Difference between revisions of "Civilian"

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(→‎See Also: Redirecting.)
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[[Why civilians go rogue]]
 
[[Why civilians go rogue]]
  
[[Scoring (UFO Defense)|Scoring]]
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[[Scoring]]
  
 
[[Terror Mission]]s
 
[[Terror Mission]]s

Revision as of 03:14, 2 February 2007

General Information

Civilians are encountered on Terror Missions. As mentioned in your briefing, "You must attempt to save the lives of any civilians in the area..." Civilians seem to lack any form of AI, which makes this more difficult. Instead of running away from their alien attackers, they will instead walk around as if on a Sunday stroll, sometimes even directly into the crossfire.

Aliens will shoot at civilians and soldiers with equal ferocity. Alien attacks on civilians will give clues as to the alien's location.

All civilian populations in the game will either be male or female. You will not be able to find men and women together in the same locale. All civilians are unarmed. We don't know where they parked their cars or why only the members of the opposite sex sought fit to flee by themselves.

Additional Information

Civilians have a neutral allegiance. However, if Mind Controlled, they will turn to the Alien side on the next turn. They even count as an Alien kill on your end-of-mission score count, however, you gain 0pts.

Scoring

Action                         Score
------                         -----
Each Civilian saved             +30
Each Civilian killed by Aliens  -30
Each Civilian killed by X-COM   -50

Statistics

TUs           35
Health        30
Stamina       65
Reactions     30
Strength      20
Bravery       80

Firing Acc.   30
Throwing Acc. 50
Melee Acc.    50

Psi Skill      0
Psi Strength   5

See Also

Why civilians go rogue

Scoring

Terror Missions