Difference between revisions of "Coelacanth/Gauss"

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==Notes==
 
==Notes==
 +
 +
;Very rough notes:
 +
 +
* Gauss SWS uses Craft Gauss Cannon rounds
 +
* Explain serious ammo arming errors when loading and unloading from transport
 +
** Offer theory: Because Gauss SWS was originally Laser HWP, an ammo-less tank, ammo handling was never implemented properly.
 +
* Explore possible arming error when returning from a mission (possible loss of unspent ammo?)
  
 
== See Also ==
 
== See Also ==

Revision as of 12:39, 2 August 2006

CoelacanthGauss.gif

"Gauss technology provides a powerful weapon system for SWS's. Offering heavy firepower compared with earlier models, and uses proprietary X-Com technology."

The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua Jet Coelacanths. Therefore it suffers the same limitations as the two earlier SWS.

The Coelacanth/Gauss is vastly superior in that it has a high powered variation of the Heavy Gauss as a turret. It is more powerful and efficient than the handheld variant.

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Gauss Cannon, Manta
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Gauss Cannon Specifications
Ammunition
Type Gauss Beam
Damage 120 Laser
Rounds 50
Manufacture Price $200
Manufacture Requirements Gauss Cannon, Manta
Sale Price $200
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

Very rough notes
  • Gauss SWS uses Craft Gauss Cannon rounds
  • Explain serious ammo arming errors when loading and unloading from transport
    • Offer theory: Because Gauss SWS was originally Laser HWP, an ammo-less tank, ammo handling was never implemented properly.
  • Explore possible arming error when returning from a mission (possible loss of unspent ammo?)

See Also

Tracked Tank Stats