Country Panic (LWR)

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In General

Each country has a panic value (represented by 5 bars, each bar equal to 20 panic). This panic value indicates how unstable each country is. Having high panic makes it easier for the aliens to mount denser abduction missions and makes it more likely for the country to leave the Council of Nations at the end of each month.

Some events will increase panic in a country, some will increase panic across a continent, and a few will increase panic worldwide. These effects all stack. For example: if an event caused 1 panic in a country, 1 panic across a continent that contained that country, and 1 panic worldwide; the country would actually gain 3 panic total, other countries in the continent 2 panic total, and the remaining countries in the world would gain 1 panic.

Increasing Country Panic

All increases in panic are both modified by Campaign Length and increased by 10% per month

Airborne:

Air Raids / Bombing Runs

+9 in country (reduced proportionally by damaging dealt down to 0 at 50% damage)
Any UFOs

+1 in country (reduced to 0 if any damage is dealt, does not include air raids / bombing runs)
Crashed/Landed UFO Escapes

+2 in country

Failed Missions:

Abduction Failure

+3 in country, +3 across continent (x2 if city panic was 21-40, x3 is city panic was 0-20)
Terror Site Failure

Country suffering from terror mission leaves immediately, +10 across continent
Exalt Covert Op Extraction / Data Recovery Failure

+10 in country
Exalt Base Raid Failure

Triggers Exalt Propaganda in a random country and country of Exalt Base leaves immediately (if Exalt Base country was not a member of council nations: +40 across continent)

Other:

Losing a satellite

+4 in country, +4 across continent
Terror Site Creation

+15 in country, +4 across continent
Exalt Propaganda

+20 in country
Exalt False Accusation

Country of Exalt Base leaves immediately (if Exalt Base country was not a member of council nations: +40 across continent)

Decreasing Country Panic

Airborne:

  • Shooting down a UFO: -1 in country

Satellites:

  • Launching a satellite: -3 in country
  • End of month satellite coverage: -2 in country (50% chance if panic is >= 80, 10% chance of if panic is >= 50)

Mission Completions:

  • Raiding a UFO: -1 in country
  • Terror Site: For each civilian saved, decrease panic generated by 1 in country and 0.3 across continent (Note: you can actually reduced panic overall if you save enough civilians)
  • Raiding an alien base: -10 in country, -5 across continent
  • Raiding Exalt base: -5 worldwide
  • Thwarting an abduction: -1 in country, -1 across continent
  • Completing a covert operation: -2 in country
  • Council mission reward: variable (country panic)

Country Defection

At the end of the month, a country may leave the council if their panic is in the last bar (80 or higher panic with a red color). Note that aliens can run an infiltration mission to cause a country to leave immediately.

  • Defection Chance: 5% for each panic above 80 (minimum of 1% starting at 80 panic)
  • Defection Chance * 0.8 if there is one or more satellites on same continent
  • Defection Chance * 0.5 if the country has a satellite (does not stack with reduction from satellites on the same continent)