Country Panic (LWR)
In General
Each country has a panic value (represented by 5 bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council of Nations at the end of each month.
Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent 2 panic total, and the remaining countries in the world would gain 1 panic.
To stop panic from snow-balling out of control, panic is reduced at the beginning of each month based on how many countries have defected. The (lame) explanation of this is that the aliens get lax when they've take over more countries.
Increasing Country Panic
All increases in panic are both modified by Campaign Length and increased by 5% per month.
Country Defense has an x% chance to reduce any increases in panic by half, where x is half the country defense.
Your Home Country reduces any increase in panic by 5% for each country in the XCOM project.
Note that both of the aforementioned reductions in panic truncate the results; so 1 panic will be reduced to 0 if either (or both) effects trigger.
Airborne:
Air Raids or Bombing Runs +10 in country Reduced by any damage taken, down to 0 at 50% damage |
An Undamaged UFO +2 in country Reduced to 0 if any damage is taken |
Crashed or Landed UFO Escapes +4 in country |
Failed Missions:
Abduction Failure +14 in country +4 across continent +25% if country panic was 21-40 +50% if country panic was 0-20 |
Council Mission Failure +15 in country +5 across continent |
Unstopped Research or Harvest Mission +1 in country per month passed |
Terror Site Failure Country suffering from terror mission leaves immediately |
Covert Operation or Data Recovery Failure +4 in country |
Exalt Base Raid Failure Exalt Propaganda in a random country Exalt Base Country leaves +80 across continent if country already left |
Other:
Landed UFO Survives +1 in country per month passed |
Losing a Satellite +16 in country +12 across continent |
Terror Site Finished +30 in country +8 across continent |
Exalt Propaganda +40 in country |
Exalt False Accusation Country of Exalt Base leaves immediately +80 across continent if country already left council |
Start of Each Month +2 in world per month passed |
Decreasing Country Panic
Airborne:
Shooting down a UFO -2 in country |
Combat Patrol variable amount across continent |
Satellites:
Launching a satellite -3 in country |
Start of month satellite coverage 50% chance of -4 in country if panic is 80-100 10% chance of -2 in country if panic is 50-79 |
Mission Completions:
Thwarting an abduction -4 in country -2 across continent Both are modified by Campaign Length |
Completing a covert operation -4 in country |
Council mission/request reward Variable (country panic) |
Raiding Exalt base -10 worldwide |
Raiding a UFO -2 in country Modified by Campaign Length |
Terror Site -2 in country per civilian saved -0.6 across continent per civilian saved |
Raiding an alien base -20 in country -10 across continent |
Other:
Start of Each Month -4/5/6/7 in world per defected country Modified by Difficulty (Impossible/Brutal/Classic/Normal) |
Country Defection
At the end of each day, a country may leave the council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an infiltration mission to cause a country to leave immediately regardless of panic.
- Defection Chance: 1% for each panic above 80
Any country with 100 panic at the end of the day automatically defects.
If a country has a satellite the chance to defect is reduced by half. If a country does not have a satellite but the continent does, the chance to defect is reduced by a quarter.
Note: At exactly 80 panic a country still has a 0% chance to defect.