Difference between revisions of "Craft Armaments (EU2012)"

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===AVALANCHE MISSILES===
 
===AVALANCHE MISSILES===
* Hit Chance: 70%
 
* Range: Long
 
* Fire Rate: Slow
 
* Damage: Low
 
* Armor Penetration: Low
 
* Credits: N/A
 
* Alien Alloy Cost : N/A
 
* Elerium Cost: N/A
 
* Extra Costs: N/A
 
* Minimum Engineers: N/A
 
  
 
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.
 
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.
 
Reference [Bradygames Official Strategy Guide]
 
  
 
===PHOENIX CANNON===
 
===PHOENIX CANNON===

Revision as of 12:36, 6 October 2012

AVALANCHE MISSILES

This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.

PHOENIX CANNON

  • Hit Chance: 95%
  • Range: Short
  • Fire Rate: Rapid
  • Damage: Low
  • Armor Penetration: Low
  • Credits: 35
  • Alien Alloy Cost : N/A
  • Elerium Cost: N/A
  • Extra Costs: N/A
  • Minimum Engineers: 5

The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.

Reference [Bradygames Official Strategy Guide]

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Interceptor Upgrades
Item Hit Chance Range Fire Rate Damage Armor Pen. Credits Alien Alloys Elerium Extra Costs Min. Engineer
Avalanche Missiles 70% Long Slow Low Low 0 0 0 None 0
Phoenix Cannon 70% Long Slow Low Low 0 0 0 None 0
Laser Cannon 70% Long Slow Low Low 0 0 0 None 0
Plasma Cannon 70% Long Slow Low Low 0 0 0 None 0
EMP Cannon 70% Long Slow Low Low 0 0 0 None 0