Difference between revisions of "Country Panic (LWR)"
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Airborne: | Airborne: | ||
− | + | <div style="max-width: 400px;"> | |
+ | {| class="wikitable" style="width:100%; text-align:center;" | ||
+ | | style="width:100%; padding:15px; vertical-align: top;" | '''''Shooting down a UFO''''' <br/><br/> -1 in country | ||
+ | |} | ||
+ | </div> | ||
Satellites: | Satellites: | ||
− | + | <div style="max-width: 800px;"> | |
− | + | {| class="wikitable" style="width:100%; text-align:center;" | |
+ | | style="width:50%; padding:15px; vertical-align: top;" | '''''Launching a satellite''''' <br/><br/> -3 in country | ||
+ | | style="width:50%; padding:15px; vertical-align: top;" | '''''End of month satellite coverage''''' <br/><br/> -2 in country (50% chance if panic is >= 80, 10% chance of if panic is >= 50) | ||
+ | |} | ||
+ | </div> | ||
Mission Completions: | Mission Completions: | ||
− | + | <div style="max-width: 1600px;"> | |
− | + | {| class="wikitable" style="width:100%; text-align:center; background-color: #fff" | |
− | + | |- style="background-color:#f8f9fa" | |
− | + | | style="width:25%; padding:15px; vertical-align: top;" | '''''Thwarting an abduction''''' <br/><br/> -1 in country, -1 across continent | |
− | + | | style="width:25%; padding:15px; vertical-align: top;" | '''''Completing a covert operation''''' <br/><br/> -2 in country | |
− | + | | style="width:25%; padding:15px; vertical-align: top;" | '''''Council mission reward''''' <br/><br/> variable (country panic) | |
− | + | |- style="background-color:#f8f9fa" | |
+ | | style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding a UFO''''' <br/><br/> -1 in country | ||
+ | | style="width:25%; padding:15px; vertical-align: top;" | '''''Terror Site''''' <br/><br/> For each civilian saved, decrease panic generated by 1 in country and 0.3 across continent (Note: you can actually reduced panic overall if you save enough civilians) | ||
+ | | style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding an alien base''''' <br/><br/> -10 in country, -5 across continent | ||
+ | | style="width:25%; padding:15px; vertical-align: top;" | '''''Raiding Exalt base''''' <br/><br/> -5 worldwide | ||
+ | |||
+ | |} | ||
+ | </div> | ||
==Country Defection== | ==Country Defection== |
Revision as of 18:24, 27 August 2020
In General
Each country has a panic value (represented by 5 bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council of Nations at the end of each month.
Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent 2 panic total, and the remaining countries in the world would gain 1 panic.
Increasing Country Panic
All increases in panic are both modified by Campaign Length and increased by 10% per month
Airborne:
Air Raids / Bombing Runs +9 in country (reduced proportionally by damaging dealt down to 0 at 50% damage) |
Any UFOs +1 in country (reduced to 0 if any damage is dealt, does not include air raids / bombing runs) |
Crashed/Landed UFO Escapes +2 in country |
Failed Missions:
Abduction Failure +3 in country, +3 across continent (x2 if city panic was 21-40, x3 is city panic was 0-20) |
Terror Site Failure Country suffering from terror mission leaves immediately, +10 across continent |
Exalt Covert Op Extraction / Data Recovery Failure +10 in country |
Exalt Base Raid Failure Triggers Exalt Propaganda in a random country and country of Exalt Base leaves immediately (if Exalt Base country was not a member of council nations: +40 across continent) |
Other:
Losing a satellite +4 in country, +4 across continent |
Terror Site Creation +15 in country, +4 across continent |
Exalt Propaganda +20 in country |
Exalt False Accusation Country of Exalt Base leaves immediately (if Exalt Base country was not a member of council nations: +40 across continent) |
Decreasing Country Panic
Airborne:
Shooting down a UFO -1 in country |
Satellites:
Launching a satellite -3 in country |
End of month satellite coverage -2 in country (50% chance if panic is >= 80, 10% chance of if panic is >= 50) |
Mission Completions:
Thwarting an abduction -1 in country, -1 across continent |
Completing a covert operation -2 in country |
Council mission reward variable (country panic) | |
Raiding a UFO -1 in country |
Terror Site For each civilian saved, decrease panic generated by 1 in country and 0.3 across continent (Note: you can actually reduced panic overall if you save enough civilians) |
Raiding an alien base -10 in country, -5 across continent |
Raiding Exalt base -5 worldwide |
Country Defection
At the end of the month, a country may leave the council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an infiltration mission to cause a country to leave immediately.
- Defection Chance: 5% for each panic above 80 (minimum of 1% starting at 80 panic)
- Defection Chance * 0.8 if there is one or more satellites on same continent
- Defection Chance * 0.5 if the country has a satellite (does not stack with reduction from satellites on the same continent)