Capturing Live Aliens (Apocalypse)

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Revision as of 07:08, 2 December 2023 by EsTeR (talk | contribs) (re-written... hardly any mention of containment and its not even linked just waffle straight into research projects AND Stun Tactics are written elsewhere - no dups)
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Make some friends

if you don't know your enemy, you don't know what they are capable of


Live Alien Capture

Any alien on any battlescape should be recovered alive but unconscious, even if only once. A Bio-Transport Module must be used to recover alien lifeforms (dead or alive) from the successful mission and an Alien Containment facility must be built at the base to receive the alien lifeforms.

Methods

Stun and injury is what causes any entity to become unconscious, and then possible to capture.

  • Unconsciousness is caused by Stun effects from dense smoke, stun gas grenades, stun grapples and by psionic manipulation.
  • Battlefield injury which is servere usually results in slight stun effects along with fatal wounding (bleeding). If the health value falls below their stun value (seen in the attributes value for Health when viewing the inventory), any entity will immediately collapse before expiring very soon after due to blood loss. In this short time period, if the current mission is successfully completed, all critically wounded units (agents or aliens) will be immediately saved from dying.
  • Injury which is non-fatal (no bleeding involved) will decrease the health value. If any stun effects surpass this lower health level, immediate collapse will be the result.
  • Stun levels slowly decrease over time (Real-Time combat) or turns (Turn-Based combat) until the stun value is less than the health value - the entity will awaken.

Stun Power Limit

Any and all stun effects are limited to a maximum stun value of 255.

  • A stun effect will only work if the Stun value is more than their current Health value.
  • Aliens which have health values surpassing this limit cannot be made unconscious via stun effects only.
  • High health aliens must have their health reduced by injury so that health value is reduced to less than the stun limit.
  • The less health remaining after injury, the easier it will be to stun the entity.


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