Difference between revisions of "Bio-Transport Module (Apocalypse)"

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The Bio-Transport module is used to ferry organic lifeforms, both dead and alive, recovered from a mission site that has been cleared of all hostiles - and where appropriate: mission objectives - back to an X-COM [[Alien Containment (Apocalypse) | Alien Containment]] module for research purposes.
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[[Image:Bio_Module_(Apocalypse).png|frame|Bio-Transport Module]]
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Craft Item
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* Size: 2 × 2
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* Weight:
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* Capacity: 50
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* Manufacturer: X-Com
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* Manufacture Cost:
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* Base Sell Price:
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* Profit Per Unit:
  
The vehicle carrying the Bio-Transport can unload all of its contents into the Alien Containment module of any X-COM base that it parks or docks at. If there is no module at the base, the aliens will remain in the Bio-Transport module. If there is a containment module but insufficient room, you are given the opportunity to decide which aliens are to be kept or disposed.
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Note: The module has a stated capacity of 50 'units' of alien lifeforms. This is incorrect. There is no upper limit!
  
New safety protocols require that all alien life forms be incinerated. Since corpses have no value beyond research, it is safe to remove this module after all specimens have been captured. Reinstall the module when new UFOs pop up, to capture the new aliens available.
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This module allows recovery and transport of any alien lifeform, alive or dead. X-Com craft equipped with this module must land at any base which has an [[Alien Containment (Apocalypse)|Alien Containment]] facility to off-load the biological entities. If no containment facility is present at the base, the option to "Keep On Board" is available where the craft can then transport the lifeforms to the correct base. This choice is only possible once.<br>
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Note: Tranfser of alien lifeforms is possible since Transtellar "Air-Trans" vehicles will also be equipped with this module, when necessary.
  
Though the information may suggest otherwise, the Bio-Transport Module is similar to [[Cargo Module (Apocalypse) | Cargo Module]] in that there is no upper limit to how many aliens the Bio-Transport Module can ferry from mission sites.
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Note: A dedicated vehicle is manufactured by X-Com which is has a similar name: [[Bio-Trans]].
  
It is possible to be able to obtain alien corpses and live aliens, without having a Bio transport module, in the event of a base defence.  
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Incorrect Picture: The in-game UFOpedia incorrectly displays this 'grey module with cargo rollers' as a bio-containment module.  
  
In the extremely rare event that the aliens randomly attempt to infiltrate your starting base in week 1, it is possible to gain a bunch of alien specimens before you research the bio transport module. Giving you a slight head start in the toxigun race.
 
 
Not to be confused with the [[Bio-Trans]].
 
 
== See Also ==
 
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 01:53, 21 June 2022

Bio-Transport Module

Craft Item

  • Size: 2 × 2
  • Weight:
  • Capacity: 50
  • Manufacturer: X-Com
  • Manufacture Cost:
  • Base Sell Price:
  • Profit Per Unit:

Note: The module has a stated capacity of 50 'units' of alien lifeforms. This is incorrect. There is no upper limit!

This module allows recovery and transport of any alien lifeform, alive or dead. X-Com craft equipped with this module must land at any base which has an Alien Containment facility to off-load the biological entities. If no containment facility is present at the base, the option to "Keep On Board" is available where the craft can then transport the lifeforms to the correct base. This choice is only possible once.
Note: Tranfser of alien lifeforms is possible since Transtellar "Air-Trans" vehicles will also be equipped with this module, when necessary.

Note: A dedicated vehicle is manufactured by X-Com which is has a similar name: Bio-Trans.

Incorrect Picture: The in-game UFOpedia incorrectly displays this 'grey module with cargo rollers' as a bio-containment module.