Difference between revisions of "Craft"

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(expanded intro, and added small description to each craft)
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The following craft were available to X-COM Commanders during the First Alien War.
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Several different types of '''craft''' are available to X-COM Commanders, each has its own strengths and weaknesses. There are two basic roles any X-COM craft can fulfill, the ability to [[UFO Interception|intercept]] enemy [[UFOs]], which requires mounting points for [[Craft Armaments|craft weapons]]. The second potential role is for a troop transport which requires carrying space for [[soldiers]], [[equipment]] (especially [[weapons]]) and potentially [[Heavy Weapons Platforms]]. A couple of the craft with can be [[research]]ed can fill both roles.
  
 
=== Interception Craft ===
 
=== Interception Craft ===
*[[Interceptor]]
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*[[Interceptor]] - The only initial interception craft you can use, it is the best humans have at the time but it is comparatively slow and fragile.
*[[Firestorm]]
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*[[Firestorm]] - The first new hybrid of Human-Alien technology applied to craft design, it is a big step up from the interceptor in all but range.
  
 
===Multi-Role Interceptor/Transporters===
 
===Multi-Role Interceptor/Transporters===
*[[Lightning]]
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*[[Lightning]] - This design suffers a little from being too small to do two jobs well, but it can be useful in certain roles, mopping up smaller UFOs with it single weapon and then immediately being able to recover the resulting crash site if a small squad is enough.
*[[Avenger]]
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*[[Avenger]] - The ultimate hybrid craft created, has almost no weakness - although its fuel is limited, its speed means it still retains an impressive range and gets there much faster than the Skyranger leading to faster mission turnarounds.
  
 
=== Troop Transporters ===
 
=== Troop Transporters ===
*[[Skyranger]]
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*[[Skyranger]] - A solid piece of equipment that gets the job done for most of the conflict, although it is slow when missions are required at all sorts of places around the world.

Revision as of 16:55, 7 March 2007

Several different types of craft are available to X-COM Commanders, each has its own strengths and weaknesses. There are two basic roles any X-COM craft can fulfill, the ability to intercept enemy UFOs, which requires mounting points for craft weapons. The second potential role is for a troop transport which requires carrying space for soldiers, equipment (especially weapons) and potentially Heavy Weapons Platforms. A couple of the craft with can be researched can fill both roles.

Interception Craft

  • Interceptor - The only initial interception craft you can use, it is the best humans have at the time but it is comparatively slow and fragile.
  • Firestorm - The first new hybrid of Human-Alien technology applied to craft design, it is a big step up from the interceptor in all but range.

Multi-Role Interceptor/Transporters

  • Lightning - This design suffers a little from being too small to do two jobs well, but it can be useful in certain roles, mopping up smaller UFOs with it single weapon and then immediately being able to recover the resulting crash site if a small squad is enough.
  • Avenger - The ultimate hybrid craft created, has almost no weakness - although its fuel is limited, its speed means it still retains an impressive range and gets there much faster than the Skyranger leading to faster mission turnarounds.

Troop Transporters

  • Skyranger - A solid piece of equipment that gets the job done for most of the conflict, although it is slow when missions are required at all sorts of places around the world.