Difference between revisions of "Compiling (OpenXcom)"

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* [http://www.libsdl.org/ SDL] (libsdl1.2)
 
* [http://www.libsdl.org/ SDL] (libsdl1.2)
 
* [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2)
 
* [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2)
 +
* [http://www.libsdl.org/projects/SDL_image/ SDL_image] (libsdl-image1.2)
 
* [http://www.ferzkopp.net/joomla/content/view/19/14/ SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later
 
* [http://www.ferzkopp.net/joomla/content/view/19/14/ SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later
 
* [http://code.google.com/p/yaml-cpp/ yaml-cpp], version 0.2.6 or later
 
* [http://code.google.com/p/yaml-cpp/ yaml-cpp], version 0.2.6 or later

Revision as of 13:51, 3 December 2012

The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git

If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.

OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.

Don't forget to copy the X-Com resources to your bin folder as shown in Installing.

Dependencies

OpenXcom requires the following libraries to compile:

Windows

Mac OS X

Linux/BSD

Misc.