier)'''
 +
 
To illustrate,. assume we want to know how many UFO Power Sources can be contained in 2 General Stores. 2 General Stores have a total space of 100, while the UFO Power Source multiplier is 10/7.
 
To illustrate,. assume we want to know how many UFO Power Sources can be contained in 2 General Stores. 2 General Stores have a total space of 100, while the UFO Power Source multiplier is 10/7.
 +
 
  Total Items = INT(100 * 10 / 7)
 
  Total Items = INT(100 * 10 / 7)
 
             = INT(1000 / 7)
 
             = INT(1000 / 7)
 
             = INT(142.857...)
 
             = INT(142.857...)
 
             = 142
 
             = 142
 +
 
These calculations only apply to items being transferred into a base. Items purchased are a little different. As long as your current General Store space is < total space, you can still purchase items. (Your current space level is found by multiplying the quantity of an item by its Space and then adding all those numbers together). When dealing with only a specific purchasable item, the equation for the maximum number of items possible is found using an IF-THEN statement.  
 
These calculations only apply to items being transferred into a base. Items purchased are a little different. As long as your current General Store space is < total space, you can still purchase items. (Your current space level is found by multiplying the quantity of an item by its Space and then adding all those numbers together). When dealing with only a specific purchasable item, the equation for the maximum number of items possible is found using an IF-THEN statement.  
 +
 
  '''IF (INT(Total Space * Item Multiplier) / Item Multiplier) < Total Space,'''
 
  '''IF (INT(Total Space * Item Multiplier) / Item Multiplier) < Total Space,'''
 
  '''THEN Total Items = INT(Total Space * Item Multiplier) + 1'''
 
  '''THEN Total Items = INT(Total Space * Item Multiplier) + 1'''
 +
 
Example: How many Stingray Launchers (Item Multiplier = 5/4) can you purchase if you have one General Store (50 Total Space)?
 
Example: How many Stingray Launchers (Item Multiplier = 5/4) can you purchase if you have one General Store (50 Total Space)?
 +
 
  IF (INT(50 * 5 / 4) / (5 /4)) < 50
 
  IF (INT(50 * 5 / 4) / (5 /4)) < 50
 
  IF (INT(250 / 4) * 4 / 5) < 50
 
  IF (INT(250 / 4) * 4 / 5) < 50
Line 30: Line 245:
 
                           = 63
 
                           = 63
  
==Notes==
+
Multiple General Store modules act as a single cohesive storage unit, not as separate facilities.  For example, one General Store can contain 62 Stingray Launchers, but two modules, with their combined space, can hold a total of 125 Stingray Launchers.
 +
 
 +
Interesting points to contemplate:
 
*Most weapons use up more space than their clip. Not the Heavy Plasma. Each weapon takes up 0.20 slots in the General Store, while a Heavy Plasma clip takes up 0.30.
 
*Most weapons use up more space than their clip. Not the Heavy Plasma. Each weapon takes up 0.20 slots in the General Store, while a Heavy Plasma clip takes up 0.30.
 
*Craft Cannon Shells do not require (or use) any space in General Store inventory. As long as you have at least one open slot at a base, you could purchase (and contain) an infinite quantity of these shells. However, once General Store space is filled to capacity, these shells cannot be purchased anymore.
 
*Craft Cannon Shells do not require (or use) any space in General Store inventory. As long as you have at least one open slot at a base, you could purchase (and contain) an infinite quantity of these shells. However, once General Store space is filled to capacity, these shells cannot be purchased anymore.
*Because of the integer rounding on each item type, you can store up to 19 of any item that takes 0.1 space (such as grenades) while still only using 1 of your store space, then from 20 to 29 it takes 2, from 30 to 39 its 3 space, and so on.
+
*Because of the integer rounding on each item type, you can store up to 19 of any item that takes 0.1 space (such as grenades) while still only using one unit of store space20 to 29 such items would take two spaces; 30 to 39 would take three, and so on.
  
 +
==See Also==
 +
* [[General Stores|General Stores (EU)]]
 +
* [[General Stores (TFTD)]]
  
| width="40%" valign="top" |
+
[[Category:Data tables]][[Category:Base Facilities (EU)]][[Category:Base Facilities (TFTD)]]
{| {{StdDescTable}}
+
[[Category:Enemy Unknown/UFO Defense]]
|{{StdDescTable_Heading}}|Item
+
[[Category:TFTD]]
|{{StdDescTable_Heading}}|Space
 
|{{StdDescTable_Heading}}|Mult
 
|{{StdDescTable_Heading}}|Item
 
|{{StdDescTable_Heading}}|Space
 
|{{StdDescTable_Heading}}|Mult
 
|-
 
|[[Stingray|Stingray Launcher]]   ||align="right"| 8|| 5/4  ||[[Medi-Kit]]                   ||align="right"| 1||10/1
 
|-
 
|[[Avalanche|Avalanche Launcher]] ||align="right"|10|| 1/1  ||[[Psi-Amp]]                    ||align="right"| 1||10/1
 
|-
 
|[[Cannon]]                      ||align="right"|15|| 2/3  ||[[Stun Rod]]                    ||align="right"| 1||10/1
 
|-
 
|[[Fusion Ball Launcher]]        ||align="right"|20|| 1/2  ||[[Electro-flare]]              ||align="right"| 1||10/1
 
|-
 
|[[Laser Cannon]]                ||align="right"|20|| 1/2  ||[[Elerium-115]]                ||align="right"| 1||10/1
 
|-
 
|[[Plasma Beam]]                  ||align="right"|12|| 5/6  ||[[Heavy Plasma]]                ||align="right"| 2|| 5/1
 
|-
 
|Stingray Missile                ||align="right"| 4|| 5/2  ||Heavy Plasma Clip              ||align="right"| 3||10/3
 
|-
 
|Avalanche Missiles              ||align="right"|15|| 2/3  ||[[Plasma Rifle]]                ||align="right"| 2|| 5/1
 
|-
 
|Cannon Rounds(x50)               ||align="right"| 0||N.A.  ||Plasma Rifle Clip              ||align="right"| 1||10/1
 
|-
 
|Fusion Ball                      ||align="right"| 6|| 5/3  ||[[Plasma Pistol]]              ||align="right"| 1||10/1
 
|-
 
|[[Tank/Cannon]]                  ||align="right"|60|| 1/6  ||Plasma Pistol Clip              ||align="right"| 1||10/1
 
|-
 
|HWP Cannon Shells                ||align="right"| 1||10/1  ||[[Blaster Launcher]]           ||align="right"| 3||10/3
 
|-
 
|[[Tank/Rocket Launcher]]        ||align="right"|60|| 1/6  ||[[Blaster Bomb]]                ||align="right"| 2|| 5/1
 
|-
 
|HWP Rockets                      ||align="right"| 6|| 5/3  ||[[Small Launcher]]              ||align="right"| 2|| 5/1
 
|-
 
|[[Tank/Laser Cannon]]            ||align="right"|60|| 1/6  ||[[Stun Bomb]]                  ||align="right"| 1||10/1
 
|-
 
|[[Hovertank/Plasma]]            ||align="right"|60|| 1/6  ||[[Alien Grenade]]              ||align="right"| 1||10/1
 
|-
 
|[[Hovertank/Launcher]]          ||align="right"|60|| 1/6  ||[[Mind Probe]]                  ||align="right"| 1||10/1
 
|-
 
|HWP Fusion Bomb                  ||align="right"| 6|| 5/3  ||Sectoid Corpse                  ||align="right"| 4|| 5/2
 
|-
 
|[[Pistol]]                      ||align="right"| 1||10/1  ||Snakeman Corpse                ||align="right"| 4|| 5/2
 
|-
 
|Pistol Clip                      ||align="right"| 1||10/1  ||Ethereal Corpse                ||align="right"| 4|| 5/2
 
|-
 
|[[Rifle]]                        ||align="right"| 2|| 5/1  ||Muton Corpse                    ||align="right"| 4|| 5/2
 
|-
 
|Rifle Clip                      ||align="right"| 1||10/1  ||Floater Corpse                  ||align="right"| 4|| 5/2
 
|-
 
|[[Heavy Cannon]]                ||align="right"| 3||10/3  ||Celatid Corpse                  ||align="right"| 4|| 5/2
 
|-
 
|HC-AP Ammo                      ||align="right"| 1||10/1  ||Silacoid Corpse                ||align="right"| 4|| 5/2
 
|-
 
|HC-HE Ammo                      ||align="right"| 1||10/1  ||Chryssalid Corpse              ||align="right"| 4|| 5/2
 
|-
 
|HC-I Ammo                        ||align="right"| 1||10/1  ||Reaper Corpse                  ||align="right"|10|| 1/1
 
|-
 
|[[Auto Cannon]]                  ||align="right"| 3||10/3  ||Sectopod Corpse                ||align="right"|10|| 1/1
 
|-
 
|AC-AP Ammo                      ||align="right"| 1||10/1  ||Cyberdisc Corpse                ||align="right"|10|| 1/1
 
|-
 
|AC-HE Ammo                      ||align="right"| 1||10/1  ||[[UFO Power Source]]           ||align="right"| 7||10/7
 
|-
 
|AC-I Ammo                        ||align="right"| 1||10/1  ||[[UFO Navigation]]              ||align="right"| 2|| 5/1
 
|-
 
|[[Rocket Launcher]]              ||align="right"| 4|| 5/2  ||UFO Construction                ||align="right"| 1||10/1
 
|-
 
|Small Rocket                    ||align="right"| 2|| 5/1  ||[[Alien Food]]                  ||align="right"| 2|| 5/1
 
|-
 
|Large Rocket                    ||align="right"| 2|| 5/1  ||[[Alien Reproduction]]          ||align="right"| 2|| 5/1
 
|-
 
|Incendiary Rocket                ||align="right"| 2|| 5/1  ||[[Alien Entertainment]]        ||align="right"| 2|| 5/1
 
|-
 
|[[Laser Pistol]]                ||align="right"| 1||10/1  ||[[Alien Surgery]]              ||align="right"| 2|| 5/1
 
|-
 
|[[Laser Rifle]]                  ||align="right"| 2|| 5/1  ||Examination Room                ||align="right"| 2|| 5/1
 
|-
 
|[[Heavy Laser]]                  ||align="right"| 3||10/3  ||[[Alien Alloys]]                ||align="right"| 1||10/1
 
|-
 
|[[Grenade]]                      ||align="right"| 1||10/1  ||Alien Habitat                  ||align="right"| 1||10/1
 
|-
 
|[[Smoke Grenade]]                ||align="right"| 1||10/1  ||[[Personal Armor]]              ||align="right"| 8|| 5/4
 
|-
 
|[[Proximity Grenade]]            ||align="right"| 1||10/1  ||[[Power Suit]]                  ||align="right"| 8|| 5/4
 
|-
 
|[[High Explosive]]              ||align="right"| 2|| 5/1  ||[[Flying Suit]]                ||align="right"| 8|| 5/4
 
|-
 
|[[Motion Scanner]]              ||align="right"| 1||10/1  ||                                ||align="right"|  ||
 
|}
 
|}
 
 
 
==See Also==
 
[[General Stores]] | [[Base Management]] | [[Spring Cleaning Tips]]
 

Latest revision as of 04:28, 23 July 2013

In UFO/TFTD, each General Stores module you have adds 50 "storage units" to your base. These can be used to store various forms of equipment and other items.

Item storage sizes

UFO

ItemSpaceMult.
Stingray Launcher0.805/4
Avalanche Launcher1.001/1
Cannon1.502/3
Fusion Ball Launcher2.001/2
Laser Cannon2.001/2
Plasma Beam1.205/6
Stingray Missile0.405/2
Avalanche Missiles1.502/3
Cannon Rounds(x50)0.00N.A.
Fusion Ball0.605/3
Tank/Cannon6.001/6
HWP Cannon Shells0.1010/1
Tank/Rocket Launcher6.001/6
HWP Rockets0.605/3
Tank/Laser Cannon6.001/6
Hovertank/Plasma6.001/6
Hovertank/Launcher6.001/6
HWP Fusion Bomb0.605/3
Pistol0.1010/1
Pistol Clip0.1010/1
Rifle0.205/1
Rifle Clip0.1010/1
Heavy Cannon0.3010/3
HC-AP Ammo0.1010/1
HC-HE Ammo0.1010/1
HC-I Ammo0.1010/1
Auto-Cannon0.3010/3
AC-AP Ammo0.1010/1
ItemSpaceMult.
AC-HE Ammo0.1010/1
AC-I Ammo0.1010/1
Rocket Launcher0.405/2
Small Rocket0.205/1
Large Rocket0.205/1
Incendiary Rocket0.205/1
Laser Pistol0.1010/1
Laser Rifle0.205/1
Heavy Laser0.3010/3
Grenade0.1010/1
Smoke Grenade0.1010/1
Proximity Grenade0.1010/1
High Explosive0.205/1
Motion Scanner0.1010/1
Medi-Kit0.1010/1
Psi-Amp0.1010/1
Stun Rod0.1010/1
Electro-flare0.1010/1
Elerium-1150.1010/1
Heavy Plasma0.205/1
Heavy Plasma Clip0.3010/3
Plasma Rifle0.205/1
Plasma Rifle Clip0.1010/1
Plasma Pistol0.1010/1
Plasma Pistol Clip0.1010/1
Blaster Launcher0.3010/3
Blaster Bomb0.205/1
Small Launcher0.205/1
ItemSpaceMult.
Stun Bomb0.1010/1
Alien Grenade0.1010/1
Mind Probe0.1010/1
Sectoid Corpse0.405/2
Snakeman Corpse0.405/2
Ethereal Corpse0.405/2
Muton Corpse0.405/2
Floater Corpse0.405/2
Celatid Corpse0.405/2
Silacoid Corpse0.405/2
Chryssalid Corpse0.405/2
Reaper Corpse1.001/1
Sectopod Corpse1.001/1
Cyberdisc Corpse1.001/1
UFO Power Source0.7010/7
UFO Navigation0.205/1
UFO Construction*0.1010/1
Alien Food0.205/1
Alien Reproduction*0.205/1
Alien Entertainment0.205/1
Alien Surgery0.205/1
Examination Room0.205/1
Alien Alloys0.1010/1
Alien Habitat*0.1010/1
Personal Armor0.805/4
Power Suit0.805/4
Flying Suit0.805/4


TFTD

ItemSpaceMult.
Ajax Launcher0.805/4
D.U.P. Head Launcher1.001/1
Craft Gas Cannon1.502/3
P.W.T. Cannon2.001/2
Gauss Cannon2.001/2
Sonic Oscillator1.205/6
Ajax Torpedoes0.405/2
D.U.P. Head Torpedoes1.502/3
Gas Rounds(x50)0.00N.A.
P.W.T. Ammo0.605/3
Coelacanth/G. Cannon6.001/6
Coelacanth/Aqua Jet6.001/6
Coelacanth/Gauss6.001/6
Displacer /Sonic6.001/6
Displacer /P. W. T.6.001/6
Dart Gun0.1010/1
Dart Clip0.1010/1
Jet Harpoon0.205/1
Harpoon Clip0.1010/1
Gas Cannon0.3010/3
GC-AP Bolts0.1010/1
GC-HE Bolts0.1010/1
GC-Phosphorous Bolts0.1010/1
Hydro-Jet Cannon0.3010/3
HJ-AP Ammo0.1010/1
HJ-HE Ammo0.1010/1
HJ-P Ammo0.1010/1
Torpedo Launcher0.405/2
Small Torpedo0.205/1
Large Torpedo0.205/1
Phosphor Torpedo0.205/1
Gauss Pistol0.1010/1
Gauss Pistol Clip0.1010/1
ItemSpaceMult.
Gauss Rifle0.205/1
Gauss Rifle Clip0.1010/1
Heavy Gauss0.3010/3
Heavy Gauss Clip0.1010/1
Magna-Blast Grenade0.1010/1
Dye Grenade0.1010/1
Particle Disturbance Grenade0.1010/1
Magna-Pack Explosive0.205/1
Particle Disturbance Sensor0.1010/1
Medi-Kit0.1010/1
M.C. Disruptor0.1010/1
Thermal Tazer0.1010/1
Chemical-flare0.1010/1
Vibro Blade0.1010/1
Thermic Lance0.1010/1
Heavy Thermic Lance0.1010/1
Aquanaut Corpse?0.00N.A.
Aquanaut Corpse?0.00N.A.
Aquanaut Corpse?0.00N.A.
Sonic Cannon0.205/1
Cannon Power Clip0.3010/3
Sonic Blasta-Rifle0.205/1
Blasta Power Clip0.1010/1
Sonic Pistol0.1010/1
Pistol Power Clip0.1010/1
Disruptor Pulse Launcher0.3010/3
Disruptor Ammo0.205/1
Thermal Shok Launcher0.205/1
Themal Shok Bomb0.1010/1
Sonic Pulser0.1010/1
Zrbite0.1010/1
M.C. Reader0.1010/1
Aquatoid Corpse0.405/2
ItemSpaceMult.
Gill Man Corpse0.405/2
Lobster Man Corpse0.405/2
Tasoth Corpse0.405/2
Calcinite Corpse0.405/2
Deep One Corpse0.405/2
Bio-Drone Corpse0.405/2
Tentaculat Corpse0.405/2
Triscene Corpse1.001/1
Hallucinoid Corpse1.001/1
Xarquid Corpse1.001/1
 Squad Leader0.00N.A.
 Soldier0.00N.A.
 Terrorist0.00N.A.
?0.00N.A.
Ion Beam Accelerators0.7010/7
Magnetic Navigation0.205/1
Alien Sub Construction0.1010/1
Alien Cryogenics0.205/1
Alien Cloning0.205/1
Alien Learning Arrays0.205/1
Alien Imlanter0.205/1
Examination Room0.205/1
Aqua Plastics0.1010/1
Alien Re-animation Zone0.1010/1
Plastic Aqua-Armor0.805/4
Ion Armor0.805/4
Mag. Ion Armor0.805/4
Solid Harpoon Bolts0.1010/1
Aqua Jet Missiles0.605/3
P.W. Torpedo0.605/3
Gauss Cannon Ammo0.1010/1
Gauss Cannon Ammo0.605/3

Explanation

Space is the volume a single item occupies in storage. If you have 50 items with a space of 0.10 each, the group would occupy 5 slots. Aircraft, personnel and live aliens require specialized storage facilities (Hangar/Sub Pen, Living Quarters and Alien Containment) and do not use space in the General Stores.

The Multiplier (Mult.) column is used for determining the quantity of items you can store in a module. It is always the reciprocal of the "Space" column. However, as is common in X-COM, integer rounding plays a role. The equation linking total storage space to the number of items is:

Total Items = INT(Total Storage Space * Multiplier)

To illustrate,. assume we want to know how many UFO Power Sources can be contained in 2 General Stores. 2 General Stores have a total space of 100, while the UFO Power Source multiplier is 10/7.

Total Items = INT(100 * 10 / 7)
            = INT(1000 / 7)
            = INT(142.857...)
            = 142

These calculations only apply to items being transferred into a base. Items purchased are a little different. As long as your current General Store space is < total space, you can still purchase items. (Your current space level is found by multiplying the quantity of an item by its Space and then adding all those numbers together). When dealing with only a specific purchasable item, the equation for the maximum number of items possible is found using an IF-THEN statement.

IF (INT(Total Space * Item Multiplier) / Item Multiplier) < Total Space,
THEN Total Items = INT(Total Space * Item Multiplier) + 1

Example: How many Stingray Launchers (Item Multiplier = 5/4) can you purchase if you have one General Store (50 Total Space)?

IF (INT(50 * 5 / 4) / (5 /4)) < 50
IF (INT(250 / 4) * 4 / 5) < 50
IF (INT(62.5) * 4 / 5) < 50
IF 62 * 4 / 5 < 50
IF 49.6 < 50 (TRUE)
THEN
Total Stingray Launchers = INT(50 * 5 / 4) + 1
                         = INT(62.5) + 1
                         = 62 + 1
                         = 63

Multiple General Store modules act as a single cohesive storage unit, not as separate facilities. For example, one General Store can contain 62 Stingray Launchers, but two modules, with their combined space, can hold a total of 125 Stingray Launchers.

Interesting points to contemplate:

  • Most weapons use up more space than their clip. Not the Heavy Plasma. Each weapon takes up 0.20 slots in the General Store, while a Heavy Plasma clip takes up 0.30.
  • Craft Cannon Shells do not require (or use) any space in General Store inventory. As long as you have at least one open slot at a base, you could purchase (and contain) an infinite quantity of these shells. However, once General Store space is filled to capacity, these shells cannot be purchased anymore.
  • Because of the integer rounding on each item type, you can store up to 19 of any item that takes 0.1 space (such as grenades) while still only using one unit of store space. 20 to 29 such items would take two spaces; 30 to 39 would take three, and so on.

See Also