Difference between revisions of "Compiling (OpenXcom)"

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OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a [http://openxcom.org/docs/html/ Doxygen documentation] available.
 
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a [http://openxcom.org/docs/html/ Doxygen documentation] available.
  
'''Don't forget to check the [[Installing (OpenXcom)|Installing]] section on how to run the game.'''
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'''Don't forget to copy the X-Com resources to your ''bin'' folder as shown in [[Installing (OpenXcom)|Installing]].'''
  
 
== Dependencies ==
 
== Dependencies ==

Revision as of 15:36, 9 November 2011

The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git

If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.

OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.

Don't forget to copy the X-Com resources to your bin folder as shown in Installing.

Dependencies

OpenXcom requires the following libraries to compile:

Windows

Mac OS X

Linux

Misc.