Difference between revisions of "Console Commands (LW2)"

From UFOpaedia
Jump to navigation Jump to search
(Created page with " == Console Commands == '''Long War 2 console commands (there are some missing for sure):''' LWAddRebel true WorldRegion LWAdvanceActivity XCOM Activity WorldRegion number ...")
 
m (Add link text to complete item ID list)
(33 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
==Long War 2 and (Relevant Vanilla) Console Commands==
 +
''[#] is an Integer (a number in the 0 or 0.0 format)''
  
== Console Commands ==
 
  
 +
{|class="wikitable"
 +
|'''Command'''
 +
|'''Argument'''
 +
|'''LW or Vanilla?'''
 +
|'''Notes'''
 +
|-
 +
|AiDebugAi
 +
|
 +
|Vanilla
 +
|Shows All AI information for on screen units
 +
|-
 +
|AiDebugJobs
 +
|
 +
|Vanilla
 +
|Shows All AI Jobs for on screen units
 +
|-
 +
|degugspawningtoggle
 +
|
 +
|Vanilla
 +
|Shows All spawn points for current map
 +
|-
 +
|DropUnit
 +
|[TemplateName] [Team Number]
 +
|Vanilla
 +
| [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
 +
|-
 +
|fogdensity
 +
|[#]
 +
|Vanilla
 +
| [#] is the Fog of War density
 +
|-
 +
|GiveEngineer
 +
|[#]
 +
|Vanilla
 +
| [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)
 +
|-
 +
|GiveScientist
 +
|[#]
 +
|Vanilla
 +
| [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)
 +
|-
 +
|GiveResource
 +
|[Resource][#]
 +
|Vanilla
 +
|[Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)
 +
|-
 +
|HealAllSoldiers
 +
|
 +
|Vanilla
 +
|Heals all injured soldiers instantly
 +
|-
 +
|killclosestunittocursor
 +
|
 +
|Vanilla
 +
|Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)
 +
|-
 +
|KillAllAIExceptClosestUnitToCursor
 +
|
 +
|Vanilla
 +
|Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)
 +
|-
 +
|KillAllAIs
 +
|
 +
|Vanilla
 +
|Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)
 +
|-
 +
|LevelUpBarracks
 +
|
 +
| Vanilla
 +
| Levels up all soldiers in the Barracks
 +
|-
 +
|RemoveFortressDoom
 +
| [#]
 +
| Vanilla
 +
| [#] is the number of Avatar Timer pips you want to remove
 +
|-
 +
|RestartLevel
 +
|
 +
| Vanilla
 +
| Restarts the mission
 +
|-
 +
|setregionreslevel
 +
| [WorldRegion_X][#]
 +
| Vanilla
 +
| [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)
 +
|-
 +
| SkipAi
 +
|
 +
| Vanilla
 +
| Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
 +
|-
 +
| slomo
 +
|  [#]
 +
| Vanilla
 +
| [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
 +
|-
 +
| TakeNoDamage
 +
 +
| Vanilla
 +
| All units are invincible
 +
|-
 +
| TATC
 +
 +
| Vanilla
 +
| Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
 +
|-
 +
| TTC
 +
 +
| Vanilla
 +
| Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
 +
|-
 +
| Togglefow
 +
 +
| Vanilla
 +
| Turns on/off the Fog of War (does not reveal all enemies)
 +
|-
 +
| ToggleGodMode
 +
 +
| Vanilla
 +
| XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
 +
|-
 +
| ToggleSquadConcealment
 +
 +
| Vanilla
 +
| Turns on/off Squad Concealment
 +
|-
 +
| ToggleUnlimitedAmmo;
 +
 +
| Vanilla
 +
| Turns on/off unlimited ammo
 +
|-
 +
| X2DebugMap
 +
 +
| Vanilla
 +
| Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
 +
|-
 +
| X2Debugvisibility
 +
 +
| Vanilla
 +
| Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
 +
|-
 +
| GiveHackReward
 +
| [HackReward]
 +
| Vanilla
 +
| [See HackReward Table]. Provides this Hack Reward
 +
|-
 +
| GiveContinentBonus
 +
| [ContinentBonus]
 +
| Vanilla
 +
| [See ContinentBonus Table]. Provides this Continent Bonus
 +
|-
 +
| AddItem (for PCS)
 +
|  [Quality] [PCS] [#]
 +
| Vanilla
 +
| [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity
 +
|-
 +
| AddItem (for Weapon Add-ons)
 +
| [Addon][Quality][#]
 +
| Vanilla
 +
| [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup].  [#] is the quantity
 +
|-
 +
| AddItem (for Weapons, Armor, and Utility Items)
 +
| [ResourceName][Quality][#]
 +
| Vanilla
 +
| [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at [https://commands.gg/xcom2/additem https://commands.gg/xcom2/additem]
 +
|-
 +
| GiveFacility
 +
| [Facility][#]
 +
| Vanilla
 +
| [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
 +
|-
 +
| SpawnPOI
 +
| [POI] [WorldRegion_X]
 +
| Vanilla
 +
| [See POI Table][See WorldRegion_X Table]
 +
|-
 +
| SetStatOnClosestUnit
 +
| [eStat][#]
 +
| Vanilla
 +
| closest unit to cursor.[see Stat Table][#] New Stat value
  
'''Long War 2 console commands (there are some missing for sure):'''
+
|-
 +
| LWAddRebel
 +
| [is faceless?][#][WorldRegion_X]
 +
| Long War 2
 +
| [#] 1 = False, 0= True [See WorldRegion_X Table]
 +
|-
 +
| LWAdvanceActivity
 +
| [ActivityTemplate][WorldRegion_X]
 +
| Long War 2
 +
| [See ActivityTemplate Table] [See WorldRegion_X table]
 +
|-
 +
| Lwdebugpodjobs
 +
|
 +
| Long War 2
 +
| Displays current enemy pod jobs
 +
|-
 +
| LWDumpActivityLog
 +
|
 +
| Long War 2
 +
| Adds all current activity to the log file
 +
|-
 +
| LWdumpregioninfo
 +
|
 +
| Long War 2
 +
| Adds current Region Information to the log file
 +
|-
 +
| LWForceActivity
 +
| [Activity][WorldRegion_X]
 +
| Long War 2
 +
| [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region
 +
|-
 +
| LWForceEvac
 +
|
 +
| Long War 2
 +
| Spawn an immediate Evac
 +
|-
 +
| LWForceMission
 +
| [Mission][WorldRegion_X]
 +
| Long War 2
 +
| [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region
 +
|-
 +
| LWForceRecruitRoll
 +
| [#]
 +
| Long War 2
 +
| [#] spawn this number of Recruits
 +
|-
 +
| LWGiveAWCDefenseAbility
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Gives this soldier a Defensive AWC ability (?) Need to verify this
 +
|-
 +
| LWGiveAWCOfenseAbility
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Gives this soldier an Offensive AWC ability (?) Need to verify this
 +
|-
 +
| LWGiveAWCPistolAbility
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Gives this soldier a Pistol AWC ability (?) Need to verify this
 +
|-
 +
| LWLevelUpRebel
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Levels up this Rebel
 +
|-
 +
| LWSetAlertLevel
 +
| [#][WorldRegion_X]
 +
| Long War 2
 +
| Sets the region's Alert level to [#] in [See WorldRegion_X Table]
 +
|-
 +
| LWSetForceLevel
 +
| [#][WorldRegion_X]
 +
| Long War 2
 +
| Sets the region's Force level to [#] in [See WorldRegion_X Table]
 +
|-
 +
| LWSetVigilanceLevel
 +
| [#][WorldRegion_X]
 +
| Long War 2
 +
| Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]
 +
|-
 +
| LWSetEvacCounter
 +
| [#]
 +
| Long War 2
 +
| Sets the current Evac counter to [#]
 +
|-
 +
| LWSpawnActivity
 +
| [Activity][WorldRegion_X]
 +
| Long War 2
 +
| Spawns the [Activity] mission in the [WorldRegion_X]
 +
|-
 +
| GiveTech
 +
| [TechName]
 +
| Long War 2
 +
| [See Tech Table] Completes a project instantly
 +
|-
 +
| MakeSoldierAClass
 +
| [string SoldierFirstName][string SoldierLastName][class]
 +
| Long War 2
 +
| Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
 +
|-
 +
| LWAddResistanceMec
 +
| [WorldRegion_X]
 +
| Long War 2
 +
| Adds a Resistance Mec to the selected [WorldRegion_X]
 +
|}
  
LWAddRebel true WorldRegion
+
*'''WorldRegion Table'''
LWAdvanceActivity XCOM Activity WorldRegion number
+
**WorldRegion_EastNA
LWdebugpodjobs (this displays the status of enemy pods on the map)
+
**WorldRegion_WestNA
LWDumpActivityLog
+
**WorldRegion_SouthNA
LWDumpAIJobNames
+
**WorldRegion_NorthSA
LWDumpAIJobs
+
**WorldRegion_SouthSA
LWdumpregioninfo
+
**WorldRegion_WestEU
LWForceActivityDetection
+
**WorldRegion_EastEU
LWForceActivityDetection Enemy Activity WorldRegion (see blelow)
+
**WorldRegion_NorthAF
LWForceAWCRerolls
+
**WorldRegion_EastAF
LWForceMission (see below)
+
**WorldRegion_SouthAF
LWForceRecruitRoll
+
**WorldRegion_EastAS
LWGiveAWCDefenseAbility Soldier Name
+
**WorldRegion_WestAS
LWGiveAWCOffenseAbility Soldier Name
+
**WorldRegion_NorthAS
LWGiveAWCPistolAbility Soldier Name
+
**WorldRegion_SouthAS
LWLevelUpRebel Soldier Name
+
**WorldRegion_NorthOC
LWprinthistory
+
**WorldRegion_SouthOC
LWSetAlertLevel Number
 
LWSetAutoResolveEnabled
 
LWSetEvacCounter Number
 
LWForceEvac
 
LWSetForceLevel Number
 
LWSetVigilanceLevel Number
 
LWSpawnActivity Enemy Activity WorldRegion (see below)
 
LWToggleShowFaceless
 
LWValidatePendingDarkEvents
 
  
A few "Vanilla" XCOM2 Commands that are also useful:
+
*'''Class Table'''
X2DebugMap
+
**Rookie
AiDebugAi
+
**LWS_Assault
x2debugvisibility
+
**LWS_Shinobi
AddItem AssaultRifle_CG (Adds a coil gun . . . you know, for science)
+
**LWS_Grenadier
killallais (Kills all of the AI controlled units on the map, including VIPs and Rebels, so be careful with this one)
+
**LWS_Sharpshooter
Skipai (this pauses the AI and the aliens will not take another turn, if you save and reload it resets this)
+
**LWS_Ranger
killclosestunittocursor (be careful this can kill XCOM and VIPs too)
+
**LWS_Specialist
Togglefow (won't reveal enemy units)
+
**LWS_Technical
RestartLevel; This is basically Bronzeman as I understand it (which means it may be completely wrong)
+
**LWS_Gunner
TTC; "Toggle To Cursor" - selected unit
+
**LWS_PsiOperative
TATC; "Toggle All To Cursor" - all XCOM units
 
RemoveFortressDoom Number - removes this many Avatar timer pips
 
HealAllSoldiers
 
LevelUpBarracks
 
SetStrategyFacilitiesUnlockAll
 
SetStratagyFacilitiesInstantBuild
 
SetStratagyFacilitiesFree
 
  
You need to have at least 1 of these resources in your inventory for the command to work properly:
+
*'''Item Table'''
GiveResource alienalloys number
+
**AcidGrenade
GiveResource EleriumCore number
+
**AcidGrenadeMk2
GiveResource EleriumDust number
+
**AimUpgrade_Sup
GiveResource Intel number
+
**AlienAlloy
GiveResource Supplies number
+
**AlienGrenade
GiveEngineer number
+
**AlloyPlating
GiveScientist number
+
**ApRounds
 +
**APRounds
 +
**Arcthrower_BM
 +
**Arcthrower_MG
 +
**AssaultRifle_BM
 +
**AssaultRifle_CG
 +
**AssaultRifle_LS
 +
**AssaultRifle_MG
 +
**BattleScanner
 +
**BlasterLauncher
 +
**BluescreenRounds
 +
**Cannon_BM
 +
**Cannon_LS
 +
**CarapacePlating
 +
**ChameleonSuit
 +
**ChitinPlating
 +
**ClipSizeUpgrade_Sup
 +
**CombatStims
 +
**CorpseAdventMEC
 +
**CorpseAdventOfficer
 +
**CorpseAdventShieldbearer
 +
**CorpseAdventStunLancer
 +
**CorpseAdventTrooper
 +
**CorpseAdventTurret
 +
**CorpseAndromedon
 +
**CorpseArchon
 +
**CorpseAvatar
 +
**CorpseBerserker
 +
**CorpseCodex
 +
**CorpseDrone
 +
**CorpseFaceless
 +
**CorpseGatekeeper
 +
**CorpseMuton
 +
**CorpseMutonElite
 +
**CorpseSectoid
 +
**CorpseViper
 +
**DragonRounds
 +
**EleriumCore
 +
**EleriumDust
 +
**EMPGrenade
 +
**EMPGrenadeMk2
 +
**FalconRounds
 +
**Firebomb
 +
**FirebombMK2
 +
**Flamethrower
 +
**FlamethrowerMk2 (Hellfire Projector)
 +
**FlashbangGrenade
 +
**FlechetteRounds
 +
**FragGrenade
 +
**GasGrenade
 +
**GasGrenadeMk2
 +
**Gremlin_BM
 +
**Gremlin_MG
 +
**HazmatVest
 +
**HeavyPlatedArmor
 +
**HeavyPoweredArmor
 +
**Hellweave
 +
**Holotargeter_BM
 +
**Holotargeter_MG
 +
**IncendiaryRounds
 +
**Intel
 +
**LightPlatedArmor
 +
**lightpoweredarmor
 +
**LWGauntlet_BM
 +
**LWGauntlet_CG
 +
**MediumPlatedArmor
 +
**MediumPoweredArmor
 +
**MimicBeacon
 +
**MindShield
 +
**NanoFibreVest
 +
**NeedleRounds
 +
**Neurowhip
 +
**PlasmaBlaster
 +
**PlatedVest
 +
**ProximityMine
 +
**PsiAmp_BM
 +
**PsiAmp_MG
 +
**RedscreenRounds
 +
**Shotgun_BM
 +
**Shotgun_MG
 +
**ShredderGun
 +
**ShredstormCannon
 +
**Skulljack
 +
**SmokeGrenade
 +
**SmokeGrenadeMk2
 +
**SniperRifle_BM
 +
**SniperRifle_CG
 +
**StasisVest
 +
**StilettoRounds
 +
**Supplies
 +
**Sword_BM
 +
**Sword_MG
 +
**TalonRounds
 +
**TracerRounds
 +
**VenomRounds
  
Regions:
 
WorldRegion_EastNA
 
WorldRegion_WestNA
 
WorldRegion_SouthNA
 
WorldRegion_NorthSA
 
WorldRegion_SouthSA
 
WorldRegion_WestEU
 
WorldRegion_EastEU
 
WorldRegion_NorthAF
 
WorldRegion_EastAF
 
WorldRegion_SouthAF
 
WorldRegion_EastAS
 
WorldRegion_WestAS
 
WorldRegion_NorthAS
 
WorldRegion_SouthAS
 
WorldRegion_NorthOC
 
WorldRegion_SouthOC
 
  
Some of the XCOM Activity:
+
* '''Tech Table'''
RecoverItem_LW
+
**AcidBombProject
RecoverItemADV_LW
+
**AcidGrenade
RecoverItemTrain_LW
+
**AcidGrenadeMk2
RecoverItemVehicle_LW
+
**AcidGrenadeProject
RecoverFlightDevice_LW
+
**AcidGrenadeProject
HackWorkstation_LW
+
**AdvancedAutoMagProject
HackWorkstationADV_LW
+
**AdvancedClipSizeProject
HackWorkstationTrain_LW
+
**AdvancedCoilguns
SupplyLineRaidATT_LW
+
**AdvancedGrenades
SupplyLineRaidTrain_LW
+
**AdvancedHairTriggerProject
SupplyLineRaidConvoy_LW
+
**AdvancedHeavyWeapons
DestroyRelay_LW
+
**AdvancedLasers
ProtectDevice_LW
+
**AdvancedLaserSightProject
ExtractVIP_LW
+
**AdvancedScopeProject
RescueVIP_LW
+
**AdvancedStockProject
RescueVIPVehicle_LW
+
**AlienBiotech
NeutralizeTarget_LW
+
**AlienEncryption
NeutralizeTargetVehicle_LW
+
**AlloyCannon
SecureUFO_LW
+
**AlloyPlatingProject
SabotageAlienFacility_LW
+
**APRoundsProject
SabotageAdventMonument_LW
+
**Arcthrower_BM
Terror_LW
+
**AutopsyAdventMEC
AvengerDefense_LW
+
**AutopsyAdventOfficer
AssaultAlienBase_LW
+
**AutopsyAdventPsiWitch
Jailbreak_LW
+
**AutopsyAdventShieldbearer
Defend_LW
+
**AutopsyAdventStunLancer
Rendezvous_LW
+
**AutopsyAdventTrooper
IntelRaid_LW
+
**AutopsyAdventTurret
 +
**AutopsyAndromedon
 +
**AutopsyArchon
 +
**AutopsyBerserker
 +
**AutopsyChryssalid
 +
**AutopsyDrone
 +
**AutopsyFaceless
 +
**AutopsyGatekeeper
 +
**AutopsyMuton
 +
**AutopsyMutonElite
 +
**AutopsySectoid
 +
**AutopsySectopod
 +
**AutopsyViper
 +
**BasicAutoMagProject
 +
**BasicClipSizeProject
 +
**BasicEngineeringProject
 +
**BasicHairTriggerProject
 +
**BasicLaserSightProject
 +
**BasicResearchProject
 +
**BasicScopeProject
 +
**BasicStockProject
 +
**BattlefieldMedicine
 +
**BattlescannerProject
 +
**BlacksiteData
 +
**BluescreenRoundsProject
 +
**BuildSpark
 +
**CarapacePlatingProject
 +
**ChameleonSuitProject
 +
**ChitinPlatingProject
 +
**CodexBrainPt1
 +
**CodexBrainPt2
 +
**CoilGuns
 +
**CombatStims
 +
**DragonRoundsProject
 +
**EMPBombProject
 +
**EMPGrenade
 +
**EMPGrenadeMk2
 +
**EMPGrenadeProject
 +
**EXOSuit
 +
**ExperimentalAmmo
 +
**ExperimentalArmor
 +
**ExperimentalGrenade
 +
**FalconRoundsProject
 +
**Firebomb
 +
**FirebombMK2
 +
**FlechetteRoundsProject
 +
**ForgeStasisSuit
 +
**GasBombProject
 +
**GasGrenade
 +
**GasGrenadeMk2
 +
**GasGrenadeProject
 +
**GaussWeapons
 +
**Gremlin_BM
 +
**Gremlin_MG
 +
**HazmatVestProject
 +
**HeavyPlasma
 +
**HeavyWeapons
 +
**HellweaveProject
 +
**Holotargeter_BM
 +
**Holotargeter_MG
 +
**HybridMaterials
 +
**IncendiaryBombProject
 +
**IncendiaryGrenadeProject
 +
**LaserWeapons
 +
**LWGauntlet_BM
 +
**LWGauntlet_CG
 +
**MagnetizedWeapons
 +
**MechanizedWarfare
 +
**MimicBeacon
 +
**MimicBeaconProject
 +
**MindShield
 +
**ModularWeapons
 +
**NeedleRoundsProject
 +
**Neurowhip
 +
**PlasmaBlasterProject
 +
**PlasmaGrenade
 +
**PlasmaRifle
 +
**PlasmaSniper
 +
**PlatedArmor
 +
**PlatedVestProject
 +
**PoweredArmor
 +
**ProximityMineProject
 +
**PsiAmp_BM
 +
**PsiAmp_MG
 +
**PsiGate
 +
**Psionics
 +
**Psionics
 +
**RedscreenRoundsProject
 +
**RenderAdventDroneWreck
 +
**RenderAdventOfficerCorpse
 +
**RenderAdventShieldbearerCorpse
 +
**RenderAdventStunLancerCorpse
 +
**RenderAdventTrooperCorpse
 +
**RenderAndromedonCorpse
 +
**RenderArchonCorpse
 +
**RenderBerserkerCorpse
 +
**RenderBlutonCorpse
 +
**RenderChryssalidCorpse
 +
**RenderEleriumCore
 +
**RenderFacelessCorpse
 +
**RenderGatekeeperCorpse
 +
**RenderMECCWreck
 +
**RenderMutonCorpse
 +
**RenderSectoidCorpse
 +
**RenderSectopodWreck
 +
**RenderTurretWreck
 +
**RenderViperCorpse
 +
**ResistanceCommunications
 +
**ResistanceRadio
 +
**ShredstormCannonProject
 +
**Skulljack
 +
**Skullmining
 +
**SmokeBombProject
 +
**SpiderSuit
 +
**StasisVestProject
 +
**StasisVestProject
 +
**StilettoRoundsProject
 +
**SuperiorClipSizeProject
 +
**SuperiorClipSizeProject
 +
**SuperiorHairTriggerProject
 +
**SuperiorLaserSightProject
 +
**SuperiorScopeProject
 +
**SuperiorStockProject
 +
**Sword_BM
 +
**Sword_MG
 +
**TalonRoundsProject
 +
**Tech_AdventDatapad
 +
**Tech_AlienDatapad
 +
**Tech_AlienFacilityLead
 +
**Tech_Elerium
 +
**TracerRoundsProject
 +
**VenomRoundsProject
 +
**WARSuit
 +
**WraithSuit
  
Some of the Enemy Activity (Yes there are SPOILERS below):
 
  
If you don't want spoilers don't read below
+
* '''Unit Table'''
 +
**AdvGrenadier
 +
**AdvGrenadier
 +
**AdvGrenadier
 +
**AdvGunner
 +
**AdvGunner
 +
**AdvGunner
 +
**AdvMec_M1
 +
**AdvMec_M2
 +
**AdvMec_M3
 +
**AdvMECArcher
 +
**AdvMECArcher
 +
**AdvRocketeer
 +
**AdvRocketeer
 +
**AdvRocketeer
 +
**AdvSentry
 +
**AdvSentry
 +
**AdvSentry
 +
**ArchonM2_LW
 +
**ChryssalidSoldier
 +
**Drone
 +
**Drone
 +
**HiveQueen
 +
**MutonM2_LW
 +
**MutonM3_LW
 +
**Naja
 +
**Naja
 +
**Naja
 +
**SectoidM2_LW
 +
**Sidewinder
 +
**Sidewinder
 +
**Sidewinder
 +
**Viper_LW
 +
**Viper_LW
  
Seriously, stop now . . .
+
* '''Missions Table'''
 +
**RecoverItem_LW
 +
**RecoverItemADV_LW
 +
**RecoverItemTrain_LW
 +
**RecoverItemVehicle_LW
 +
**RecoverFlightDevice_LW
 +
**HackWorkstation_LW
 +
**HackWorkstationADV_LW
 +
**HackWorkstationTrain_LW
 +
**SupplyLineRaidATT_LW
 +
**SupplyLineRaidTrain_LW
 +
**SupplyLineRaidConvoy_LW
 +
**DestroyRelay_LW
 +
**ProtectDevice_LW
 +
**ExtractVIP_LW
 +
**RescueVIP_LW
 +
**RescueVIPVehicle_LW
 +
**NeutralizeTarget_LW
 +
**NeutralizeTargetVehicle_LW
 +
**SecureUFO_LW
 +
**SabotageAlienFacility_LW
 +
**SabotageAdventMonument_LW
 +
**Terror_LW
 +
**AvengerDefense_LW
 +
**AssaultAlienBase_LW
 +
**Jailbreak_LW
 +
**Defend_LW
 +
**Rendezvous_LW
 +
**IntelRaid_LW
  
ProtectRegion
+
 
Counterinsurgency
+
* '''Activities Table'''
ReinforceActivity
+
**ProtectRegion
COINResearch
+
**Counterinsurgency
COINOps
+
**ReinforceActivity
BuildResearchFacility
+
**COINResearch
RegionalAvatarResearch
+
**COINOps
GlobalAvatarResearch
+
**BuildResearchFacility
ScheduledOffworldReinforcements
+
**RegionalAvatarResearch
EmergencyOffworldReinforcements
+
**GlobalAvatarResearch
SuperEmergencyOffworldReinforcements
+
**ScheduledOffworldReinforcements
Repression
+
**EmergencyOffworldReinforcements
Invasion
+
**SuperEmergencyOffworldReinforcements
AvengerHunt
+
**Repression
Propaganda
+
**Invasion
ProtectResearch
+
**AvengerHunt
ProtectData
+
**Propaganda
TroopManeuvers
+
**ProtectResearch
HighValuePrisoner
+
**ProtectData
PoliticalPrisoners
+
**TroopManeuvers
Logistics
+
**HighValuePrisoner
CloneDeployment
+
**PoliticalPrisoners
DebugMission
+
**Logistics
Rendezvous
+
**CloneDeployment
IntelRaid
+
**DebugMission
Defend
+
**Rendezvous
 +
**IntelRaid
 +
**Defend
 +
 
 +
* '''Facility Table'''
 +
**AdvancedWarfareCenter
 +
**Laboratory
 +
**OfficerTrainingSchool
 +
**PowerRelay
 +
**ProvingGround
 +
**PsiChamber
 +
**ResistanceComms
 +
**ShadowChamber
 +
**UFODefense
 +
**Workshop
 +
 
 +
* '''Stat Table'''
 +
**eStat_HP
 +
**eStat_ArmorChance
 +
**eStat_ArmorMitigation
 +
**eStat_Offense
 +
**eStat_Defense
 +
**eStat_Mobility
 +
**eStat_SightRadius
 +
**eStat_Will
 +
**eStat_PsiOffense]=20
 +
**eStat_FlightFuel
 +
**eStat_UtilityItems
 +
**eStat_AlertLevel
 +
**eStat_BackpackSize
 +
**eStat_Hacking
 +
**eStat_CritChance
 +
**eStat_CombatSims
 +
**eStat_HighCoverConcealment
 +
**eStat_Strength
 +
**eStat_FlankingCritChance
 +
**eStat_FlankingAimBonus
 +
**eStat_DetectionRadius
 +
**eStat_HP
 +
**eStat_Will
 +
**eStat_Dodge
 +
**eStat_UtilityItems
 +
**eStat_Mobility
 +
**eStat_PsiOffense
 +
**eStat_FlankingCritChance
 +
 
 +
* '''POI Table'''
 +
**POI_GuerillaOp
 +
**POI_LootTable
 +
**POI_HeavyWeapon
 +
**POI_GrenadeAmmo
 +
**POI_FacilityLead
 +
**POI_Gamescom
 +
**POI_ReducedContact
 +
**POI_Intel
 +
**POI_Alloys
 +
**POI_AlloysElerium
 +
**POI_Scientist
 +
**POI_Engineer
 +
**POI_SupplyRaid
 +
**POI_Rookies
 +
**POI_Soldier
 +
**POI_AvengerPower
 +
**POI_AvengerResComms
 +
**POI_IncreaseIncome
 +
 
 +
*'''Continent Bounus'''
 +
**ContinentBonus_AllIn;
 +
**ContinentBonus_ArmedToTheTeeth;
 +
**ContinentBonus_FireWhenReady;
 +
**ContinentBonus_FutureCombat;
 +
**ContinentBonus_HelpingHand;
 +
**ContinentBonus_HiddenReserves;
 +
**ContinentBonus_LockAndLoad;
 +
**ContinentBonus_PursuitOfKnowledge;
 +
**ContinentBonus_QuidProQuo;
 +
**ContinentBonus_SpareParts;
 +
**ContinentBonus_SpyRing;
 +
**ContinentBonus_SuitUp;
 +
**ContinentBonus_ToServeMankind;
 +
**ContinentBonus_UnderTheTable;
 +
 
 +
* '''Hack Reward'''
 +
**Blitz_T2;
 +
**DisguisedSignals_T2;
 +
**IntegratedComms_T2;
 +
**Targeting_AimAndCrit_T2;
 +
**Targeting_Dodge_T2;
 +
**Targeting_Crit_T2;
 +
**VideoFeed_T2;
 +
**Insight_T2;
 +
**SatelliteData_T2;
 +
**WatchList_T2;

Revision as of 17:39, 13 April 2019

Long War 2 and (Relevant Vanilla) Console Commands

[#] is an Integer (a number in the 0 or 0.0 format)


Command Argument LW or Vanilla? Notes
AiDebugAi Vanilla Shows All AI information for on screen units
AiDebugJobs Vanilla Shows All AI Jobs for on screen units
degugspawningtoggle Vanilla Shows All spawn points for current map
DropUnit [TemplateName] [Team Number] Vanilla [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
fogdensity [#] Vanilla [#] is the Fog of War density
GiveEngineer [#] Vanilla [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)
GiveScientist [#] Vanilla [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)
GiveResource [Resource][#] Vanilla [Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)
HealAllSoldiers Vanilla Heals all injured soldiers instantly
killclosestunittocursor Vanilla Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)
KillAllAIExceptClosestUnitToCursor Vanilla Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)
KillAllAIs Vanilla Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)
LevelUpBarracks Vanilla Levels up all soldiers in the Barracks
RemoveFortressDoom [#] Vanilla [#] is the number of Avatar Timer pips you want to remove
RestartLevel Vanilla Restarts the mission
setregionreslevel [WorldRegion_X][#] Vanilla [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)
SkipAi Vanilla Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
slomo [#] Vanilla [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
TakeNoDamage Vanilla All units are invincible
TATC Vanilla Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
TTC Vanilla Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
Togglefow Vanilla Turns on/off the Fog of War (does not reveal all enemies)
ToggleGodMode Vanilla XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
ToggleSquadConcealment Vanilla Turns on/off Squad Concealment
ToggleUnlimitedAmmo; Vanilla Turns on/off unlimited ammo
X2DebugMap Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
X2Debugvisibility Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
GiveHackReward [HackReward] Vanilla [See HackReward Table]. Provides this Hack Reward
GiveContinentBonus [ContinentBonus] Vanilla [See ContinentBonus Table]. Provides this Continent Bonus
AddItem (for PCS) [Quality] [PCS] [#] Vanilla [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity
AddItem (for Weapon Add-ons) [Addon][Quality][#] Vanilla [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup]. [#] is the quantity
AddItem (for Weapons, Armor, and Utility Items) [ResourceName][Quality][#] Vanilla [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at https://commands.gg/xcom2/additem
GiveFacility [Facility][#] Vanilla [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
SpawnPOI [POI] [WorldRegion_X] Vanilla [See POI Table][See WorldRegion_X Table]
SetStatOnClosestUnit [eStat][#] Vanilla closest unit to cursor.[see Stat Table][#] New Stat value
LWAddRebel [is faceless?][#][WorldRegion_X] Long War 2 [#] 1 = False, 0= True [See WorldRegion_X Table]
LWAdvanceActivity [ActivityTemplate][WorldRegion_X] Long War 2 [See ActivityTemplate Table] [See WorldRegion_X table]
Lwdebugpodjobs Long War 2 Displays current enemy pod jobs
LWDumpActivityLog Long War 2 Adds all current activity to the log file
LWdumpregioninfo Long War 2 Adds current Region Information to the log file
LWForceActivity [Activity][WorldRegion_X] Long War 2 [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region
LWForceEvac Long War 2 Spawn an immediate Evac
LWForceMission [Mission][WorldRegion_X] Long War 2 [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region
LWForceRecruitRoll [#] Long War 2 [#] spawn this number of Recruits
LWGiveAWCDefenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Defensive AWC ability (?) Need to verify this
LWGiveAWCOfenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier an Offensive AWC ability (?) Need to verify this
LWGiveAWCPistolAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Pistol AWC ability (?) Need to verify this
LWLevelUpRebel [stringSoldierFirstName][stringSoldierlastName] Long War 2 Levels up this Rebel
LWSetAlertLevel [#][WorldRegion_X] Long War 2 Sets the region's Alert level to [#] in [See WorldRegion_X Table]
LWSetForceLevel [#][WorldRegion_X] Long War 2 Sets the region's Force level to [#] in [See WorldRegion_X Table]
LWSetVigilanceLevel [#][WorldRegion_X] Long War 2 Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]
LWSetEvacCounter [#] Long War 2 Sets the current Evac counter to [#]
LWSpawnActivity [Activity][WorldRegion_X] Long War 2 Spawns the [Activity] mission in the [WorldRegion_X]
GiveTech [TechName] Long War 2 [See Tech Table] Completes a project instantly
MakeSoldierAClass [string SoldierFirstName][string SoldierLastName][class] Long War 2 Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
LWAddResistanceMec [WorldRegion_X] Long War 2 Adds a Resistance Mec to the selected [WorldRegion_X]
  • WorldRegion Table
    • WorldRegion_EastNA
    • WorldRegion_WestNA
    • WorldRegion_SouthNA
    • WorldRegion_NorthSA
    • WorldRegion_SouthSA
    • WorldRegion_WestEU
    • WorldRegion_EastEU
    • WorldRegion_NorthAF
    • WorldRegion_EastAF
    • WorldRegion_SouthAF
    • WorldRegion_EastAS
    • WorldRegion_WestAS
    • WorldRegion_NorthAS
    • WorldRegion_SouthAS
    • WorldRegion_NorthOC
    • WorldRegion_SouthOC
  • Class Table
    • Rookie
    • LWS_Assault
    • LWS_Shinobi
    • LWS_Grenadier
    • LWS_Sharpshooter
    • LWS_Ranger
    • LWS_Specialist
    • LWS_Technical
    • LWS_Gunner
    • LWS_PsiOperative
  • Item Table
    • AcidGrenade
    • AcidGrenadeMk2
    • AimUpgrade_Sup
    • AlienAlloy
    • AlienGrenade
    • AlloyPlating
    • ApRounds
    • APRounds
    • Arcthrower_BM
    • Arcthrower_MG
    • AssaultRifle_BM
    • AssaultRifle_CG
    • AssaultRifle_LS
    • AssaultRifle_MG
    • BattleScanner
    • BlasterLauncher
    • BluescreenRounds
    • Cannon_BM
    • Cannon_LS
    • CarapacePlating
    • ChameleonSuit
    • ChitinPlating
    • ClipSizeUpgrade_Sup
    • CombatStims
    • CorpseAdventMEC
    • CorpseAdventOfficer
    • CorpseAdventShieldbearer
    • CorpseAdventStunLancer
    • CorpseAdventTrooper
    • CorpseAdventTurret
    • CorpseAndromedon
    • CorpseArchon
    • CorpseAvatar
    • CorpseBerserker
    • CorpseCodex
    • CorpseDrone
    • CorpseFaceless
    • CorpseGatekeeper
    • CorpseMuton
    • CorpseMutonElite
    • CorpseSectoid
    • CorpseViper
    • DragonRounds
    • EleriumCore
    • EleriumDust
    • EMPGrenade
    • EMPGrenadeMk2
    • FalconRounds
    • Firebomb
    • FirebombMK2
    • Flamethrower
    • FlamethrowerMk2 (Hellfire Projector)
    • FlashbangGrenade
    • FlechetteRounds
    • FragGrenade
    • GasGrenade
    • GasGrenadeMk2
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVest
    • HeavyPlatedArmor
    • HeavyPoweredArmor
    • Hellweave
    • Holotargeter_BM
    • Holotargeter_MG
    • IncendiaryRounds
    • Intel
    • LightPlatedArmor
    • lightpoweredarmor
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MediumPlatedArmor
    • MediumPoweredArmor
    • MimicBeacon
    • MindShield
    • NanoFibreVest
    • NeedleRounds
    • Neurowhip
    • PlasmaBlaster
    • PlatedVest
    • ProximityMine
    • PsiAmp_BM
    • PsiAmp_MG
    • RedscreenRounds
    • Shotgun_BM
    • Shotgun_MG
    • ShredderGun
    • ShredstormCannon
    • Skulljack
    • SmokeGrenade
    • SmokeGrenadeMk2
    • SniperRifle_BM
    • SniperRifle_CG
    • StasisVest
    • StilettoRounds
    • Supplies
    • Sword_BM
    • Sword_MG
    • TalonRounds
    • TracerRounds
    • VenomRounds


  • Tech Table
    • AcidBombProject
    • AcidGrenade
    • AcidGrenadeMk2
    • AcidGrenadeProject
    • AcidGrenadeProject
    • AdvancedAutoMagProject
    • AdvancedClipSizeProject
    • AdvancedCoilguns
    • AdvancedGrenades
    • AdvancedHairTriggerProject
    • AdvancedHeavyWeapons
    • AdvancedLasers
    • AdvancedLaserSightProject
    • AdvancedScopeProject
    • AdvancedStockProject
    • AlienBiotech
    • AlienEncryption
    • AlloyCannon
    • AlloyPlatingProject
    • APRoundsProject
    • Arcthrower_BM
    • AutopsyAdventMEC
    • AutopsyAdventOfficer
    • AutopsyAdventPsiWitch
    • AutopsyAdventShieldbearer
    • AutopsyAdventStunLancer
    • AutopsyAdventTrooper
    • AutopsyAdventTurret
    • AutopsyAndromedon
    • AutopsyArchon
    • AutopsyBerserker
    • AutopsyChryssalid
    • AutopsyDrone
    • AutopsyFaceless
    • AutopsyGatekeeper
    • AutopsyMuton
    • AutopsyMutonElite
    • AutopsySectoid
    • AutopsySectopod
    • AutopsyViper
    • BasicAutoMagProject
    • BasicClipSizeProject
    • BasicEngineeringProject
    • BasicHairTriggerProject
    • BasicLaserSightProject
    • BasicResearchProject
    • BasicScopeProject
    • BasicStockProject
    • BattlefieldMedicine
    • BattlescannerProject
    • BlacksiteData
    • BluescreenRoundsProject
    • BuildSpark
    • CarapacePlatingProject
    • ChameleonSuitProject
    • ChitinPlatingProject
    • CodexBrainPt1
    • CodexBrainPt2
    • CoilGuns
    • CombatStims
    • DragonRoundsProject
    • EMPBombProject
    • EMPGrenade
    • EMPGrenadeMk2
    • EMPGrenadeProject
    • EXOSuit
    • ExperimentalAmmo
    • ExperimentalArmor
    • ExperimentalGrenade
    • FalconRoundsProject
    • Firebomb
    • FirebombMK2
    • FlechetteRoundsProject
    • ForgeStasisSuit
    • GasBombProject
    • GasGrenade
    • GasGrenadeMk2
    • GasGrenadeProject
    • GaussWeapons
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVestProject
    • HeavyPlasma
    • HeavyWeapons
    • HellweaveProject
    • Holotargeter_BM
    • Holotargeter_MG
    • HybridMaterials
    • IncendiaryBombProject
    • IncendiaryGrenadeProject
    • LaserWeapons
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MagnetizedWeapons
    • MechanizedWarfare
    • MimicBeacon
    • MimicBeaconProject
    • MindShield
    • ModularWeapons
    • NeedleRoundsProject
    • Neurowhip
    • PlasmaBlasterProject
    • PlasmaGrenade
    • PlasmaRifle
    • PlasmaSniper
    • PlatedArmor
    • PlatedVestProject
    • PoweredArmor
    • ProximityMineProject
    • PsiAmp_BM
    • PsiAmp_MG
    • PsiGate
    • Psionics
    • Psionics
    • RedscreenRoundsProject
    • RenderAdventDroneWreck
    • RenderAdventOfficerCorpse
    • RenderAdventShieldbearerCorpse
    • RenderAdventStunLancerCorpse
    • RenderAdventTrooperCorpse
    • RenderAndromedonCorpse
    • RenderArchonCorpse
    • RenderBerserkerCorpse
    • RenderBlutonCorpse
    • RenderChryssalidCorpse
    • RenderEleriumCore
    • RenderFacelessCorpse
    • RenderGatekeeperCorpse
    • RenderMECCWreck
    • RenderMutonCorpse
    • RenderSectoidCorpse
    • RenderSectopodWreck
    • RenderTurretWreck
    • RenderViperCorpse
    • ResistanceCommunications
    • ResistanceRadio
    • ShredstormCannonProject
    • Skulljack
    • Skullmining
    • SmokeBombProject
    • SpiderSuit
    • StasisVestProject
    • StasisVestProject
    • StilettoRoundsProject
    • SuperiorClipSizeProject
    • SuperiorClipSizeProject
    • SuperiorHairTriggerProject
    • SuperiorLaserSightProject
    • SuperiorScopeProject
    • SuperiorStockProject
    • Sword_BM
    • Sword_MG
    • TalonRoundsProject
    • Tech_AdventDatapad
    • Tech_AlienDatapad
    • Tech_AlienFacilityLead
    • Tech_Elerium
    • TracerRoundsProject
    • VenomRoundsProject
    • WARSuit
    • WraithSuit


  • Unit Table
    • AdvGrenadier
    • AdvGrenadier
    • AdvGrenadier
    • AdvGunner
    • AdvGunner
    • AdvGunner
    • AdvMec_M1
    • AdvMec_M2
    • AdvMec_M3
    • AdvMECArcher
    • AdvMECArcher
    • AdvRocketeer
    • AdvRocketeer
    • AdvRocketeer
    • AdvSentry
    • AdvSentry
    • AdvSentry
    • ArchonM2_LW
    • ChryssalidSoldier
    • Drone
    • Drone
    • HiveQueen
    • MutonM2_LW
    • MutonM3_LW
    • Naja
    • Naja
    • Naja
    • SectoidM2_LW
    • Sidewinder
    • Sidewinder
    • Sidewinder
    • Viper_LW
    • Viper_LW
  • Missions Table
    • RecoverItem_LW
    • RecoverItemADV_LW
    • RecoverItemTrain_LW
    • RecoverItemVehicle_LW
    • RecoverFlightDevice_LW
    • HackWorkstation_LW
    • HackWorkstationADV_LW
    • HackWorkstationTrain_LW
    • SupplyLineRaidATT_LW
    • SupplyLineRaidTrain_LW
    • SupplyLineRaidConvoy_LW
    • DestroyRelay_LW
    • ProtectDevice_LW
    • ExtractVIP_LW
    • RescueVIP_LW
    • RescueVIPVehicle_LW
    • NeutralizeTarget_LW
    • NeutralizeTargetVehicle_LW
    • SecureUFO_LW
    • SabotageAlienFacility_LW
    • SabotageAdventMonument_LW
    • Terror_LW
    • AvengerDefense_LW
    • AssaultAlienBase_LW
    • Jailbreak_LW
    • Defend_LW
    • Rendezvous_LW
    • IntelRaid_LW


  • Activities Table
    • ProtectRegion
    • Counterinsurgency
    • ReinforceActivity
    • COINResearch
    • COINOps
    • BuildResearchFacility
    • RegionalAvatarResearch
    • GlobalAvatarResearch
    • ScheduledOffworldReinforcements
    • EmergencyOffworldReinforcements
    • SuperEmergencyOffworldReinforcements
    • Repression
    • Invasion
    • AvengerHunt
    • Propaganda
    • ProtectResearch
    • ProtectData
    • TroopManeuvers
    • HighValuePrisoner
    • PoliticalPrisoners
    • Logistics
    • CloneDeployment
    • DebugMission
    • Rendezvous
    • IntelRaid
    • Defend
  • Facility Table
    • AdvancedWarfareCenter
    • Laboratory
    • OfficerTrainingSchool
    • PowerRelay
    • ProvingGround
    • PsiChamber
    • ResistanceComms
    • ShadowChamber
    • UFODefense
    • Workshop
  • Stat Table
    • eStat_HP
    • eStat_ArmorChance
    • eStat_ArmorMitigation
    • eStat_Offense
    • eStat_Defense
    • eStat_Mobility
    • eStat_SightRadius
    • eStat_Will
    • eStat_PsiOffense]=20
    • eStat_FlightFuel
    • eStat_UtilityItems
    • eStat_AlertLevel
    • eStat_BackpackSize
    • eStat_Hacking
    • eStat_CritChance
    • eStat_CombatSims
    • eStat_HighCoverConcealment
    • eStat_Strength
    • eStat_FlankingCritChance
    • eStat_FlankingAimBonus
    • eStat_DetectionRadius
    • eStat_HP
    • eStat_Will
    • eStat_Dodge
    • eStat_UtilityItems
    • eStat_Mobility
    • eStat_PsiOffense
    • eStat_FlankingCritChance
  • POI Table
    • POI_GuerillaOp
    • POI_LootTable
    • POI_HeavyWeapon
    • POI_GrenadeAmmo
    • POI_FacilityLead
    • POI_Gamescom
    • POI_ReducedContact
    • POI_Intel
    • POI_Alloys
    • POI_AlloysElerium
    • POI_Scientist
    • POI_Engineer
    • POI_SupplyRaid
    • POI_Rookies
    • POI_Soldier
    • POI_AvengerPower
    • POI_AvengerResComms
    • POI_IncreaseIncome
  • Continent Bounus
    • ContinentBonus_AllIn;
    • ContinentBonus_ArmedToTheTeeth;
    • ContinentBonus_FireWhenReady;
    • ContinentBonus_FutureCombat;
    • ContinentBonus_HelpingHand;
    • ContinentBonus_HiddenReserves;
    • ContinentBonus_LockAndLoad;
    • ContinentBonus_PursuitOfKnowledge;
    • ContinentBonus_QuidProQuo;
    • ContinentBonus_SpareParts;
    • ContinentBonus_SpyRing;
    • ContinentBonus_SuitUp;
    • ContinentBonus_ToServeMankind;
    • ContinentBonus_UnderTheTable;
  • Hack Reward
    • Blitz_T2;
    • DisguisedSignals_T2;
    • IntegratedComms_T2;
    • Targeting_AimAndCrit_T2;
    • Targeting_Dodge_T2;
    • Targeting_Crit_T2;
    • VideoFeed_T2;
    • Insight_T2;
    • SatelliteData_T2;
    • WatchList_T2;